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Messages - Nortwin

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1
Showoff - what you are working on / Re: [SHOWOFF]Emerald Sanctuary
« on: January 30, 2018, 05:03:48 am »
isn't this just vermillion redoubt from twilight highlands?

2
Showoff - what you are working on / Re: [ShowOff] Wasteland
« on: November 26, 2017, 01:27:27 am »
Finish this, Reznik. I wanna RP here.

3
"Retro-Porting" / Re: [QUESTION] Draenor Map to 5.4.x
« on: October 27, 2014, 06:42:25 pm »
Bump, please help. This is happening to me as well. What should I do?

4
Development and Presentation / Re: [SHOWOFF] Tides of Azeroth RP
« on: October 27, 2014, 06:35:29 pm »
Waiting on Bloodsail Hold.
This is amazing.

5
Patches after 5.0.0 now go in DataenGB folder under name wow-update-enGB-NUMBER.mpq.

6
Modelling and Animation / Re: [PROJECT] WoD Models to MoP
« on: September 08, 2014, 11:01:57 pm »
Don't trust this guy. He is only looking forward to sell those models or use them improperly.

7
Serverside Modding / Re: Mists of Pandaria MPQ & DBC Editing
« on: July 06, 2014, 10:39:09 pm »
Quote from: "inico"
Quote from: "Nortwin"
Inico, there's no GameObjectDisplayInfo.dbc in misc.mpq. Not in 5.1.0a atleast. I'll try.

I opened my client and it's there. I did some dbc editing in 5.1 and it was there as well. This MPQ hasn't been modified since the expansion launch.



You can also use wowmodelviewer to export it, as Rangorn said. What program are you using?

The problem was that I hadn't downloaded the full client, and misc.mpq contained only a few DBCs, but not all. Thank you, Inico.

8
Serverside Modding / Re: Mists of Pandaria MPQ & DBC Editing
« on: July 05, 2014, 11:54:14 am »
Inico, there's no GameObjectDisplayInfo.dbc in misc.mpq. Not in 5.1.0a atleast. I'll try.

9
Serverside Modding / Mists of Pandaria MPQ & DBC Editing
« on: July 04, 2014, 10:47:17 pm »
Hey folks.

I've recently started modding for Mists of Pandaria, makin' a gameobject spawning patch for a private RP server. However, GameObjectDisplayInfo isn't in locale MPQ anymore, it's generated through cache.

Does anyone know how to import custom GameObjectDisplayInfo.dbc into Mists of Pandaria? I really can't get it to work. We have a cracked client.

Thank you!
Nortwin

10
Awesome.

11
Showoff - what you are working on / Re: Night Elf Kid female model
« on: March 07, 2013, 11:31:13 am »
Quote from: "Neldor"
Hello

Very good model ;)

Release ?

PLLEEAAAASSEE ...  :)

Leecher level OVER NINE THOUSAAAAAAAAAAAAAAND.

It's not hard to make a retexture like this yourself, lol.

12
Serverside Modding / Re: GameObjectDisplayInfo.dbc in 4.3.4
« on: February 19, 2013, 06:58:52 pm »
Thank you, we fixed the problem anyway. ;)

EDIT: Okay, .m2's work fine but .wmo seem to crash. Do you think it's a problem in the pathfiles or..

13
Serverside Modding / GameObjectDisplayInfo.dbc in 4.3.4
« on: February 18, 2013, 10:55:21 pm »
Hello Modcraft,

I have recently added over 400 game object displayIDs for 4.3.4, to work as a game object patch for an upcoming server upgrade.
I added files as .mdx, instead of .m2., and .wmo's.
The guy on the other side which leads the server has already generated the game objects with the assigned displayIDs, I gave him the .DBC to put in the server folder and a "wow-update-base-16000.mpq" which contains the GameObjectDisplayInfo.dbc file in various folders (DBFilesClient for supported languages).

The problem is that we get an error with wow-update-base-16000.mpq but not wow-update-13600.mpq (cataclysm gobj patch), Cannot stream archive data, or something. That happened to me already when installing 4.3.4 for private servers, but it just doesn't stream the MPQ data. Any idea on how to fix this?

Distinct regards,
Nortwin

14
Serverside Modding / Re: GlueButtons.lua problem!
« on: February 06, 2013, 04:43:13 pm »
Thank you, I already included the function in another Lua :)

15
Serverside Modding / Re: GlueButtons.lua problem!
« on: February 05, 2013, 06:11:27 pm »
Thank you for the response, using that for now. :)

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