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Author Topic: The shaders for cataclysm water  (Read 3003 times)

Ascathos

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The shaders for cataclysm water
« on: June 18, 2012, 03:58:42 pm »
Hello, I'd like to try around and implement the Cataclysm water in WotLK. Searching around, I found out (through schlumpf, such a surprise really :p) the engine is already implemented with LK, but not activated - I'd like to do that. So I'd require to know where I can find them, because I am unable to just yet.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

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Re: The shaders for cataclysm water
« Reply #1 on: June 18, 2012, 04:13:41 pm »
As I replied: ProcedualWaterTest. Or something like that. LiquidType.dbc has less than 30 rows. How hard can it be looking through that?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Elinora

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Re: The shaders for cataclysm water
« Reply #2 on: June 18, 2012, 08:15:44 pm »
I think we've done it on CU actually, didn't seem hard but I can't tell how much work he put into it xD
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Currently studying Game Design at Copenhagen University. I also have a big project going on, sadly I have no portfolio of it (yet).

Ascathos

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Re: The shaders for cataclysm water
« Reply #3 on: June 18, 2012, 09:28:30 pm »
The shaders themselves are okay - thanks for the information. I guess though that implementing things like the structure of the water and how it's "ripples" are different is not possible due client ?

EDIT: Cata ripples/water movement effect to WotLK in this particular example
« Last Edit: January 01, 1970, 01:00:00 am by Admin »