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Author Topic: [ShowOff] Wargate Bestiary  (Read 20499 times)

Vel

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Re: Custom NPC's
« Reply #15 on: August 09, 2011, 08:09:09 am »
Quote from: "Steff"
ReadyUnarmed

If i take a look athe the picture.... Unarmed??? ;)
Animation is not completed yet.
I will add a little bit later.

Yesterday I did a Run + Ready Unarmed.
Today I'll Attack Unarmed 1 + Attack Unarmed 2.
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Vel

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Re: Custom NPC's
« Reply #16 on: August 09, 2011, 07:07:09 pm »
09.08.2011| 22:01(+3.00GMT) Added a new animation (in first post).
10.08.2011| 03:43(+3.00GMT) Added a new animation (in first post).
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Vel

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Re: Custom NPC's
« Reply #17 on: August 10, 2011, 06:14:51 am »
10.08.2011| 09:09(+3.00GMT) Added a new animation (in first post).
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schlumpf

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Re: Custom NPC's
« Reply #18 on: August 10, 2011, 08:18:53 am »
Please don't only reply to tell that you updated your first post, but add the update to the reply.
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Vel

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Re: Custom NPC's
« Reply #19 on: August 11, 2011, 09:30:45 am »
oh guys ... The more animation in the model of the conversion process. More problems and often occurs error "Unknow exception". Because of this, will not the animation Combat wound and Stand wound, as well as SpellCastDirected, animation ready, but I did not convert them ...
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doresain

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Re: Custom NPC's
« Reply #20 on: August 11, 2011, 09:48:47 am »
try to export a model with few animation and use this tool to import anim on a single model
i want see your model completed :D
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Vel

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Re: Custom NPC's
« Reply #21 on: August 11, 2011, 10:05:27 am »
And so. What realized:
* All anims:
Stand1 (2 vars), Cast (2 vars) CastThrow (2vars), Walk, Run, Attack (2 vars), Death (2 vars), Сombat wound, Combat Critical, Ready unarmed, Stun.
* 90% blizzlike attachments
* All animation flags (hex editing)
* Fixed alpha channel
* Fixed all breaks in the animation
* Added BoundBox
-------
What is not ready?:
* Portait camera
* Sounds for NPC

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Putte08

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Re: Custom NPC's
« Reply #22 on: August 11, 2011, 09:00:05 pm »
Dude. That monster is fucking scary.  :shock:
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Khanx

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Re: Custom NPC's
« Reply #23 on: August 14, 2011, 01:30:37 am »
Quote from: "doresain"
try to export a model with few animation and use this tool to import anim on a single model
i want see your model completed :D

Sorry, Where could i find a guide to use this program?


The Custom NPC, looks great.

I'm waiting to see the next NPC to do.

Sorry for my English, I'm Spanish.
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doresain

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Re: Custom NPC's
« Reply #24 on: August 14, 2011, 02:01:00 am »
off topic but... there is a link to a tutorial http://www.ownedcore.com/forums/world-o ... rting.html
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Vel

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Re: Custom NPC's
« Reply #25 on: August 14, 2011, 03:44:28 pm »
Quote from: "Khanx"
Quote from: "doresain"
try to export a model with few animation and use this tool to import anim on a single model
i want see your model completed :D

Sorry, Where could i find a guide to use this program?


The Custom NPC, looks great.

I'm waiting to see the next NPC to do.

Sorry for my English, I'm Spanish.

MDLvis - Modelling  animating
MDXconv (mdx to m2) - converter
Pymodeleditor
010 editor (M2 template)

Quote from: "doresain"
off topic but... there is a link to a tutorial http://www.ownedcore.com/forums/world-o ... rting.html
I know how to Use them :) , thx.

------
Updated first post.


17:19. (+3.00 GMT) 15.08.2011:
For AncientGuardian(AncientColossus) Add: Stand, Stand 2.

20:00. (+3.00 GMT) 15.08.2011:
Add: Walk
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Khanx

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Re: Custom NPC's
« Reply #26 on: August 15, 2011, 05:15:36 pm »
Perhaps in the AncientGuard_Molten if you put "flames" is better, I think there is a guide here for it.

Anyway, look great.
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Vel

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Re: Custom NPC's
« Reply #27 on: August 15, 2011, 05:26:56 pm »
Quote from: "Khanx"
Perhaps in the AncientGuard_Molten if you put "flames" is better, I think there is a guide here for it.

Anyway, look great.
Molten was alredy removed and replaced by Brown var.
For Molten be a special kind of model AncientColossus_Molten.
(covered with animated flames)
--------
22:31(+3.00GMT). 16.08.2011:
*Update Walk
*Update Run
*Add Attack 1 (98%WIP)
*Add Attack 2 (98%WIP)
*Add Attack 3 (98%WIP)

--------

05:04(+3.00GMT). 17.08.2011:
*Add DragonStomp (Release)



06.02 (+3.00GMT) 18.08.2011:
AncientColossus(Ancient Guard) - Beta Complete(CBT)
*Added New Video from test.


[youtube:2mmmk8i2]http://www.youtube.com/watch?v=IlPBhje02Kc[/youtube:2mmmk8i2]
Comment: In the video, Ancient Guard was in a very small amount. Because of this, he beat his hands not on the character, and where a front
In the original, it should be 5 times larger.


*Prepare to start new NPC.
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Vel

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Re: Custom NPC's
« Reply #28 on: August 20, 2011, 11:23:44 pm »
[youtube:2dxmhnr7]http://www.youtube.com/watch?v=-ECAzeAGqSw[/youtube:2dxmhnr7]
i make a video with particles test, Later I will add particles to other parts of body (elbows, shoulders, head, etc.)

start animate, the first animation - Stand
-----
[youtube:2dxmhnr7]http://www.youtube.com/watch?v=ObL4qcXRGjQ[/youtube:2dxmhnr7]
-------
*Added Walk for Ancientsoldier
*Added StandReadyUnarmed for Ancientsoldier
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Everon Mightbane

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Re: Custom NPC's
« Reply #29 on: August 21, 2011, 09:36:50 am »
With that particle on it, that thing looks so mean.. Thats really amazing work.
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