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"Retro-Porting" / Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.
« on: December 03, 2013, 12:36:47 pm »
Can anyone reupload the torrent file ?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1
"Retro-Porting" / Re: [RELEASE] 4.0.0 ~ 5.4.0 Maps/WMOs/Doodads Content for 3.« on: December 03, 2013, 12:36:47 pm »
Can anyone reupload the torrent file ?
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Texturing and 2D Art / Re: [QUESTION] Adding Custom WorldMap« on: November 15, 2013, 08:20:57 pm »
hehe thx at all now it works, the blps was not in a Local patch >.<
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Texturing and 2D Art / Re: [QUESTION] Adding Custom WorldMap« on: November 15, 2013, 12:03:25 pm »Quote from: "deep6ixed" Worldmapoverlay.dbc is for showing areas of the map as they get explored, Maruum maps only have an entry in WorldMapContinent and they work fine. 1.) Yes i convert the pngs to blp files(BLP2/DXT3) 2.) Yes name the blp Lichthafen1.blp to Lichthafen12.blp and place it in Interface/WorldMap/Lichthafen 4
Texturing and 2D Art / [QUESTION] Adding Custom WorldMap« on: November 15, 2013, 09:41:08 am »
Hello,
i try to add a custom Worldmap in World of Warcraft, i add the WorldMapArea.dbc a new line 700, 750, 0, Lichthafen, 100, 100, 100, 100, -1, 0, 0 and put the 12 Parts of the Map in Interface/WorldMap/Lichthafen The name of the Map load under Content but the map self dont load ![]() http://s14.directupload.net/images/131115/fgx4ydf5.jpg 5
Development and Presentation / Re: [PROJECT] MMOSDK (was WoW Factor)« on: October 17, 2013, 02:02:25 am »
Hey relaxok,
very nice Work, can i try this nice Game Engine ? 6
Development and Presentation / Re: SharpWoW - An editor for WoW« on: July 04, 2013, 09:33:40 am »
yeah ? how i can save Adts ?
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Miscellaneous / Re: How to make MPQ Parts« on: June 28, 2013, 10:06:11 am »
That was a PM to Schlumpf was not answered and I now put this here open so maybe someone else can help me.
Quote from: "Blackplayer27"
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Miscellaneous / Re: How to make MPQ Parts« on: June 25, 2013, 10:06:26 pm »
i try it but it is not "only" file splits =(
Code: [Select] [2] err=108 text=OpenArchive - SFILE_ERROR_NOT_ARCHIVE - Data/wow-update-13629.MPQ
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Miscellaneous / Re: How to make MPQ Parts« on: June 25, 2013, 03:33:45 pm »
but how i can convert a normal MPQ to the part MPQ ?
http://ak.worldofwarcraft.com.edgesuite ... 3623.MPQ.0 This is a singel MPQ Spit and this is the orginal after the client convert it to a normal MPQ http://www.file-upload.net/download-775 ... 3.MPQ.html Now i will to convert a normal MPQ to a singel Split MPQ but i dont know how i can do this =( 10
Miscellaneous / Re: How to make MPQ Parts« on: June 25, 2013, 01:32:20 pm »
I need the parts for the Blizzard Background Patcher.
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Miscellaneous / How to make MPQ Parts« on: June 25, 2013, 10:43:32 am »
Hello,
can everyone help me to make from one MPQ like art.mpq to make parts like art.mpq.0 art.mpq.1 art.mpq.2 art.mpq.3 art.mpq.4 ... i search in google about a program to make this parts but not found one. But i found this http://www.zezula.net/en/mpq/partialmpq.html I don't know how i can make a program from this snippets =( 12
Showoff - what you are working on / Re: [SHOWOFF] AFTERFALL« on: May 05, 2013, 09:30:39 am »
Very nice setting, good job =)
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Development and Presentation / Nortia Online« on: February 25, 2013, 07:01:17 pm »![]() Hello, We're searching for people for our game project "Nortia Online"! We were thinking of a browser MMO with a nautical setting, various fractions and an individual character development which is marked by the players decisions. Nortia Online takes place in a shattered world with a lot of islands hiding countless secrets. The era is 7500 years after the super-continent "Omnia" was smashed. These are times of Prime for humanity, albeit is darkend by a shadow: piracy. The player, born as a common farmer, has to make a name for himself in this world and find his destiny. He is free to do this by protecting or attacking islands and trade caravans. Or he himself can recruit mercenaries, while acting as a trader, to keep pirates away from his goods. Whether as a ragged, ruthless pirate with cutlass or wealthy, unprincipled patrician with knowledge of magic - in Nortia Online everybody is free to make his luck alone or with allies. Since those features are difficult to implement, we are searching for technical and graphic support. We are planning a self-made MMO engine based on NodeJS. The client will be executed with Javascript/CSS/HTML5. A root, for testing or just working on it, is available. You can contact us via info@lost-code.de oder auch über Skype an Blackplayer7 oder Iankronix Gesucht werden: 2D-Pixelart-Künstler [Vergeben] 1x Javascript(NodeJS)-Programmierer 1xTexter/Lore- und Questschreiber [Vergeben] Wir freuen uns außerdem über jegliche andere Unterstützung. Bisher sind wir: 2x 2D-Pixelart-Künstler 2x Javascript(NodeJS)-Programmierer 1x Texter/Lore- und Questschreiber ![]() 14
Miscellaneous / Re: Battle.net Chatservice« on: February 12, 2013, 01:31:08 pm »
Thank you stoneharry,
but I think we will try a different way, because battle.net is not very dynamic. We try to incorporate a code Socket.io(https://github.com/learnboost/socket.io/wiki) interface(https://github.com/ebshimizu/socket.io-clientpp) and to communicate about it. 15
Miscellaneous / Battle.net Chatservice« on: February 09, 2013, 01:17:34 pm »
Hello,
I wanted to ask if anyone has started with the emulation of a Battle.net chat services. It would certainly be very useful if one puts a number of projects in more detail, because our community is scattered far as what the server right. German: Hallo, ich wollte fragen ob jemand mit der Emulation eines Battle.net Chat Services angefangen hat. Es wäre sicher sehr nützlich wenn man verschiedene Projekte etwas näher rückt, da unsere Community was die Server angeht recht verstreut ist. |