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Topics - Wazte

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Something I've always thought about the original world is that it could be so much more inspiring. In the regular state, it is very flat. My idea of fixing this was if one could climb the close mountains and look out over the whole zone, so what I started with was to add "cliff-stairs" to the mountain between Northshire and Stonecairn Lake.







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Miscellaneous / Looking for a tutorial on editing talents!
« on: September 21, 2014, 12:20:59 am »
Hey! I'm looking for a tutorial where I can learn how to modify the talents in WoW 3.3.5 :)

3
So, I'm importing a weapon model I want to use in WoW 1.12.1 but I'm pretty stuck here.
I've made a new patch called Patch-3.MPQ and added the .skin .m2 and .blp of the model into /Item/ObjectComponents/Weapon in it.
Then I was going to add a new displayid into ItemDisplayInfo.dbc but I didn't really know what to put in column #1 and #3. I've read Jack's tutorial and the WoWDev wiki but they say that the path of the model should be in column #1 and the path of the texture should be in column #3 but all I can see in those columns is just numbers. I don't know what I should put there so I'd be very happy if someone could help me out. :)
Thanks



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Noggit / [QUESTION] Noggit isn't working
« on: December 30, 2012, 05:36:32 pm »
So, yeah...
Guess what!?
Noggit isn't working! :D

I've attached my loggfile and Config file because right now I don't have any idea :P
I just downloaded the new SDL1.2 version and it is turning into more trouble than it is worth x)
I tried to google the problem but I just found threads about Iphone problems and shit.
So, any ideas guys? :D

The noggit config file was turned into a txt so I could attach it to the post. The original one is .conf ofc :P

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Noggit / [SOLVED] Texture Error?
« on: September 09, 2012, 02:22:36 pm »
So I tried to make my own ADTs instead of using already made up ones and look how good that turned up!
Anyone who can explain what I did wrong during the process? :O
I've been trying to change the texture and raising and lowering the ground to see if the problem would fix itself but nope :/


6
Miscellaneous / [SOLVED] Making a new MPQ
« on: September 09, 2012, 11:39:32 am »
Is there a way to make a fully new MPQ where you can put all the stuff you've done into one complete MPQ file? Wich includes groundtexture, Models, Maps, Music, Items, NPCs and Quests ?
Then it would be a hell lot of easier sharing the stuff with others :)

7
Level Design / Creating Environment
« on: September 09, 2012, 03:25:54 am »
I'm just wondering if there is another way to create flowers and grass fast instead of adding the models one by one :P

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Miscellaneous / [QUESTION] Creating Items
« on: August 20, 2012, 09:36:43 pm »
Okay, look, I know how to create items. It's just that when I create them, their Icon display gets fucked up in-game. The Icon only shows when I have stuff equiped. And when I create weapons, all the other spells which requires a weapon tells me that I need a melee weapon equiped even if I already have my CUSTOM made equiped. I've been into the database and checked if any of the "Fields" on the item had gotten wrong but nope, it was fine in there.

I use trinitycore 3.3.5

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Noggit / [QUESTION] Noggit missing icons??
« on: January 04, 2012, 06:23:30 pm »
Okay so the program itself works perfectly, It runs smooth and all. But the problem is, All Icons and shit are missing. I know it's not nothing to go crazy about but it is very annoying and confusing while finding things and selecting shit. Here's 2 pictures of what my noggit looks like:




10
Level Design / Noggit Crashes on start
« on: January 09, 2011, 09:30:48 pm »
So when I start Noggit it crashes and then turns off and the Log file says:

.wowmapview.cpp:143 > Nogg-It $Rev: 91 $
.wowmapview.cpp:254 > Game path: C:WoW modWorld of WarcraftData
.wowmapview.cpp:292 > Locale: enGB
.mpq_libmpq.cpp:23 > Opening C:WoW modWorld of WarcraftDatapatch.MPQ
.mpq_libmpq.cpp:23 > Opening C:WoW modWorld of WarcraftDatapatch-2.MPQ
.wowmapview.cpp:350 > main: mpqs: 98 ms
.wowmapview.cpp:386 > main: directory: 180 ms
.dbcfile.cpp:13 > Opening DBC DBFilesClientAreaTable.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientMap.dbc
.mpq_libmpq.cpp:87 > I opened the file C:WoW modWorld of Warcraft\DBFilesClientMap.dbc from the disk!
.dbcfile.cpp:13 > Opening DBC DBFilesClientLoadingScreens.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLight.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightParams.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightSkybox.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightIntBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLightFloatBand.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectDoodad.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientGroundEffectTexture.dbc
.dbcfile.cpp:13 > Opening DBC DBFilesClientLiquidType.dbc
.mpq_libmpq.cpp:117 > Unable to find file fontsMORPHEUS.TTF! Check MPQs and the file that has been requesting this!
.FreeType.cpp:232 > ERROR: FT_New_Face failed (there is probably a problem with your font file)


I'm usinga 1.21 WoW client and I have Vista

11
Level Design / Need Help! (Getting started)
« on: January 09, 2011, 01:13:36 am »
So I were looking at this tutorial and I got stuck at this place :S I don't know how to pack all the stuff into a patch and  what do you mean by ''patch''?

Pack your new DBC,wdt and adts into a patch and now you should be able to port your self in the new instance.
At this point noggit won't show up your new instance because you will have to put the Files also in the wow folder and not in the patch beacuse noggit sets the priority of the dbc files to those who are extraced into your wow folder.
So just take the dbc,the adts and the wdt files and put them in to the wow folder like this:
For adts:
wowfolderworldmapsyourawsomeinstancename
For the dbc:
wowfolderDBFilesclient

:S

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