This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - inico

Pages: 1 ... 14 15 [16] 17
226
Modelling and Animation / Re: MDX Converter Error?
« on: August 27, 2011, 03:37:32 am »
Problem Solved!
I just installed .Net Framework 3.5 and now it works!

227
Modelling and Animation / Re: [QUESTION] tier 12 to tier 10 help
« on: August 25, 2011, 06:50:20 pm »
Quote from: "Vel"
As far as I know M2mod not convert models in which the bone is not animated (maybe I could be wrong - viewtopic.php?f=7&t=793 )

I made a lot of custom armor with Blender and it worked perfect :P (The Lich King Helmet and Shoulders, for example).

228
Modelling and Animation / Re: [QUESTION] tier 12 to tier 10 help
« on: August 25, 2011, 06:01:53 pm »
Quote from: "Vel"
Quote from: "holyleen"
ok but how do i do that ?
WoWmodelviewer> Export 3ds.
im MDLvis "Paste from File" (3ds import)
Save in MDL
Convert MDL to m2 (3.3.5)
fixed flags texture in pymodeleditor
----
Profit

It's better to use Blender and M2MOD D:

229
Miscellaneous / Re: Power of Horde Music?
« on: August 24, 2011, 12:05:13 am »
You can get the original song from Warcraft 3 The Frozen Throne:

War3x.MPQ:
SoundMusicmp3MusicPH1.mp3

Or the edited one from wow:
Common.mpq
SoundMusicZoneMusicDMF_L70ETC01.mp3

230
Modelling and Animation / Re: MDX Converter Error?
« on: August 16, 2011, 06:19:30 pm »
Quote from: "Vel"
The program requires Net.Framework

It is not excluded that it could also damage virus.

Yes, i noticed it and i reinstalled .NET Framework. It doesn't work. I analized my computer with Nod32 and i got no virus reports.

231
Modelling and Animation / Re: MDX Converter Error?
« on: August 16, 2011, 01:24:46 am »
Well, my problem is weird, because this program worked 2 months ago, and now it doesn't xD

232
Modelling and Animation / [SOLVED] MDX Converter Error?
« on: August 16, 2011, 01:11:50 am »
EDIT:
Problem Solved!
I just installed .Net Framework 3.5 and now it works!

--------------------------------------------------

Hello! Well, i have been using Mdx Converter since 1 year ago and it worked well for me. Today, i made a model (in MDX format) with custom animations and i decided to convert it to M2 with that program.
Every time i open MDX Converter, i got this window:



And then, it closes :/
I though it was a model bug, so i tried with another models and i got the same error. I downloaded the program again and i still have the same problem >.<

What the hell happened with the program? it worked before :/

233
You can use MDXtoM2, 3DStudio Max, Blender M2I importer, etc...
For example, you can rip the Soul Caribour model to 3DSMAX or Warcraft 3 and then convert it to M2.

234
Well, these skins are not so awesome, they are just recolors (nothing difficult to make with Gimp or Photoshop), but it's a nice begining  :)

235
Modelling and Animation / Re: M2 Collision
« on: July 24, 2011, 06:26:44 pm »
Quote from: "tyler durtan"
I'm not sure if there is a tool, but I'm sure you could just steal one from an existing wow m2 tree and hex-edit into your model, the collision will not be exact but it's better than nothing!

btw check out wowdev for info on the m2's

Yes, i know. But if i create a custom building, i will need to add it a custom collision u.u
And i am not a programmer to edit the m2 file with wowdev :P

236
Modelling and Animation / M2 Collision
« on: July 20, 2011, 03:51:37 am »
Hello!
Well, made a lot of custom doodads for wow 3.3.5. I tried to give them collision with CollisionAdder but it just bugs the model. I tried to add it collision with PyModel but my model crashes in-game. What can i do to add collision to a M2?

Thank you ^^

237
[center:mosqe9j0]RELEASE: THE LICH KING ARMOR


http://i.imgur.com/EeT6s4u.png[/center:mosqe9j0]

Well, i finished the Lich King armor for characters, working in WOW 3.X, 4.X, 5.X and 6.X!!
You can use it to create your own custom set or to replace existing armors in wow.

FEATURES:
*The Lich King Helm (for EVERY race and gender)
*The Lich King Shoulders
*Body Textures
*Icons

PICTURES:




Working in 4.x, 5.x and 6.x[/size]





DOWNLOAD:
Inside the MPQs/Rars you will find all the files you need.
Password (if asked): by inico

*For 3.X.X:
http://filebeam.com/0a9d8e5ce25e637d1adea042ac5af33c
http://www.mediafire.com/download/r4133 ... _3.X.X.rar

*For 4.X.X:
http://filebeam.com/7a8376b5ba5a1d6c39f7708da5f5b5e6
http://www.mediafire.com/download/9i60g ... _4.X.X.rar

*For 5.X and 6.X (v2.0):
http://filebeam.com/820a61eea3312dc94a088c2e7955803a
http://www.mediafire.com/download/dcc2l ... nd+6.X.rar

---------------------------
*Also, i made a patch who replaces the "Savage Saronite Battlegear" with the Lich King armor for testing purposes only. You can download it here if you want:
For 3.3.5a:

http://filebeam.com/72966cbfe5c248c3dc1279a404985d27
http://www.mediafire.com/download/obf3q ... _Armor.rar

*For 4.0.6a (13623):
http://filebeam.com/51c557695b1c819f60fe0334bdafe339
http://www.mediafire.com/download/ku7i7 ... _4.x.x.rar

*For 5.X and 6.X (Just file-replacement, no DBC involved):
http://filebeam.com/e03808b81a8723a51c75ce59abd4e9c2
http://www.mediafire.com/download/36tao ... nd+6.X.rar

Bugs? suggestions? just post it in this thread! :D

Enjoy it!

PLEASE READ: this mod is NOT for beginners. It's an advanced model edit. I have no time to make tutorials or explain how it works. Open the saronite test patches i uploaded and see what files i modified (also you can do a simple model swapping instead of dbc editing, it's not that complicated). It is quite instinctive once you realize what to do (anyway there are lots of tutorials in the forum). I DON'T recommend you to try this if you don't have previous experience with model editing. And PLEASE don't send me more private messages regarding this topic.
Thank you.

238
Showoff - what you are working on / [SHOWOFF] Baby Pterrordax
« on: June 15, 2011, 09:58:47 pm »
Well, i saw this icon some time ago in the WoW Cataclysm files:



So i decided to make this model, based in Eggbert (it's an alpha model) :P

V1.0 (June 15):


I added a new texture, a tail, a new "egg crack", teeth and a tongue. I also removed the feathers and modified the head shape.

So...What do you think? :P

239
Well, i am making a fire terrain for wow 3.3.5, so i made a lot of custom fire stuff :P
I am working in a Keeper of the Flame (a Keeper of the Grove reskin) and in a Flame Dryad (a Dryad Reskin).


Link: http://i263.photobucket.com/albums/ii15 ... Keeper.png


Link: http://i263.photobucket.com/albums/ii15 ... rDryad.png

What do you think? :D

P.S.: I wanted to post some skins in the Textures forum, but i can't create new posts there. Why? D:

240
Noggit / Textures went crazy
« on: February 25, 2011, 07:13:33 am »
Hello. First of all, sorry for my English.
Well, every time i save a Northrend ADT with noggit, the textures went crazy :S
When i open the map i saved, all the textures are mixed and looks very weird!! It only happends with Northrend maps (i.e. Sholazar Basin). Do you know why?

Thank you.

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