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Messages - Everon Mightbane

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1
Texturing and 2D Art / Re: [Question] Custom Tabard not working ¬¬
« on: April 29, 2012, 02:58:46 am »
No problem :) That indexed rule applies to any in-game skins for characters, or character armour, and probably for a few other things.

2
Texturing and 2D Art / Re: [Question] Custom Tabard not working ¬¬
« on: April 28, 2012, 02:40:15 pm »
Make sure the colour mode is indexed and not RGB

3
Tutorials / Re: [TUTORIAL] How to make a Custom WorldMap (DETAILED)
« on: April 12, 2012, 01:21:03 am »
Did those square guidelines represent 1 adt?

4
Modelling and Animation / Re: New login screen - Error
« on: April 08, 2012, 03:42:03 pm »
Can you post the whole error please?

5
I think all the animation dbcs were added because of the Monks, as they have a different animation for near enough anything.

6
"Retro-Porting" / Re: [QUESTION] Cata WMO on 3.3.5a
« on: March 20, 2012, 10:17:33 pm »
Give this a go:

viewtopic.php?f=59&t=866

7
"Retro-Porting" / Re: [QUESTION] Cata WMO on 3.3.5a
« on: March 20, 2012, 07:27:51 pm »
Quote from: "Mr.Patcher"
How to convert?

How to convert m2s?

8
"Retro-Porting" / Re: [QUESTION] Cata WMO on 3.3.5a
« on: March 20, 2012, 05:25:38 pm »
Quote from: "Mr.Patcher"
Hi  :)

Plz help!
How to import Cata WMO on 3.3.5a f.e. Stormwind city
.

You should just be able to copy the files over, remove any doodads that are m2s and you should be set. If you want something like Stormwind, with all the m2 files, you'd have to convert them all over.

9
Showoff - what you are working on / Re: My Noggit Project
« on: December 24, 2011, 04:44:36 pm »
Looking good so far, needs some more detail though.

Off-topic: Guy above stole my avatar.. O.o

10
Serverside Modding / Re: [QUESTION] Map.dbc Editing (4.0+ Cataclysm)
« on: December 23, 2011, 05:40:41 pm »
If that still doesn't work, make sure you are using a patched wow.exe that allows for custom patches, if you don't you can find one in http://bit.ly/dxcatastuff and then delete the cache IN your Data folder.

11
Level Design / Re: Lich king ADTs in cataclysm?
« on: December 13, 2011, 06:42:33 pm »
Are you using a patched wow.exe? Otherwise it won't work either way

12
Texturing and 2D Art / Re: [QUESTION] Texture sizes
« on: November 29, 2011, 04:24:32 pm »
On player skins the texture needs to be in an indexed format and not RGB, this can be achieved in photoshop by opening your image and going to Image -> Mode -> Indexed Colour... -> Possibly changing any settings and then hitting 'Okay', this should fix the problem, also make sure the texture is in a square, I usually use 1024x1024 for mine but 256x256 or 512x512 work too, I would advise against going above 1024x1024, it works but it often means a huge file size for the image. I would say even 1024x1024 is too big.

13
Modelling and Animation / Re: [QUESTION] Converting Cata to 3.3.5
« on: November 04, 2011, 08:18:35 am »
The wmo format hasn't really changed, we managed to get some of the gilnean, goblin and wildhammer buildings with no problems

14
Modelling and Animation / Re: [QUESTION] Converting Cata to 3.3.5
« on: November 01, 2011, 06:12:18 pm »
Sure, I mean me and Arid had been working on exporting Cata models from various builds and versions for a few weeks but essentially it was me that actually ported over goblins correctly, as well as the worgen male. The female is also possible to do although she has bugs and is slightly trickier.

15
Modelling and Animation / Re: [QUESTION] Converting Cata to 3.3.5
« on: November 01, 2011, 07:32:52 am »
I converted the 4.0.6 goblins and male worgen with not many issues, they have all of their animations and 90% of their hairstyles. Its possible, just tricky.

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