This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [ShowOff] Wargate Bestiary  (Read 20499 times)

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
[ShowOff] Wargate Bestiary
« on: August 07, 2011, 08:32:04 am »
[center:2j8vqf7l][/center:2j8vqf7l]







[center:2j8vqf7l][/center:2j8vqf7l]
Quote
This topic is dedicated to all guys who deal WoW model editing.  How many people play World of warcraft? 10.3 million? - And NO I answer you. Who we are? who play on private servers? We intractable counting ...
10.3 million people play on the Live servers. About 500 thousand plays on Private servers, and how many people know about WoW model editing? ... no, not the same ... not Race Swaps ... no Armor swaps ....
And those - who creates his own zones their models, and their worlds ...
Some people us despise, others laugh, and assured that we will never create nothing the really great ...
Maybe after watching this topic, skeptics will be a little less, and who then think seriously - "Maybe World of warcraft Modmaking have a future?"

[center:2j8vqf7l][/center:2j8vqf7l]
[center:2j8vqf7l]Creatures completed: 3
*Deep Nightmare
*Andric legionnaire
*Necro-Dragon

Creatures in development: 2
*Evil Cactus
*Andric Colossus
[/center:2j8vqf7l]

[center:2j8vqf7l][/center:2j8vqf7l]

[center:2j8vqf7l][/center:2j8vqf7l]

[center:2j8vqf7l][/center:2j8vqf7l]
[center:2j8vqf7l][/center:2j8vqf7l]
[center:2j8vqf7l][/center:2j8vqf7l]


[center:2j8vqf7l][/center:2j8vqf7l]

[center:2j8vqf7l][/center:2j8vqf7l]
[center:2j8vqf7l][/center:2j8vqf7l]
[center:2j8vqf7l][/center:2j8vqf7l]


[center:2j8vqf7l][/center:2j8vqf7l]

[center:2j8vqf7l][/center:2j8vqf7l]
[center:2j8vqf7l][/center:2j8vqf7l]
[center:2j8vqf7l][/center:2j8vqf7l]

From time to time topic will be updated. And also my channel on Youtube - Enhiddog, where I sometimes add new videos with their developments.
« Last Edit: November 22, 2011, 05:30:25 am by Admin »
is no more

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: Custom NPC's
« Reply #1 on: August 07, 2011, 10:22:24 am »
Very nice work. Definitly cool.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Custom NPC's
« Reply #2 on: August 07, 2011, 12:14:30 pm »
Love to see this online and ingame :)
Go on with your great work.

And perhaps you find some time after this to do a little tutorial hwo ou did this all :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Custom NPC's
« Reply #3 on: August 07, 2011, 12:19:42 pm »
Quote from: "Steff"
Love to see this online and ingame :)
Go on with your great work.
And perhaps you find some time after this to do a little tutorial hwo ou did this all :)
He Super giant in the game ... I need a resizer ...
Everything Else - OK

If anyone make me a CMD resizer ....
I could make one custom NPC each week.

Quote from: "Steff"
And perhaps you find some time after this to do a little tutorial hwo ou did this all :)
If I can find a way to reduce the model(size) 50 times.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: Custom NPC's
« Reply #4 on: August 07, 2011, 01:37:52 pm »
Well, Vel try: http://pastebin.com/3c9n3htN
(it's missing boundingbox, particles, ribbons and cameras but for a test this should work)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Custom NPC's
« Reply #5 on: August 07, 2011, 10:31:34 pm »
Quote from: "Tigurius"
Well, Vel try: http://pastebin.com/3c9n3htN
(it's missing boundingbox, particles, ribbons and cameras but for a test this should work)
Oh, thanks a lot, but I'm not quite sure how to Use it
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Tigurius

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 126
    • View Profile
Re: Custom NPC's
« Reply #6 on: August 07, 2011, 10:36:41 pm »
Create a file named something like  resizer.py in the folder where m2.py and skin.py, wowfile.py are located. Then copy the text into it. Change the filename in the text. Save and start with double-click.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Custom NPC's
« Reply #7 on: August 07, 2011, 10:42:39 pm »
Quote from: "Tigurius"
Create a file named something like  resizer.py in the folder where m2.py and skin.py, wowfile.py are located. Then copy the text into it. Change the filename in the text. Save and start with double-click.
Excellent work! Thank you Tigurius!
--------
will make a tutorial soon.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Custom NPC's
« Reply #8 on: August 07, 2011, 11:02:17 pm »
Added a stupid video in first post. (cactus with anims ingame)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Custom NPC's
« Reply #9 on: August 07, 2011, 11:06:57 pm »
For perfection the turning of the body should strech more sapce on his back.

But abolute amazing.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Custom NPC's
« Reply #10 on: August 07, 2011, 11:08:16 pm »
Quote from: "Steff"
For perfection the turning of the body should strech more sapce on his back.

But abolute amazing.
In the cactus is still very much flaws and bugs, eventually fixed.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Custom NPC's
« Reply #11 on: August 08, 2011, 03:46:25 am »
New animation test.
[youtube:2mehumq7]http://www.youtube.com/watch?v=3IJ5FvGoK6A[/youtube:2mehumq7]

Run animation Test - "Winnie Pooh =)"
[youtube:2mehumq7]http://www.youtube.com/watch?v=I33Y761iBWo[/youtube:2mehumq7]

Why interrupt an animation?
* Missing animation "Combat wound"
* Missing animation "Stand Ready unarmed"
-------
The time of transition from animation to animation 50 milliseconds. (instead of 300).

-------
Why frostbolt flies up, not a cactus?
* The cactus is not yet available atachment in which to fly frostbolt.
--------
Why over a cactus is not his name?
* Missing attachment "Name"


-----------
15:19 (08.08.2011)(+3.00GMT): Update first post.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Everon Mightbane

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 89
    • View Profile
Re: Custom NPC's
« Reply #12 on: August 08, 2011, 03:17:18 pm »
This is amazing.. Great job!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Vel

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 340
    • View Profile
Re: Custom NPC's
« Reply #13 on: August 08, 2011, 06:23:40 pm »
08.08.2011| 21:18(+3.00GMT) Added skin variations.
http://i.hebimage.com/0811/4e400ccf2b139.jpg


08.08.2011| 21:52(+3.00GMT) Added a new animation (in first post).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
is no more

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Custom NPC's
« Reply #14 on: August 08, 2011, 10:22:32 pm »
ReadyUnarmed

If i take a look athe the picture.... Unarmed??? ;)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954