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Modelling and Animation / Hex-editing M2s
« on: June 27, 2010, 07:56:37 pm »
Hello, as my first post on this forum, I've decided to post a question regarding hex-editing M2s.
Now my goal was to recreate what Glitchy on MMOwned made some years ago. Which is Character races doing dance-animation instead of stand-animation.
Now I know this can't be done in the dbcfiles, so I've opened up for example HumanMale.M2 in XVI32(A hex-editor)and I've looked on wowdev-wiki for advice on how to find what's what.
Now I have found and changed animationID of stand to emotedance instead, but it crashed in-game so I
thought about it and it seems either I most also changed the nextanimationID or maybe all of the things in the animation-sequence.
Well frankly I'm just having trouble to do so.
Here's the links to the wowdev-wiki page I've been browsing.
http://www.wowdev.wiki/index.ph ... _sequences
http://www.wowdev.wiki/index.ph ... onData.dbc
Now my goal was to recreate what Glitchy on MMOwned made some years ago. Which is Character races doing dance-animation instead of stand-animation.
Now I know this can't be done in the dbcfiles, so I've opened up for example HumanMale.M2 in XVI32(A hex-editor)and I've looked on wowdev-wiki for advice on how to find what's what.
Now I have found and changed animationID of stand to emotedance instead, but it crashed in-game so I
thought about it and it seems either I most also changed the nextanimationID or maybe all of the things in the animation-sequence.
Well frankly I'm just having trouble to do so.
Here's the links to the wowdev-wiki page I've been browsing.
http://www.wowdev.wiki/index.ph ... _sequences
http://www.wowdev.wiki/index.ph ... onData.dbc