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Author Topic: [WotLk] 3ds max WMO Exporter  (Read 4709 times)

Mjollna

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Re: [WotLk] 3ds max WMO Exporter
« Reply #15 on: February 20, 2016, 11:48:11 am »
Really cool the "LIQUID_WATER" stuff, it works really nicely, thanks !
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

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Re: [WotLk] 3ds max WMO Exporter
« Reply #16 on: February 23, 2016, 09:24:46 am »
A little note about portals. You seem to have not covered one case that can happen with portals. You suppose that portals are links only between the outdoor and indoor groups, while actually you can link portals between two indoor groups and maybe even two outdoors, not sure, because it is not necessary. For this case, portal directions can be a little different. See the human barn wmo or Stratholme Past for bigger reference. The direction of portals is sometimes inverted there. We are still working on the issue as we are imporving the import/export script for Blender.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: [WotLk] 3ds max WMO Exporter
« Reply #17 on: March 08, 2016, 05:43:16 pm »
Which version of 3ds max is required ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

abdalrahman9

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Re: [WotLk] 3ds max WMO Exporter
« Reply #18 on: March 09, 2016, 12:19:54 am »
The one i used is 2015 but haven't tried on others. Anyways, for now it would be a better idea to use the blender wmo exporter as that is more stable than my wmo exporter as if now. I will work on it once i finish this semester off.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

stan84

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Re: [WotLk] 3ds max WMO Exporter
« Reply #19 on: March 09, 2016, 06:28:45 pm »
Thanks for answer, i will try blender tool then.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »