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Messages - Allifeur

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1
Level Design / Re: [QUESTION] Sculpting Mountains in noggit
« on: December 30, 2015, 06:10:20 pm »
I do some quite similar mountains on 3.3.5a :






Since Blizzard can use extendible textures and 6 textures per chunk on Legion, it'll obviously look better for them, but the idea is easy to understand :

  First of all you have to use mostly north/south and east/weast angles because of WoW triangular restriction : other angles will likely look triangular and weird.
  You have to flatten some parts of your mountains and make the top have an angle that you keep. (Like 50° toward north, etc) Once the shape is done, you have to texture it, first divising your mountain into blocks with a texture darker than your rock, it's here to create contrast.

 Then you have to create a diversity inside these mountains blocks : the top of the block is lighter and the low part darker. You can make this effect with two rock textures, or only one by making a transition thanks to the dirt texture.  If you're using an old WoW version, I recommand using the first one only for very large mountains. (The bigger a mountain is, the weirder it looks when you're close)

 Try taking all that into consideration, then send us some screenshots, that will help us know what you're missing.

2
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: December 08, 2015, 05:34:56 pm »
I don't think so, they don't match in term of proportions, they would have to rework all the murlocs camps, and they clearly don't want to.

3
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: December 08, 2015, 05:11:48 pm »
Quote from: "spik96"
Wow Allifeur, these murloc huts look way better than the original. Are they from Legion ?

  Yes they are, it seems like Blizzard wants to rework the old races they made, so you can find new objects for kobolds or harpies ! As soon as I saw these murlocs huts, I wanted to use them. And I'm not done with these yet !

4
Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On
« on: December 08, 2015, 04:00:58 pm »
I'm working on... MURLOCS ! Mwrrglglglgl !

[spoiler:17fcha94]









[/spoiler:17fcha94]

5
General / Re: Color name poll
« on: August 22, 2015, 06:53:15 pm »
Quote from: "stoneharry"
. I don't think a poll is the correct solution - people are stupid.

Perhaps my posts come across as rude. They are just to the point, no beating around the bush. And cynical.

 While I agree with you that numbers do not tell the truth about what is better, you can't just come with this overly arrogant point of view and disregard the general opinion. You must consider the fact that people might look at things differently. Let's go kind of off-topic, and take exemple from something more general that will help me getting on my point :

 Let's imagine a friend of you is very angry because you forgot to wish him an happy birthday; you were not intending any harm, you just forgot : After all, it is just a day like any other else. You would feel like your friend is childish to be mad about that kind of things, and you would be right. Nevertheless, the birthday is a symbol of other values in his mind, by not wishing him an happy birthday, this is what he understands unconsciously : "I refuse your social code, I disregard your integrity as an individual and ignore your progression, you're not important to me".

 Is it still stupid on his part ? Of course if it is, but since we're social animals, we must consider these things, and not act like if they don't exist. It's the same here : Even if you don't give any credit to these colors (or social ranking in general), it doesn't mean they are purely cosmetic. Milly isn't angry about losing the color itself, but losing what it implies : a symbol of social reconnaissance and an easy community classification.

 Yet, a color has NEVER been the key for being worshiped : it is at the very most a way to help new people out knowing who's a developper, who's an artist, who is an useful active member, etc... The color is valorizing some kinds of message contents, yet its actual contribution is very small. In the end you will look at individuals specificaly and not these colors anymore. So yeah, I would understand people not caring about the subject, I don't care much about colors either, but I still think they are important.

6
Texturing and 2D Art / Re: Issues with Noggit texturing
« on: August 21, 2015, 04:11:55 pm »
Just save without showing lines in Noggit.  ;)

7
General / Re: Color name poll
« on: August 21, 2015, 01:01:22 pm »
Being a lazy person, I will simply put again what I wrote on the other thread for those who didn't read it. If you already did, that will save you time.

Quote from: "Allifeur"
I would like to say that removing name colors is not a very good idea ! To make it clear I'll analyse more precisely the effects they had on the community, then you'll understand why so many people care about them.

   First of all, the name color is a symbolical distinction for a lot people, it's like saying "you're part of the community, we recognize your effort". As we are social individuals, we tend to want these medals of merit ! The color becomes a carrot on a stick that insentivies participation in the forum. While I agree it would be better to have people participating for the sole purpose of general progression, you can't realisticaly expect everybody to be that mature.
 
  You might fear the arrogance that could come from these colors, and feel they would make newer players more reluctant to join; or even confused about what the color means. But I would tend to think it's the contrary : The color helps them identify and organize people identity. You'll trust more easily someone who is marked as a developer or an advanced artist. If an advanced artist doesn't like a map, you'll know his opinion is more relevant, and is more likely to teach you things. Obviously, the content of a message is far more important, but still, the color gives the little touch that says "This guy knows what he's talking about". And that is not a bad thing, because it DOESN'T make other people reactions worthless either. It'll just help the member to understand there are several kinds of point of view.

 Imagine a young guy who wants to create his own maps on Noggit, he'll tend to look more at the orange-colored name topics if he wants a reference. But, then, he'll also look at other people level designs. He'll then make his own opinion about what is better, and analyze what makes their maps better. The color simply makes him more aware of differences, and trust me, these are NOT as obvious as you could think they are. There are people who ask me level design advices because of the name color, prooving that it has a psychological impact that is good for the community.

 So I understand your point of view that each indivual should be distinguished by his words and individual replies. But they should also be considered by their previous actions, and that is what the color was useful for.

8
General / Re: Modcraft community
« on: August 18, 2015, 07:38:57 pm »
I would like to say that removing name colors is not a very good idea ! To make it clear I'll analyse more precisely the effects they had on the community, then you'll understand why so many people care about them.

   First of all, the name color is a symbolical distinction for a lot people, it's like saying "you're part of the community, we recognize your effort". As we are social individuals, we tend to want these medals of merit ! The color becomes a carrot on a stick that insentivies participation in the forum. While I agree it would be better to have people participating for the sole purpose of general progression, you can't realisticaly expect everybody to be that mature.
 
  You might fear the arrogance that could come from these colors, and feel they would make newer players more reluctant to join; or even confused about what the color means. But I would tend to think it's the contrary : The color helps them identify and organize people identity. You'll trust more easily someone who is marked as a developer or an advanced artist. If an advanced artist doesn't like a map, you'll know his opinion is more relevant, and is more likely to teach you things. Obviously, the content of a message is far more important, but still, the color gives the little touch that says "This guy knows what he's talking about". And that is not a bad thing, because it DOESN'T make other people reactions worthless either. It'll just help the member to understand there are several kinds of point of view.

 Imagine a young guy who wants to create his own maps on Noggit, he'll tend to look more at the orange-colored name topics if he wants a reference. But, then, he'll also look at other people level designs. He'll then make his own opinion about what is better, and analyze what makes their maps better. The color simply makes him more aware of differences, and trust me, these are NOT as obvious as you could think they are. There are people who ask me level design advices because of the name color, prooving that it has a psychological impact that is good for the community.

 So I understand your point of view that each indivual should be distinguished by his words and individual replies. But they should also be considered by their previous actions, and that is what the color was useful for.

9
Serverside Modding / Re: [QUESTION] Ride gameobjects
« on: August 16, 2015, 02:35:50 am »
You could also fake a collision by giving your vehicule an invisible aura that bumps those who are too close. That way, people couldn't go through the object when it's moving. But this solution is better for small vehicles and not for these giant ships you want. I never tried it, but I imagine it would be easier to manage little boats, like this one :



 This aura system is a good addition to the alternation of creature/gameobject phases : it avoids players to get into your boats.

10
I think that blurry mountains aren't good for the playability of your map. With clean-cut mountains, you could more easily give the feeling of a rock without needing to be far away. Moreover, players would understand more easily where they can walk and where they can't.  You'll need some small ways of doing contrast on these mountains, it can really help you creating a shape.





____________________________________________________________

On topic, I'm trying to find a good color set for Alterac humans.







Do you think these tents are too colorful ?

11
Quote from: "Krang Stonehoof"
Quote from: "inico"

It looks cool but I'm pretty sure that's a remake of an already existing map...
I doubt there are people who can actually texture mountains like that...

This one is the south-west of Desolace  ;)


12
Resources and Tools / Re: [RELEASE] Darker Nights 4.3.4 (+3.3.5) v1.3
« on: June 03, 2015, 06:27:24 pm »
Hmm, could we know why you decided to remove all that ? :?

13
Recruitment / Re: Looking for a World Builder!
« on: April 10, 2015, 02:58:02 am »
Quote from: "Amaroth"
I have to disagree. I have added him on Skype, asked him what kind of map does he want me to do. He wrote me his ideas and demands, I liked his concept and we have a deal - I will work for him when I will have enough of time for that. Simple. As he said, he wants to have more dungeon maps. Writing down all concepts (and releasing them to public) would not be the easiest or the best way. I also don't show you folks here everything I work on for my project, because something needs to be surprise a little bit for those players of ours.

I generally consider that most player don't come reading here, but if you say that the project interested you, then good news !  :D  My bad.

14
Recruitment / Re: Looking for a World Builder!
« on: April 09, 2015, 11:07:18 am »
I second Elinora on that, nobody wants to give time for a project they do not even know. There are very few world builders, and if you don't even try to seduce them with interesting ideas, original or unusual concepts, you'll find no one and will have to build on your own.  :?

15
Quote from: "Roxas"
try hard water texturing o_X

It looks like some kind of jelly  :?

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