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Messages - Blackplayer27

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1
Can anyone reupload the torrent file ?

2
Texturing and 2D Art / Re: [QUESTION] Adding Custom WorldMap
« on: November 15, 2013, 08:20:57 pm »
hehe thx at all now it works, the blps was not in a Local patch >.<

3
Texturing and 2D Art / Re: [QUESTION] Adding Custom WorldMap
« on: November 15, 2013, 12:03:25 pm »
Quote from: "deep6ixed"
Worldmapoverlay.dbc is for showing areas of the map as they get explored, Maruum maps only have an entry in WorldMapContinent and they work fine.

Stupid Questions:

1.) Are the Maps in .blp format?  
2.) Are they named correctly?  Should be Lichthafen1.blp, Lichthafen2.blp...

1.) Yes i convert the pngs to blp files(BLP2/DXT3)
2.) Yes name the blp Lichthafen1.blp to Lichthafen12.blp and place it in Interface/WorldMap/Lichthafen

4
Texturing and 2D Art / [QUESTION] Adding Custom WorldMap
« on: November 15, 2013, 09:41:08 am »
Hello,

i try to add a custom Worldmap in World of Warcraft, i add the WorldMapArea.dbc a new line
700, 750, 0, Lichthafen, 100, 100, 100, 100, -1, 0, 0

and put the 12 Parts of the Map in
Interface/WorldMap/Lichthafen

The name of the Map load under Content but the map self dont load :(
http://s14.directupload.net/images/131115/fgx4ydf5.jpg

5
Development and Presentation / Re: [PROJECT]  MMOSDK (was WoW Factor)
« on: October 17, 2013, 02:02:25 am »
Hey relaxok,

very nice Work, can i try this nice Game Engine ?

6
Development and Presentation / Re: SharpWoW - An editor for WoW
« on: July 04, 2013, 09:33:40 am »
yeah ? how i can save Adts ?

7
Miscellaneous / Re: How to make MPQ Parts
« on: June 28, 2013, 10:06:11 am »
That was a PM to Schlumpf was not answered and I now put this here open so maybe someone else can help me.

Quote from: "Blackplayer27"

Hi schlumpf,

I try as written above in the post just the background download of WoW in the WoW version 4.0.6 to use. I ran into the "Wow.mfil" file path on my server and this is when Blizzard MPQ request a 302 redirect.
All goes well, I'm trying to send with my custom patch so that they can also be charged while playing just only download in the background.

JE SHORT 012E0969

The steps I currently Undertaken:
1 I registered in server-side file mfil my patch:
[code]
    file = Data/wow-update-13629.MPQ
name = custompatch/wow-update-13629.MPQ
size = 45199
fileversion = 13623
flags = 0
path = empty
transportitem = default [/ code]

2 I tried to remove the MD5 check with OllyDbg to which I have changed to the command of 012E0950 [/ b] in JMP 00E00A33 (formerly JE SHORT 012E0969).
EXE http://www.file-upload.net/download-775 ... w.rar.html

3 I have shared the MPQ in the specified Blizzard 128 MB Parts (there was only one part out) and uploaded on the web server. Wow these invites also down and puts them together in the Data folder, but after the parts have been joined together, I can not it like a normal Push Open MPQ and the game crashes with the following error message:

[code] [2] err = 108 text = Open Archive - SFILE_ERROR_NOT_ARCHIVE - Data/wow-update-13629.MPQ
[1] err = 104 text = System_File :: Stacked :: stream_readp - fail in ReadRemoteChunks Data/wow-update-13629.MPQ 4096 0
  • err = 4 text = Win32 Open - Data  wow-update-13629.MPQ.writeCacheBackup

Storm Error Msg: Invalid or corrupt archive [/ code].

I would be very happy if you could help me with this problem and thank you for ever you've ever read the PM.

LG

Black

8
Miscellaneous / Re: How to make MPQ Parts
« on: June 25, 2013, 10:06:26 pm »
i try it but it is not "only" file splits =(

Code: [Select]
[2] err=108 text=OpenArchive - SFILE_ERROR_NOT_ARCHIVE - Data/wow-update-13629.MPQ
[1] err=104 text=System_File::Stacked::stream_readp - fail in ReadRemoteChunks Data/wow-update-13629.MPQ 0 4096
[0] err=4 text=Win32 Open - Datawow-update-13629.MPQ.writeCacheBackup
Storm Error Msg:Invalid or corrupt archive.

9
Miscellaneous / Re: How to make MPQ Parts
« on: June 25, 2013, 03:33:45 pm »
but how i can convert a normal MPQ to the part MPQ ?

http://ak.worldofwarcraft.com.edgesuite ... 3623.MPQ.0
This is a singel MPQ Spit and this is the orginal after the client convert it to a normal MPQ
http://www.file-upload.net/download-775 ... 3.MPQ.html

Now i will to convert a normal MPQ to a singel Split MPQ but i dont know how i can do this =(

10
Miscellaneous / Re: How to make MPQ Parts
« on: June 25, 2013, 01:32:20 pm »
I need the parts for the Blizzard Background Patcher.

11
Miscellaneous / How to make MPQ Parts
« on: June 25, 2013, 10:43:32 am »
Hello,

can everyone help me to make from one MPQ like art.mpq to make parts like
art.mpq.0
art.mpq.1
art.mpq.2
art.mpq.3
art.mpq.4
...

i search in google about a program to make this parts but not found one. But i found this http://www.zezula.net/en/mpq/partialmpq.html

I don't know how i can make a program from this snippets =(

12
Showoff - what you are working on / Re: [SHOWOFF] AFTERFALL
« on: May 05, 2013, 09:30:39 am »
Very nice setting, good job =)

13
Development and Presentation / Nortia Online
« on: February 25, 2013, 07:01:17 pm »


Hello,
We're searching for people for our game project "Nortia Online"! We were thinking of a browser MMO with a nautical setting, various fractions and an individual character development which is marked by the players decisions.
Nortia Online takes place in a shattered world with a lot of islands hiding countless secrets. The era is 7500 years after the super-continent "Omnia" was smashed. These are times of Prime for humanity, albeit is darkend by a shadow: piracy.
The player, born as a common farmer, has to make a name for himself in this world and find his destiny. He is free to do this by protecting or attacking islands and trade caravans. Or he himself can recruit mercenaries, while acting as a trader, to keep pirates away from his goods. Whether as a ragged, ruthless pirate with cutlass or wealthy, unprincipled patrician with knowledge of magic - in Nortia Online everybody is free to make his luck alone or with allies.

Since those features are difficult to implement, we are searching for technical and graphic support.
We are planning a self-made MMO engine based on NodeJS. The client will be executed with Javascript/CSS/HTML5.
A root, for testing or just working on it, is available.

You can contact us via info@lost-code.de oder auch über Skype an Blackplayer7 oder Iankronix

Gesucht werden:
2D-Pixelart-Künstler [Vergeben]
1x Javascript(NodeJS)-Programmierer
1xTexter/Lore- und Questschreiber  [Vergeben]
Wir freuen uns außerdem über jegliche andere Unterstützung.

Bisher sind wir:
2x 2D-Pixelart-Künstler
2x Javascript(NodeJS)-Programmierer
1x Texter/Lore- und Questschreiber


14
Miscellaneous / Re: Battle.net Chatservice
« on: February 12, 2013, 01:31:08 pm »
Thank you stoneharry,

but I think we will try a different way, because battle.net is not very dynamic.

We try to incorporate a code Socket.io(https://github.com/learnboost/socket.io/wiki) interface(https://github.com/ebshimizu/socket.io-clientpp) and to communicate about it.

15
Miscellaneous / Battle.net Chatservice
« on: February 09, 2013, 01:17:34 pm »
Hello,

I wanted to ask if anyone has started with the emulation of a Battle.net chat services. It would certainly be very useful if one puts a number of projects in more detail, because our community is scattered far as what the server right.

German:
Hallo,

ich wollte fragen ob jemand mit der Emulation eines Battle.net Chat Services angefangen hat. Es wäre sicher sehr nützlich wenn man verschiedene Projekte etwas näher rückt, da unsere Community was die Server angeht recht verstreut ist.

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