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Author Topic: [C++] I think I have the original world of warcraft terrain  (Read 4043 times)

sinkhile

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[C++] I think I have the original world of warcraft terrain
« on: October 07, 2016, 11:55:03 am »
hi Everybody is good
I think I have the original world of warcraft terrain editor source code, and the main program,
Have terrain manufacture function, also use similar wow block pattern, also can use the greyscale image directly import the generated terrain features, including highly preview, point etc. Function. I have the source code can have superior debugging make it 335?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sinkhile

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Re: [C++] I think I have the original world of warcraft terr
« Reply #1 on: October 07, 2016, 11:58:36 am »
Quote from: "sinkhile"
hi Everybody is good
I think I have the original world of warcraft terrain editor source code, and the main program,
Have terrain manufacture function, also use similar wow block pattern, also can use the greyscale image directly import the generated terrain features, including highly preview, point etc. Function. I have the source code can have superior debugging make it 335?


This tool use DX9 for ordinary computer is very smooth, if someone can modify it and let his support of world of warcraft map editor, so if you can achieve great!
I will send a download link in the back of the link
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sinkhile

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Re: [C++] I think I have the original world of warcraft terr
« Reply #2 on: October 07, 2016, 12:05:11 pm »
Quote from: "sinkhile"
Quote from: "sinkhile"
hi Everybody is good
I think I have the original world of warcraft terrain editor source code, and the main program,
Have terrain manufacture function, also use similar wow block pattern, also can use the greyscale image directly import the generated terrain features, including highly preview, point etc. Function. I have the source code can have superior debugging make it 335?


This tool use DX9 for ordinary computer is very smooth, if someone can modify it and let his support of world of warcraft map editor, so if you can achieve great!
I will send a download link in the back of the link


https://yunpan.cn/cvwjjQFEqnkLz  访问密码 1e44
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Luzifix

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Re: [C++] I think I have the original world of warcraft terr
« Reply #3 on: October 07, 2016, 02:29:05 pm »
Can you upload it to http://mega.co.nz/ ?

i think no one here have a yunpan.360 account
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sinkhile

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Re: [C++] I think I have the original world of warcraft terr
« Reply #4 on: October 07, 2016, 02:36:39 pm »
Quote from: "Luzifix"
Can you upload it to http://mega.co.nz/ ?

i think no one here have a yunpan.360 account
OK! I immediately upload
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Luzifix

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Re: [C++] I think I have the original world of warcraft terr
« Reply #5 on: October 07, 2016, 02:43:01 pm »
Quote from: "sinkhile"
Quote from: "Luzifix"
Can you upload it to http://mega.co.nz/ ?

i think no one here have a yunpan.360 account
OK! I immediately upload

Where did you get the editor?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sinkhile

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Re: [C++] I think I have the original world of warcraft terr
« Reply #6 on: October 07, 2016, 05:05:09 pm »
Quote from: "Luzifix"
Quote from: "sinkhile"
Quote from: "Luzifix"
Can you upload it to http://mega.co.nz/ ?

i think no one here have a yunpan.360 account
OK! I immediately upload

Where did you get the editor?


I browse data, query in the manufacturing of world of warcraft is found using the bigworld engine manufacturing, but blizzard will bigworld engine is reformed, and if a player can use this tool to carry out reform and support would be great to world of warcraft.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sinkhile

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Re: [C++] I think I have the original world of warcraft terr
« Reply #7 on: October 07, 2016, 05:17:59 pm »
Quote from: "sinkhile"
Quote from: "Luzifix"
Quote from: "sinkhile"
Quote from: "Luzifix"
Can you upload it to http://mega.co.nz/ ?

i think no one here have a yunpan.360 account
OK! I immediately upload

Where did you get the editor?


I browse data, query in the manufacturing of world of warcraft is found using the bigworld engine manufacturing, but blizzard will bigworld engine is reformed, and if a player can use this tool to carry out reform and support would be great to world of warcraft.


This is bigworld engine, contains a full set of source code, to version 2.0, released in 2010
https://mega.nz/#!1cMlxBQQ!tafFTIwYq75J ... aqHb2ercvI
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Alastor

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Re: [C++] I think I have the original world of warcraft terr
« Reply #8 on: October 07, 2016, 10:07:43 pm »
So we have here another noggit that is renamed to spaces/111 ? or i missunderstand smth here
just askin' if its worth to downl. those 1,6gb
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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sinkhile

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Re: [C++] I think I have the original world of warcraft terr
« Reply #9 on: October 08, 2016, 09:09:05 am »
Quote from: "Alastor"
So we have here another noggit that is renamed to spaces/111 ? or i missunderstand smth here
just askin' if its worth to downl. those 1,6gb


I released this is a full set of tools, including source code, a full set of tools with model editor, edit terrain, the particle editor, as well as the demo, five map file, a series of map, a word can use I release this tool to make a complete game.
The source of all components in the source section contains, the above procedures, source code is to use VS2005 VS2008, I use VS2015 try to compile but did not succeed,
So can realize the function of can make a game, but the core source to professionals need to rewrite.
Question is yes, need you to solve!
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sinkhile

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Re: [C++] I think I have the original world of warcraft terr
« Reply #10 on: October 08, 2016, 09:11:38 am »
Quote from: "Alastor"
So we have here another noggit that is renamed to spaces/111 ? or i missunderstand smth here
just askin' if its worth to downl. those 1,6gb


I've used noggit, I found it in the process of using a card, it USES openGL, and DX more fluid than he is.
Use neo is DX so I just found the bigworld
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Alastor

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Re: [C++] I think I have the original world of warcraft terr
« Reply #11 on: October 08, 2016, 11:00:49 pm »
" the particle editor " sounds good i will look @ it
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No matter how fast light travels it finds the darkness has always got there first and is waiting for it
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Zee

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Re: [C++] I think I have the original world of warcraft terr
« Reply #12 on: October 10, 2016, 02:03:43 pm »
Can you try to upload those 2 files from the yunpan link to mega.co.nz ?
The link you gave earlier contains something completely different.

Thanks!
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sinkhile

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Re: [C++] I think I have the original world of warcraft terrain
« Reply #13 on: April 28, 2017, 05:17:35 pm »
https://mega.nz/#!FUEghAQJ!ieO7GPl4_15a8k7Xf9UL0nO8s6kISv5NVTM5UM_9jbA

351 MB (368,549,173 字节)

I do a streamlined, the tool part reserved to be able to use