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Author Topic: Problem with MAPS, Vmaps and Mmaps.  (Read 3813 times)

Piccolodmq

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Problem with MAPS, Vmaps and Mmaps.
« on: January 16, 2017, 07:18:21 pm »
Hi there

I compiled a server a few months ago (3.3.5a trinitycore), and back then it work just fine.    I exctracted my Maps, dbcs mmaps vmaps etc, and everyone was fine.

Somehow in the road I managed to get thos files deleted.   So when I try to extract them again from a clean client (with map exctractors) but, they wont work.  ( I get the jumping in the Air problems).  

I tried alredy extracted maps from jeutys or other recent repack, and world server wont start.

So what can I do?  If I just use maps, I can run the server, but with mmaps and vmaps it looks really glitchy.



Another issue that i dont know if it has solution, is how to have mmaps and vmaps for custom maps?  (like Pandaria).

Thanks a lot!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #1 on: January 16, 2017, 09:29:59 pm »
It depends on amount of custom content you are using. If you have heavily modified maps or even custom maps, consider following my guide for making 100% sure that server side files are extracted in an actual up to date and full version, taking into account all modifications you have done.:
http://www.model-changing.net/tutorials ... aps-mmaps/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #2 on: January 17, 2017, 12:51:59 am »
Quote from: "Amaroth"
It depends on amount of custom content you are using. If you have heavily modified maps or even custom maps, consider following my guide for making 100% sure that server side files are extracted in an actual up to date and full version, taking into account all modifications you have done.:
http://www.model-changing.net/tutorials ... aps-mmaps/


What I have been doing is extracting maps from a clean client.   With no result so normal áreas like teldrasil,  hace The NPC Jumping And are going through The floor.

I wanted to fix that before trying with custom.content.  

What I have is Kronixusa cusom maps.  Should I put all oficina the maps data un patch 3 try And extract the custom maps?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #3 on: January 17, 2017, 11:06:22 am »
If that client is really clean, this shouldn't be happening to you, at least not as long as you have vmaps and mmaps actually turned on in worldserver config and as long as you don't have NPCs with incorrect waypoints which actually make them go somewhere to the sky/under the ground.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #4 on: January 17, 2017, 05:15:25 pm »
Quote from: "Amaroth"
If that client is really clean, this shouldn't be happening to you, at least not as long as you have vmaps and mmaps actually turned on in worldserver config and as long as you don't have NPCs with incorrect waypoints which actually make them go somewhere to the sky/under the ground.

No idea what I am doing wrong, I use your tutrial (with the BAT file) to get vmaps etc.   Could it be that  i need an specifific map extractor from an specific date or version?  I did go to the config file and everything is in theory correct.

You have any links to a confirmed working maps vmaps and  a mmaps files?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #5 on: January 17, 2017, 07:33:50 pm »
Server side maps are 2-3GBs big. Too much for me to upload :X.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #6 on: January 18, 2017, 05:07:05 am »
Quote from: "Amaroth"
Server side maps are 2-3GBs big. Too much for me to upload :X.

Just to make sure I understand your guide.   I have to put all the custom maps in my patch-3  folder, run all the map , vmaps and mmaps extractors (with your bat file), and it should get the maps working with custom maps?  

Can i put the maps in their previous patches back or for them to run should I leave them all in patch-3?

Thank you!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #7 on: January 18, 2017, 11:34:13 am »
Just make sure that you don't have one part of a custom/modified map in patch-3 and older version of it in some previous patch (especially WDT). Extractors love to use outdated data in such cases, or even report that some data are missing and leave map unextracted.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #8 on: January 18, 2017, 02:08:18 pm »
Quote from: "Amaroth"
Just make sure that you don't have one part of a custom/modified map in patch-3 and older version of it in some previous patch (especially WDT). Extractors love to use outdated data in such cases, or even report that some data are missing and leave map unextracted.


So custom patches aside, I cant get itto work on a clean client extract.  this what the log says.

>> World database is up-to-date! Containing 563 new and 1259 archived updates.
Realm running as realm ID 1
Using World DB: TDB 335.62
Missing name MonsterSight in config file C:/BUILD2/bin/Release/worldserver.conf, add "MonsterSight = 50.000000" to this file
Missing name Quests.DailyResetTime in config file C:/BUILD2/bin/Release/worldserver.conf, add "Quests.DailyResetTime = 3" to this file
Will clear `logs` table of entries older than 1209600 seconds every 10 minutes.
Using DataDir ./
WORLD: MMap data directory is: ./mmaps
VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1
VMap data directory is: ./vmaps
VMap file './vmaps/000.vmtree' does not exist
Please place VMAP-files (*.vmtree and *.vmtile) in the vmap-directory (./vmaps/), or correct the DataDir setting in your worldserver.conf file.
Unable to load critical files - server shutting down !!!


:(
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #9 on: January 18, 2017, 07:19:57 pm »
Quote from: "Piccolodmq"
VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1
VMap data directory is: ./vmaps
VMap file './vmaps/000.vmtree' does not exist
Please place VMAP-files (*.vmtree and *.vmtile) in the vmap-directory (./vmaps/), or correct the DataDir setting in your worldserver.conf file.
Unable to load critical files - server shutting down !!!

This should tell you everything you need. óo
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #10 on: January 18, 2017, 07:48:55 pm »
Quote from: "Ascathos"
Quote from: "Piccolodmq"
VMap support included. LineOfSight: 1, getHeight: 1, indoorCheck: 1
VMap data directory is: ./vmaps
VMap file './vmaps/000.vmtree' does not exist
Please place VMAP-files (*.vmtree and *.vmtile) in the vmap-directory (./vmaps/), or correct the DataDir setting in your worldserver.conf file.
Unable to load critical files - server shutting down !!!

This should tell you everything you need. óo


I do see that is missing .vmtree and .vmtile but there are many files like that in the file.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #11 on: January 18, 2017, 08:07:35 pm »
Have you considered a possibility that its just an incorrect path in a config file?
Use:
DataDir = "."

if you want to place vmaps into a folder where your .exe are.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #12 on: January 19, 2017, 12:08:23 am »
Quote from: "Amaroth"
Have you considered a possibility that its just an incorrect path in a config file?
Use:
DataDir = "."

if you want to place vmaps into a folder where your .exe are.


THis is where my mmaps maps vmaps are located

C:BUILD2binRelease

Is that ok?  if so, is that the "location i should put in the, DataDir = "." in the config file?

should it look like this?
DataDir = "C:BUILD2binRelease"

Thanks!
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Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #13 on: January 19, 2017, 11:15:09 am »
I said:
DataDir = "."

Not:
DataDir = "C:BUILD2binRelease"

;). The second one might work, but I am unsure if it really will. Keep on mind that TC has been made to run on Linux server, not on local Windows computer. I really mean "put only a . symbol there and nothing else". Because setting it as it was running on a Linux definitely always works, what you have put there very likely won't.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #14 on: January 21, 2017, 03:01:21 am »
Quote from: "Amaroth"
I said:
DataDir = "."

Not:
DataDir = "C:BUILD2binRelease"

;). The second one might work, but I am unsure if it really will. Keep on mind that TC has been made to run on Linux server, not on local Windows computer. I really mean "put only a . symbol there and nothing else". Because setting it as it was running on a Linux definitely always works, what you have put there very likely won't.


So thanks to you I got everything working.

now step 2 for me is try to get Kronixusa cata and Mop maps into patch-3, and try to run the extractors.  I am guessing this could get the NPC´s to "use" this maps correctly.   Meaning if i manually spawn a npc in a zone that previously there wasnt nothing (for example Catastormwind has different loactions thatn WOTLK stormwind).  

is this even posible?

Thanks!

http://www.model-changing.net/tutorials ... aps-mmaps/
« Last Edit: January 01, 1970, 01:00:00 am by Admin »