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Author Topic: [RELEASE] [Classic] Imroved Models for 1.12  (Read 55135 times)

chimpean

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #135 on: December 24, 2017, 10:24:34 pm »
Totally noob, but I have a question... How would I go about adding different orc skins to this mod?
I Love the orc skins from this mod:
https://www.nexusmods.com/worldofwarcraft/mods/822/?

Alas, I have no idea of how to go about adding this to my wow =S

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #136 on: December 25, 2017, 02:19:57 am »
Totally noob, but I have a question... How would I go about adding different orc skins to this mod?
I Love the orc skins from this mod:
https://www.nexusmods.com/worldofwarcraft/mods/822/?

Alas, I have no idea of how to go about adding this to my wow =S

Well, even if it is a nice idea, you will need to edit them with photoshop and make them usable for vanilla. Those are to be used for retail only. And when you manage to edit/convert the files, you will have to create a new patch file that will override the one you use now.
Have a look here how Phantom converts the files for WotLK, same procedure for Vanilla, and get to work.
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Nythus

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #137 on: March 31, 2018, 06:27:05 pm »
Hi, Uthil! I want to make a suggestion and that is... please revert the icons of all classes to their original ones, it's a creative modification that you use different icons but since each one of them are circles they're hard to recognize because in most modified UIs where the class icon is displayed in some corner of the player/target bar they're too small so that's why ppl could have a bad timetrying to guess which is the class of a player toon in the distance.

So that's my one and only request from your mod, cuz i think everything else is pretty much amazing. Thx for your time!

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #138 on: March 31, 2018, 09:01:45 pm »
Hi, Uthil! I want to make a suggestion and that is... please revert the icons of all classes to their original ones, it's a creative modification that you use different icons but since each one of them are circles they're hard to recognize because in most modified UIs where the class icon is displayed in some corner of the player/target bar they're too small so that's why ppl could have a bad timetrying to guess which is the class of a player toon in the distance.

So that's my one and only request from your mod, cuz i think everything else is pretty much amazing. Thx for your time!
You can actually manually delete them if you like by deleting the UI-CharacterCreate-Classes.blp file from Interface/Glues folder. Tho i believe most addons that add classes icons use their own and not one from the original game.
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drood182

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #139 on: April 02, 2018, 02:59:58 pm »
Hello again, man. I think I noticed at some point that the mechanical dragon whelp texture was off. Has this been fixed?

Have you worked on the weapons and gear since? It's been a long time since I touched the MPQs; I've been playing with lua mostly so I barely remember what's where :)

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #140 on: April 02, 2018, 08:15:33 pm »
No I didnt know that mechanical text was off. I have to reset it back to the normal model then. Unfortunately no much time to continue on weapons/armors version. It is postponed at the moment since Im working the last version of my patch. I'll make soon a mega update here on what changes occurred till now.
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Neyo

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #141 on: April 03, 2018, 02:25:00 pm »
Excited to see if you have edited water  ;D

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #142 on: April 03, 2018, 05:36:23 pm »
Excited to see if you have edited water  ;D
Nope, unfortunately no I havent messed with it at all.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #143 on: May 12, 2018, 01:06:58 pm »
So, I made some more additions on the mod. Those will be the final ones added since I dont have free time to continue on as also the difficulties that I have find on BfA models in order to make some of those work for vanilla. I present you the last changes added:

Replaced Stormstrike ability icon with the current one


Wildwood Staff - MoP model replacement [Shaman Class quest]


Warlock Destruction spell's replaced with the Fel version. (after some people request I thought that was a good visual idea)



Unfortunately Soul Fire cant be changed since it shares same records with Mage Pyroblast and it will alter mages spell. Spells affected with Fel are : Immolate, Rain of Fire, Hellfire, Searing Pain, Conflagrate

Thats all folks, soon links will be updated.
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Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #144 on: June 21, 2018, 02:46:01 pm »
UPDATE: Links are now updated with the new version of the mod. Delete the previous version of the mod.
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Irachkom

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #145 on: June 21, 2018, 08:47:37 pm »
Is it WoW.exe edited?

Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #146 on: June 22, 2018, 12:04:12 pm »
Is it WoW.exe edited?

Nope, if you refer to the wow.exe rar file you see there its a backup of mine retail cd installation for those that used to have a modified client version, like feenix and they couldn't run the mod. By replacing the file game was running normally.
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Irachkom

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #147 on: June 22, 2018, 03:41:55 pm »
What is it?




Uthil

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #148 on: June 23, 2018, 07:36:45 am »
What is it?

The beams or artifacts appear due to settings or to some VGA cards. You will need to set "Vertex Animation Shaders" to ON in order to stop those beams and artifacts. Have a look on how I have the settings, normally setting the game to HIGH on your Video options is the best you can do.

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Irachkom

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Re: [RELEASE] [Classic] Imroved Models for 1.12
« Reply #149 on: June 29, 2018, 12:01:38 am »
What is it?

The beams or artifacts appear due to settings or to some VGA cards. You will need to set "Vertex Animation Shaders" to ON in order to stop those beams and artifacts. Have a look on how I have the settings, normally setting the game to HIGH on your Video options is the best you can do.



Nah =( Still got them =(
What converter you used?