This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: gltf -> m2 converter  (Read 1620 times)

Mjollna

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 254
    • View Profile
gltf -> m2 converter
« on: September 10, 2017, 08:12:12 pm »
Hi there, long time no see ! :)

I've just published some naive python script, which can (normally) convert a file from Blender > gltf format > m2 (for LK).
Readme and beginning of script explain how to convert successfully.

No collisions and no animations for now, but it might be supported some day.

https://bitbucket.org/Mjollna/gltf2m2/

ninji210

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 14
    • View Profile
Re: gltf -> m2 converter
« Reply #1 on: September 12, 2017, 01:57:44 pm »
Good job! Yeah I think it will attract new modders when the animation export thing will work , also there will be more ideas what can be done then

Amaroth

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 1219
    • View Profile
    • Amaroth's Tools
Re: gltf -> m2 converter
« Reply #2 on: September 12, 2017, 05:10:34 pm »
Skarn and some other people made WMO addon for Blender, and afaik, they are working (or going to work) on M2 addon as well. Perhaps contacting them and joining forces would be more effective.

https://github.com/WowDevTools/Blender-WMO-import-export-scripts
« Last Edit: September 12, 2017, 05:12:15 pm by Amaroth »
English YT tutorial channel. Check it out if you preffer videos over walls of text.:
https://www.youtube.com/AmarothEng

Want to support me for my releases and/or tutorials? You can send donation via Paypal to:
jantoms@seznam.cz

Mjollna

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 254
    • View Profile
Re: gltf -> m2 converter
« Reply #3 on: September 12, 2017, 06:47:05 pm »
Hi !

Yeah I know about this plugin, and it already contains lots of stuff related to m2. Their approach is really cool, although it's too big a project for what I need/want to do.
However, my code is under gpl and can be reused if they wish to :)