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Messages - Mjollna

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16
Resources and Tools / Re: gltf -> m2 converter
« on: September 12, 2017, 06:47:05 pm »
Hi !

Yeah I know about this plugin, and it already contains lots of stuff related to m2. Their approach is really cool, although it's too big a project for what I need/want to do.
However, my code is under gpl and can be reused if they wish to :)

17
Hi !

I think I was actually the one person who said around 2012 "pleaaaaase keep the yellow triangle cursor alive".
The reason was that at the time, some bug made the vertices show differently than they really were in the viewpoint, while the cursor was showing the real height. It was creating spikes ingame, and the cursor helped smoothing and correcting them one by one.

The bug is long gone (it might have been Hanfer who corrected it), so this cursor shape isn't indeed really useful anymore, at least for me.

18
Resources and Tools / gltf -> m2 converter
« on: September 10, 2017, 08:12:12 pm »
Hi there, long time no see ! :)

I've just published some naive python script, which can (normally) convert a file from Blender > gltf format > m2 (for LK).
Readme and beginning of script explain how to convert successfully.

No collisions and no animations for now, but it might be supported some day.

https://bitbucket.org/Mjollna/gltf2m2/

19
Hello !

I know the converter I've posted ages ago appears in several threads of this forum.
I've reorganised files on my website, and the link to the converter has changed :

http://gaming.mjollna.org/static/docs/CataToLkM2.zip

I also attach the script to this post, so that I don't have to update the link again :)

20
Noggit / Re: [Release] Noggit SDL 3.1021 BETA
« on: May 28, 2016, 01:44:46 pm »
Wow thank you so much to the whole team for all the bug fixing ! :)

I unfortunately can't test now because of PC problems, but I'll report bugs when I can.

21
Noggit / Re: Black ADTs, made from Taliis, can't seem to fix them
« on: February 20, 2016, 01:59:07 pm »
Oh ok thanks. After checking, it's the 3.0.22 I'm using already.

22
Noggit / Re: Black ADTs, made from Taliis, can't seem to fix them
« on: February 20, 2016, 12:31:43 pm »
Oh that's weird, I thought I used the one you edited (1.4 SDL). Is there a newer Noggit ?

23
Resources and Tools / Re: [WotLk] 3ds max WMO Exporter
« on: February 20, 2016, 11:48:11 am »
Really cool the "LIQUID_WATER" stuff, it works really nicely, thanks !

24
Noggit / Re: Black ADTs, made from Taliis, can't seem to fix them
« on: February 17, 2016, 01:38:45 am »
Haha, thank you for the script :)

I've revived the topic when I ran into the issue myself and tried to repair my ADT. I'm so used to create it with Taliis that I have to admit, I didn't even try another tool.

25
Noggit / Re: Black ADTs, made from Taliis, can't seem to fix them
« on: February 11, 2016, 11:05:26 am »
Found it :)

It can be solved.

The problem comes from MCCV chunk values being set to 0, which, as the wiki says :
" uint8_t blue;                 // setting all values to 0x00 makes a chunk completely black."

So to fix : in every MCCV (MCNK subchunk), change 0 to 7F to add lighting again to your vertex painting.

Edit, more detailed manual fix, for people allergic to scripting :
- Backup your existing ADT, you never know.
- You can use 010 Editor, open your black ADT, select the first complete MCCV chunk (letters included) ->Edit > replace (the bytes you've selected should appear on the "select" box of the replace dialog). Don't close the tab.
- Then find an MCCV chunk on any Northrend (3.3.5) ADT, copy as hex bytes the whole chunk, then open your black ADT, paste the content in the "replace" field.
- Replace all.
- If you have 256 replacements, it should be ok.

26
Resources and Tools / Re: [TOOL] [M2 edit] Collision Adder
« on: February 10, 2016, 02:50:00 pm »
Oh ok, so files are still there, but not available for the moment ?
... "moving" ? You plan to migrate the forum elsewhere ?

27
Resources and Tools / Re: [TOOL] [M2 edit] Collision Adder
« on: February 10, 2016, 12:29:53 am »
Necro-update :3

Re-up of the collision adder at a more stable URL (the exact same file) :
http://gaming.mjollna.org/static/docs/collisionadder_2011-10-27.zip

It should be ok for LK files, but probably not for newer versions.

If you want to compile, you'll need Tigurius' now antique M2 files.
Miraculously, the mediafire link still works : viewtopic.php?f=59&t=829

Why have Eluo's internal links to resources disappeared ? It's such a loss, even though there are more recent programs for lots of stuff now, some are still interesting, and show some code to people who want to start.

Edit 2017-04-21 : attached the script to this post and updated link again.
Edit 2019-02-20 : updated the link again (url changed on my website)

28
Neo / Re: Neo - A WoW Development Suite
« on: February 09, 2016, 03:14:32 pm »
Thanks a lot ! :)

29
Neo / Re: Neo - A WoW Development Suite
« on: February 09, 2016, 07:52:01 am »
Cool thanks !

Yeah I understand it's in development, and that stuff are still missing/bugged.

30
Neo / Re: Neo - A WoW Development Suite
« on: February 08, 2016, 11:56:30 pm »
Hi there !

Would you have a recent binary somewhere for testing ? I don't feel like reinstalling a whole msvc suite just for trying the program.

Thanks :)

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