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Topics - Blackplayer27

Pages: [1]
1
Texturing and 2D Art / [QUESTION] Adding Custom WorldMap
« on: November 15, 2013, 09:41:08 am »
Hello,

i try to add a custom Worldmap in World of Warcraft, i add the WorldMapArea.dbc a new line
700, 750, 0, Lichthafen, 100, 100, 100, 100, -1, 0, 0

and put the 12 Parts of the Map in
Interface/WorldMap/Lichthafen

The name of the Map load under Content but the map self dont load :(
http://s14.directupload.net/images/131115/fgx4ydf5.jpg

2
Miscellaneous / How to make MPQ Parts
« on: June 25, 2013, 10:43:32 am »
Hello,

can everyone help me to make from one MPQ like art.mpq to make parts like
art.mpq.0
art.mpq.1
art.mpq.2
art.mpq.3
art.mpq.4
...

i search in google about a program to make this parts but not found one. But i found this http://www.zezula.net/en/mpq/partialmpq.html

I don't know how i can make a program from this snippets =(

3
Development and Presentation / Nortia Online
« on: February 25, 2013, 07:01:17 pm »


Hello,
We're searching for people for our game project "Nortia Online"! We were thinking of a browser MMO with a nautical setting, various fractions and an individual character development which is marked by the players decisions.
Nortia Online takes place in a shattered world with a lot of islands hiding countless secrets. The era is 7500 years after the super-continent "Omnia" was smashed. These are times of Prime for humanity, albeit is darkend by a shadow: piracy.
The player, born as a common farmer, has to make a name for himself in this world and find his destiny. He is free to do this by protecting or attacking islands and trade caravans. Or he himself can recruit mercenaries, while acting as a trader, to keep pirates away from his goods. Whether as a ragged, ruthless pirate with cutlass or wealthy, unprincipled patrician with knowledge of magic - in Nortia Online everybody is free to make his luck alone or with allies.

Since those features are difficult to implement, we are searching for technical and graphic support.
We are planning a self-made MMO engine based on NodeJS. The client will be executed with Javascript/CSS/HTML5.
A root, for testing or just working on it, is available.

You can contact us via info@lost-code.de oder auch über Skype an Blackplayer7 oder Iankronix

Gesucht werden:
2D-Pixelart-Künstler [Vergeben]
1x Javascript(NodeJS)-Programmierer
1xTexter/Lore- und Questschreiber  [Vergeben]
Wir freuen uns außerdem über jegliche andere Unterstützung.

Bisher sind wir:
2x 2D-Pixelart-Künstler
2x Javascript(NodeJS)-Programmierer
1x Texter/Lore- und Questschreiber


4
Miscellaneous / Battle.net Chatservice
« on: February 09, 2013, 01:17:34 pm »
Hello,

I wanted to ask if anyone has started with the emulation of a Battle.net chat services. It would certainly be very useful if one puts a number of projects in more detail, because our community is scattered far as what the server right.

German:
Hallo,

ich wollte fragen ob jemand mit der Emulation eines Battle.net Chat Services angefangen hat. Es wäre sicher sehr nützlich wenn man verschiedene Projekte etwas näher rückt, da unsere Community was die Server angeht recht verstreut ist.

5
Level Design / [QUESTION] Cata Maps
« on: January 02, 2013, 11:39:58 pm »
Hello,

can i export the heightmap`s from Cata or Pre-Cata maps to import this heightmap in a 3.3.5a adt?
i will import the Lost Island from the goblin^^

6
Miscellaneous / BLP Sequenz
« on: December 28, 2012, 07:19:12 pm »
Hello,

every one know how i can create with lua in the Loginscreen a blp sequenz ?

7
Development and Presentation / Trinity Chatlogsystem with Webitnterface
« on: September 30, 2012, 01:13:52 pm »
Hello, in the last few days i worked on an improvement for the Trinity Chatlogsystems, because the normal one is much to confusing and for inexperienced users is certainly far too complicated.
It ALSO has no filter functions like filtering by players, guild channel or zone.
Currently there is a small stand with a template of Medialoot.
Screen

The log that is displayed has been created by a similarly-programmed generator and  belongs to no server so that no privacy violation exists.

Now I'm currently looking for someone to help me with scripts, and especially in terms of technical style may come to hand. I'm not really good at CSS
If you are interested in the project or to help me scripting, fell free to contact me. You can reach me in this Forum or in Skype as "blackplayer7"

8
Level Design / GroundEffect
« on: March 03, 2012, 12:51:08 pm »
hello,

i try to set Gress GroundEffect on my map.
I read this Tut and try ist with Taliis but i get always a Water bug. The water fall down form the Sky and after 2 min, i get a WoWError.

I dont edit the GroundEffectTexture.dbc and the GroundEffectDoodad.dbc i use only the gress id form Elywnn(505)

9
Tutorials / [TUTORIAL] [TrinityCore] Hunger Script
« on: February 10, 2012, 12:14:11 pm »
Hello,
a frind and i script a very nice hunger Script for Trinity. The script draws from every 2 hours, 10 HP, but you can change this in the Script.

But you most set the HP.Reg on 0 for the Script.

--The text in german--
[spoiler:3p7rkjpr]Hallo zusammen,
Ein freund und ich haben zusammen einen kleinen Script geschrieben der den Hunger im Rollenspiel da stellen sollte. Der Script ist zwar nicht perfekt aber trozdem etwas. Er zieht jeden Spieler alle 2 Stunden 10 HP ab und da das HP sich nicht regeneriert müssen die Spieler in etwas essen um ihr HP wiederherzustellen.

Wenn ihr euch fragt wieso es nur 10 HP sind, auf unsern Server haben alle spieler nur 180 HP das bedeutet der Char überlebt 32 Stunden ohne Essen danach stirbt er an verhungerung.

Der Script tickt nur wenn der Char online und wenn dieser Reloggt oder ähnliches startet er nicht von neu sondern fängt dort wieder an wo er war. Aber wenn der Server restartet werden leider alle Timer zurück gesetzt.

(Falls jemand mag kann er meinen Deutschen Text vielleicht ins Englische übersetzen. Da mein Englisch so schlecht ist das ich nicht alles selbst übersetzen kann >.<)[/spoiler:3p7rkjpr]


Hi folks,
a friend of mine and me wrote together a little script which should imitate apetite in roleplaying.
The script isn't perfect but nonetheless worth something.
It reduces the player's health for 10HP every 2 hours, and as the HP doesn't regenerate itself, the player eventually has to eat something.

If you ask yourself why it is only 10 HP: on our servers, players have only 180 HP what means that the player survives 32 hours without eating,after that time he dies on starving.

The script is only active when the Character is online, if he reloggs or sth. like that, the script doesn't start counting anew but continues where it stopped.
If the server restarts , all timer get sadly resetted.



[center:3p7rkjpr]worldserver.conf[/center:3p7rkjpr]
Find:
Quote
Rate.Health            = 1

Replace it with:
Quote
Rate.Health            = 0

[center:3p7rkjpr]Word.cpp[/center:3p7rkjpr]
Quote
   m_timers[WUPDATE_CORPSES].SetInterval(20 * MINUTE * IN_MILLISECONDS);
                                                            //erase corpses every 20 minutes
    m_timers[WUPDATE_CLEANDB].SetInterval(m_int_configs[CONFIG_LOGDB_CLEARINTERVAL]*MINUTE*IN_MILLISECONDS);
                                                            // clean logs table every 14 days by default
    m_timers[WUPDATE_AUTOBROADCAST].SetInterval(getIntConfig(CONFIG_AUTOBROADCAST_INTERVAL));
+   m_timers[WUPDATE_DAMAGEPLAYER].SetInterval(2 * HOUR * IN_MILLISECONDS);
    m_timers[WUPDATE_DELETECHARS].SetInterval(DAY*IN_MILLISECONDS); // check for chars to delete every day
Quote
       LoginDatabase.Execute(stmt);
    }

+      if (m_timers[WUPDATE_DAMAGEPLAYER].Passed())
+   {
+      for (SessionMap::const_iterator itr = m_sessions.begin(); itr != m_sessions.end(); ++itr)
+      {
+         Unit* target = itr->second->GetPlayer();
+           target->DealDamage(target, 10);
+      }
+      m_timers[WUPDATE_DAMAGEPLAYER].Reset();
+   }


    /// <li> Clean logs table


[center:3p7rkjpr]Word.h[/center:3p7rkjpr]
Quote
    WUPDATE_MAILBOXQUEUE,
     WUPDATE_DELETECHARS,
     WUPDATE_PINGDB,
+   WUPDATE_DAMAGEPLAYER,
     WUPDATE_COUNT

10
Resources and Tools / WoW Display Search Engine
« on: November 11, 2011, 12:44:34 pm »
[center:2dum5tbc]Hello,
i have create a WoW search engine in php.
The Search Engine provides the following features.

-Displayid search with the name(english/german) or with the ID
-Displayid of items, NPCs and Gameobjects from Wow 3.3.5
-Multilanguage (German /  English)
-Items are posted in color depending on the quality
-Show Items and Objekts in 3D on click on the displayid



But try it self hier:

The banner writ in Germany

And Sorry for my bad English[/center:2dum5tbc]

11
Serverside Modding / Surnames in 3.3.5
« on: September 01, 2011, 03:42:00 pm »
In the beta of World of Warcraft, it was possible to give the character a surname. And I wanted to ask whether it is possible through a script to active this function.

---German Part---

Da mein englisch schlechter als schlecht ist wollte ich noch ein Deutschen Part hinzufügen.

Meine frage ist, ist es den möglich die Nachnamen wieder in World of Warcraft einzuführen ? Es wäre eine recht gute Erweiterung für die Rollenspiel Server. Und es durchgehend in FlagRPS schreiben zu müssen ist ja auch irgendwie sinnlos. Deshalb wollte ich euch fragen ob das möglich ist, und wenn ja wie.

12
Showoff - what you are working on / [SHOWOFF] Shira the small island
« on: March 13, 2011, 12:19:57 am »
[center:tmjnkq23]After two days of work with Noggit rev. 120 BETA & Eluo's Tutorial (Thx for the very nice Tutorial & Tools)






@Eluo i hope you make a tutorial about how to create worldmaps and minimaps.[/center:tmjnkq23]

13
Noggit / NoggIt Load Error
« on: September 03, 2010, 04:25:41 pm »
Hello, i have a problem with Noggit.

I will creat a new continent, and I have the great instructions from Eluo read.

But Noggit have problems with the 3.3.2 Map.dbc file, he dont load that.

And i have use the Offfix on all maps

sry for my bad english, i come form german :(

Noggit log
Code: [Select]
.wowmapview.cpp:154 > Nogg-It $Rev: 104 $
.wowmapview.cpp:264 > Game path: D:World of Warcraft332Data
.wowmapview.cpp:266 > Project path: D:World of Warcraft332
.wowmapview.cpp:304 > Locale: deDE
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332Datacommon.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332Datacommon-2.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332Dataexpansion.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332Datalichking.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332Datapatch.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332Datapatch-2.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332Datapatch-3.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332DatadeDElocale-deDE.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332DatadeDEexpansion-locale-deDE.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332DatadeDElichking-locale-deDE.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332DatadeDEpatch-deDE.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332DatadeDEpatch-deDE-2.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332DatadeDEpatch-deDE-3.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332DatadeDEpatch-deDE-4.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.mpq_libmpq.cpp:27 > Opening D:World of Warcraft332DatadeDEpatch-deDE-5.MPQ
.mpq_libmpq.cpp:95 > I opened the file D:World of Warcraft332\(listfile) from the disk!
.wowmapview.cpp:362 > main: mpqs: 101 ms
.wowmapview.cpp:398 > main: directory: 7 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLoadingScreens.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLight.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightParams.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightSkybox.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightIntBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightFloatBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectDoodad.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectTexture.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLiquidType.dbc
.wowmapview.cpp:429 > Creating Menu
.model.cpp:85 > Loading model "interfacegluesmodelsui_taurenui_tauren.m2".
.wowmapview.cpp:435 > main: created menu: 5993 ms
.liquid.cpp:486 > Water Shader Loaded successfully
.liquid.cpp:531 > Water Shader Loaded successfully
.wowmapview.cpp:444 > main: start-up: 8994 ms
.wowmapview.cpp:448 > Entering Main Loop



Thes my createt MPQ with the adt/wdt and dbc
http://www.multiupload.com/JU46BAVCSJ

/Edit
Noggit screen/log  add

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