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Author Topic: [QUESTION] .height files.  (Read 4397 times)

TheBuG

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[QUESTION] .height files.
« on: October 14, 2013, 06:14:50 pm »
Hey hey fellow Modcraft users,

I've been out of WoW modding for quite a while and decided to try something new. Futa has an amazing Heightmap Import/Export function. I've used it to duplicate the height maps of different ADT files just to test if it works, and it does. But does anyone know any tool to edit the exported .height files?

Or does anyone know if it's possible to import/export the WoW heightmaps in 2d grayscale?

TheBuG
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fearless_wind

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Re: [QUESTION] .height files.
« Reply #1 on: October 14, 2013, 06:42:34 pm »
I think it's not. Ask Hanfer about that. He knows everythig about FuTa as he's its author.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Hanfer

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Re: [QUESTION] .height files.
« Reply #2 on: October 16, 2013, 02:07:21 pm »
Hi,

if i rember correctly the files just save the base height and the actual heightmap. (could be wrong, it has been some time since i did that one)
to edit: open the adt first with noggit, make changes, export.
grayscale would be possible but would also mean to lose shitloads of data. (which is bad)

what do you plan to do with the heightmap?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION] .height files.
« Reply #3 on: October 16, 2013, 04:45:12 pm »
Grayscale is only useable if you create new stuff in photoshop. Like coast lines.
If then 16 bit grayscale and also an nonlinear height calculation. That near balck you get more depth for sea ground and near full white you get more height for mountains.

Modders can also cret the modeling and move the importes stuff then up to generate more ehigh variations over the continent.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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TheBuG

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Re: [QUESTION] .height files.
« Reply #4 on: October 17, 2013, 05:48:33 pm »
Quote from: "Steff"
Grayscale is only useable if you create new stuff in photoshop. Like coast lines.
If then 16 bit grayscale and also an nonlinear height calculation. That near balck you get more depth for sea ground and near full white you get more height for mountains

Exactly this, when I design an area it's nice if I can create a general layout already in photoshop. Especially when it's going to be a rather large area it's nice to have the outlining of the isle/area down and the mountains to be raised already aswell before putting in detail.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »