This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Zantas

Pages: [1]
1
Modelling and Animation / Re: Hex-editing M2s
« on: July 03, 2010, 02:03:29 pm »
Sorry for bumping.


I've been experimenting with most animation now and so far I either get an error or the model turns into a "monster"

2
Looks very good.

I hope you're texturing is as good =)

3
Sifranc made this and posted it on mmowned some time ago too.

I should know as I assisted on the skybox back then ^^

4
Modelling and Animation / Re: Hex-editing M2s
« on: June 28, 2010, 07:14:05 pm »
Thanks Tigurius.

The hex editor you linked seems a lot easier to navigate in than the one I'm using, which is in dos even ^^

But still I need to know if I need to change all the addresses for the animation sequence or just the id.



UPDATE:

I've been experimenting a bit and I noticed there's 4 dance animation.

Well they follow each other and I've been swapping all the values in stand with the first dance animation.
One time with all values swapped and 1 time I left out the animationindexnumber as 0 (stand).

Neither of these resulted well, AKA crash is what happened.

Anyone else experimented with this sometimes? (I know Glitchy made it possible once, so why not now)

5
Modelling and Animation / Re: Hex-editing M2s
« on: June 28, 2010, 01:18:18 am »
Hmm I'm trying to figure out if it's important that I swap all the fields in the sequence for stand to the one in dance.


Another problem if that's so is that I don't know how I can navigate myself to where the values of the sequence for dance start.

6
Modelling and Animation / Hex-editing M2s
« on: June 27, 2010, 07:56:37 pm »
Hello, as my first post on this forum, I've decided to post a question regarding hex-editing M2s.

Now my goal was to recreate what Glitchy on MMOwned made some years ago. Which is Character races doing dance-animation instead of stand-animation.

Now I know this can't be done in the dbcfiles, so I've opened up for example HumanMale.M2 in XVI32(A hex-editor)and I've looked on wowdev-wiki for advice on how to find what's what.

Now I have found and changed animationID of stand to emotedance instead, but it crashed in-game so I
thought about it and it seems either I most also changed the nextanimationID or maybe all of the things in the animation-sequence.

Well frankly I'm just having trouble to do so.

Here's the links to the wowdev-wiki page I've been browsing.


http://www.wowdev.wiki/index.ph ... _sequences

http://www.wowdev.wiki/index.ph ... onData.dbc

Pages: [1]