This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Messages - Pinkhair3d

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Quote from: "Luzifix"
Wow, nice how you create the Panorama ?

Google's put out a metadata injector; stick the metadata into an mp4 file and Youtube reads it as a panoramic video. You can have it animate, too, but those 6k files can get large quickly...

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Just an experiment, need a converter that will handle 4k+ resolutions I think...

[media:1kvr91ik]https://www.youtube.com/watch?v=giYvJtd_1ac[/media:1kvr91ik]

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Very cool offer!

4
Miscellaneous / Re: [PROBLEM] Low FPS in a custom location
« on: February 03, 2015, 06:22:38 am »
What sort of FPS do you typically get in blizz locations?

5
Resources and Tools / Re: [TOOL] Blender 2.5+ WMO import/export script
« on: January 25, 2015, 04:53:33 am »
I am also having some errors.



Okay, further testing shows that this seems to be happening with cata+ wmos so far. I've been able to get a few older ones working.

Notably, old stormwind and orgrimmar load easily enough, but the later versions have the error with the struct reading the wrong number of bytes.

Also, it seems to require 2.7, not 2.5. Not a problem but figured I should mention it =P

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Very nice!

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That is really awesome looking Kaev! Any chance of import/export to and from other formats of map data at some point?

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Texturing and 2D Art / Re: [QUESTION] Glossy / shiny / plastic effect?
« on: January 08, 2015, 02:55:09 am »
Good to know!

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Texturing and 2D Art / Re: [QUESTION] Glossy / shiny / plastic effect?
« on: January 05, 2015, 11:50:48 pm »
Take a look at the murlocs in game for an example of it on a creature(and a sample reflection map).

10
Development and Presentation / Re: Project Rhodara
« on: January 03, 2015, 02:12:21 am »
I like the style- very vanilla blizzlike, and I mean that in a good way =P

11
Hm. Not sure it is... good, but still better than the live versions. At least the faces look distinct.

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Texturing and 2D Art / Re: [?] Forsaken bones
« on: January 03, 2015, 01:14:15 am »
Yup, and you absolutely could do the same with other models(and in fact, other models already do this(nelf ears, draenei tails)

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I didn't realize that such a thing existed- I made my own though;



It is only for the one face, though, because that one was changed the most(from young and happy to old and hungover)

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Tutorials / Re: [TUTORIAL] Custom WMO's Survival Kit
« on: December 30, 2014, 12:55:09 am »
Wow, this is a fantastic guide. I'm tempted to try porting in some of my models.

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Showoff - what you are working on / Re: [SHOWOFF] WIP Capital City
« on: December 17, 2014, 10:05:19 pm »
Heh, the same thing happened when I first showed my version, it's a sign that you did a great job =P

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