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Author Topic: Problem with MAPS, Vmaps and Mmaps.  (Read 3815 times)

Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #15 on: January 21, 2017, 11:30:26 am »
Ofc it is. Once you successfully make extractors generate server side maps based on up to date stuff, everything works fine, unless some models (usually WMOs) are really, really horribly broken. And I have seen that happening only with custom WMOs made by Mirror Mashine, not with retro ported ones.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #16 on: January 23, 2017, 05:01:18 am »
Quote from: "Amaroth"
Ofc it is. Once you successfully make extractors generate server side maps based on up to date stuff, everything works fine, unless some models (usually WMOs) are really, really horribly broken. And I have seen that happening only with custom WMOs made by Mirror Mashine, not with retro ported ones.

Sorry for the delay, and quick question.  i found that most if not all ADT and map related files are in encrypted files of Kronixusa Patched files.

They look like this.

WIll the vmaps extractor, be able to find them?   If not do you anywhere I can find this patched files wiith no encryption?


this are the famous cata and mop files retroported from Kronixusa, no longer hosted anywhere.

thanks
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #17 on: January 26, 2017, 06:48:20 pm »
So i tried, with the orginal retropoerted maps, of Kronixusa, I used all the custom adts and wmo files into file 3.
and custom DBC files in Patch enUS 3.
The extractors took nearly 15 hours to get the maps, and DBC. And i didnt work.


WHen the maps where been extracted i did si some errores regarding the files not been able to load correctly.  IT (was somehwere in those 15 hours of extracting so I kind of knew that it wasnt going to work.

So Cani extract parts of what I want (like only Pandaria) and add it to my alredy working maps patch in my original map files?
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Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #18 on: January 26, 2017, 07:31:40 pm »
Extractors won't work with files which aren't in listfile and are "encrypted". As simple as that.

Using (updating) only part of files might get you into compatibility troubles and random server crashes (personal experience), at least in regards to vmaps.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #19 on: January 26, 2017, 09:29:30 pm »
Quote from: "Amaroth"
Extractors won't work with files which aren't in listfile and are "encrypted". As simple as that.

Using (updating) only part of files might get you into compatibility troubles and random server crashes (personal experience), at least in regards to vmaps.


Ok got the real files without encryption.  And same problem.
 (these are the maps of cata azeorht retroported from Kronixusa)

In my first attempt I carefully pulled out, and deleted all oriiginal wotlk files and replaced them with the cata ones.  But I got the same error as in the image.   I did not use the files this time, but I get the same error.


Any sugestions?
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Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #20 on: January 26, 2017, 09:39:31 pm »
Well, that error says all you need to know - extractors can't find some files. Do files listed in that error log exist, or not? Screenshot you have taken doesn't really show world/maps/azeroth/ folder.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #21 on: January 27, 2017, 02:58:04 am »
Quote from: "Amaroth"
Well, that error says all you need to know - extractors can't find some files. Do files listed in that error log exist, or not? Screenshot you have taken doesn't really show world/maps/azeroth/ folder.

I did everything again, and same error (can´t find the map)

I also found this from ac-web

Dont know if this applies


---------------------------

I've been getting a lot of questions lately about how to extract Maps & VMaps for custom maps made with Noggit so I've altered the extractors to make them able to work with custom patches (where your custom maps are in).

Mapextractor.exe
Vmapextractor.exe

How-to:
Both the extractors have a new command-line option "-p" which will add the specified patch name to the extraction container, you can use this option to specify your custom patches to have their Maps/VMaps extracted.

Example:
Adding Patch-X.MPQ to extract Maps:
Code:
mapextractor.exe -p Patch-X.MPQ
I offer support at the ED thread or through PM's here, simply because that's where I am most of the time.

http://www.ac-web.org/forums/showthread ... extractors
-----------------------------

I am desperate for getting Kronixusa maps working on 3.3.5a :(
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Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #22 on: January 27, 2017, 10:52:10 am »
Error tells you stuff like "could not find Azeroth_12_40.adt". Now tell me, is that file in your patch in world/maps/azeroth/ directory? No, it is not. I am kinda lost now, because Idk what is it you still don't understand. Files which are supposed to be there are not there. So either your WDT file, which marks which ADT tiles are supposed to be there, is incorrect/outdated, or you simply don't have whole map (there). Or you have renamed some ADTs and moved them to coords they are not supposed to be, while not remaking WDT. Or idk, there are many possibilities.

But the main thing is that I have an impression that you have no idea what WDT file is and that you have never even created a new, custom map. Otherwise you would know what to do, even while you are just modifying an old map.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #23 on: January 28, 2017, 11:49:41 pm »
Quote from: "Amaroth"
Error tells you stuff like "could not find Azeroth_12_40.adt". Now tell me, is that file in your patch in world/maps/azeroth/ directory? No, it is not. I am kinda lost now, because Idk what is it you still don't understand. Files which are supposed to be there are not there. So either your WDT file, which marks which ADT tiles are supposed to be there, is incorrect/outdated, or you simply don't have whole map (there). Or you have renamed some ADTs and moved them to coords they are not supposed to be, while not remaking WDT. Or idk, there are many possibilities.

But the main thing is that I have an impression that you have no idea what WDT file is and that you have never even created a new, custom map. Otherwise you would know what to do, even while you are just modifying an old map.

So thanks again, the errores where trying to find ADT that neither existed in wotlk files or cata files.  So I tried the maps with vmaps and mmaps and they seem to work.  HOWEVER i get this error, randomly on different locations in game. (in Cata azeroth only).

Is this related to not having a modified wow.exe file?  (because I am using a modified one).
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Amaroth

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #24 on: January 29, 2017, 07:42:14 am »
Unlikely, unmodified WoW.exe would probably crash always, not just sometimes and somewhere. It is definitely a client side problem though, but I can't tell you for sure wheter it is an ADT related error or some model related error.


viewtopic.php?f=12&t=2971

schlumpf mentiones this error here, however, there is no description present. So I honestly don't know. I'd assume some model is corrupted there though. And it can be literally any model you have retro-ported.
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Piccolodmq

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Re: Problem with MAPS, Vmaps and Mmaps.
« Reply #25 on: January 30, 2017, 05:19:27 am »
I found the problem, I found a more "complete" version of kronixusa maps, and it works with no errores so far. I have been flying everywhere in the game, with no issues so far.   So thanks for all the help provided!
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