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Messages - flagg78

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1
Not sure if this will help you. this was a copy that was made for like cataclysm alpha or mop alpha i dont remember. but I only have old wotlk installed and it seems to work nice for both newer models and older ones. its also nice for testing because i can drop a new model in a folder and it will see it and i can test it (in an mpq of course). i tried a couple versions that wouldn't let you see any models or textures not in the dbc files. hope it helps.


https://www.sendspace.com/file/g1zy4t

2
Serverside Modding / Re: New Race, skin messed up?
« on: May 05, 2014, 05:32:42 am »
looks like the charactersections.dbc is looking for texture files that are not there. or the texture file its having problems with is not indexed colors.

3
Hozu wearing Worgen skin for testing. Still cant quite get the shoulders to be seamless.


4
BAM! That should work. I paid for it so i should have it floating around here. I forgot that one did warcraft.

oh wait. can they even do MOP yet? last i used them they had not updated to use it.

5
like what program? wmv i didnt think worked. I use an older version and really assumed the new ones worked the same. 3ds max? its been some time since i have used that one. Is there a script for current m2 files anymore? Otherwise yes. It could work just fine. I just dont know of any other programs that do that. Up until now modelviewer and m2mod have taken care of most my needs.

6
GOOD! Now if i can just figure the rest out. There has to be a way a simp like me can figure this out.

7
Modelling and Animation / [Question] Possible fix for broken Models
« on: April 30, 2014, 02:32:53 am »
Ok so i had a crap fest time trying to install pymodeleditor on the new computer. Before getting burned out i decided to mess with the Hozu. I found that the reason some models look broken in parts was not too many sub meshes as i thought originally but too many Vertices. I think All the models that have broken parts i have found and  checked have over 17,000 Vertices. New goblins have just under 15,000 and they work fine. They work fine with M2Mod as well. Hozu have 41,000 verts. New Orc Males have about 19,000. Every submesh with problems in the Hozu is using the vertices in the 18,000 plus range. I did  find out that you can get M2mod to load the hozu model correctly if you open the first skin file in 010. change the number of submeshes from 40 to 16. 0-15 are the uncorrupted looking submesshes in wmv. then m2mod loads the model perfectly. bones and all. Maybe this was already known but i didnt know it. so I guess my question is how can this be fixed? Can m2mod be altered to accept more vertices? or a trick to getting m2mod to load just the submeshes we would want? I understand the client would still have this restriction but if we could at least get m2mod to load the models we could alter them in blender to work in Lichking.

8
Serverside Modding / Re: New race Skeleton no skin InGame, why ?
« on: April 27, 2014, 10:07:03 pm »
make sure you are using the same dbc for the server and the client. it looks like in game the model is being treated like a creature model.  in the creatureinfo.dbc, one of the first 4 or 5 fields denotes it as a character model. check other character entries for like human or scourge. i would copy the one for scourge male and paste it over the skeleton then change the id and model id numbers back to the skeletons. see if that helps.

9
Miscellaneous / Re: [QUESTION] Characters cant accept quests?
« on: April 23, 2014, 09:53:53 pm »
Thanks! I have not googled anything since i first googled about the quest thing. lol. I should have thought to do that. Im looking to see if i can add the line about ignore name resolve issues.

ok apparently i don't have a my.ini file. Im using Jeulettes portable mysql for repacks that I got from AC-web. It works better that installing it for me as i use the server on several machines and don't want to install mysql on them all. Does anyone know if i can add the my.ini file somewhere?


also I can see how this might cause a problem but it doesn't make sense why it would cause only the starter quests to not be accepted?

10
Miscellaneous / Re: [QUESTION] Characters cant accept quests?
« on: April 23, 2014, 09:23:15 pm »
ok i checked for errors. n the sql server looks like there is a "warning IP address xx.xx.xx.xx could not be resolved: getnameinfo <> returned error <code: 11004>
I dont know what that means but it looks like there is an error for possibly every quest i tried? i dont know for sure but there are a few of the errors.
also I leveled up a toon to level 5 and was able to take all the quests i could come accross but when i returned to the starter area I STILL could not take the quests there. So it seems to be localized to the starter areas.

and yes i am using trinitycore for 3.5a

11
Miscellaneous / [QUESTION] Characters cant accept quests?
« on: April 23, 2014, 08:52:48 pm »
I recently updated my server and database. It had been a few years. I have been playing my old characters normally with no problems. On a whim i tried making a new character and I could not accept any quests. It didn't matter what race or class. I tried other accounts with the same results. I would log in and try taking the first quest offered with no luck. I did run one toon down to try and take a different quest to see if maybe it was just that one quest that was broken but i was still unable to take any. Anyone have any ideas? I'm not sure where to start looking to fix a problem like this.

12
Noggit / Re: [question] Recommend a good video card for use with nogg
« on: April 20, 2014, 09:40:04 pm »
i did end up at new egg. that was just one of the first ones i came across. sometimes i can find a good deal at walmart but not usually.  the sapphire radeon i did get, i got new for $65 with shipping so it was a good deal.

13
Noggit / Re: [question] Recommend a good video card for use with nogg
« on: April 20, 2014, 08:43:15 am »
I ended up getting a good deal on this one:

http://www.sapphiretech.com/presentation/product/product_index.aspx?pid=1153&lid=1

Thanks for all the help. I really wasnt sure what to get.

14
Noggit / Re: [question] Recommend a good video card for use with nogg
« on: April 20, 2014, 07:46:25 am »
great that helps thank you! the one on board my motherboard is an ati radeon 3000. apperently they are horrible. since it does work with noggit im looking at other ati radeon cards. I would think that would help to ensure noggit runs? I have had horrible luck with noggit in the past. lol.

15
Noggit / [question] Recommend a good video card for use with noggit?
« on: April 20, 2014, 04:53:07 am »
I just picked up a bare bones computer and got it up and running. The on board graphics card is junk but it did manage to run noggit for me. I want to buy a better graphics card with around 1gb ram on it. I have NEVER bought a graphics card before and every computer i have had since the existence of noggit could not run it. (finicky program) So can someone recomend a good card for around $100usd  or less? I was considering this one
http://www.walmart.com/ip/15846742?wmlspartner=wlpa&adid=22222222227000685928&wl0=&wl1=g&wl2=c&wl3=41900910310&wl4=&wl5=pla&wl6=34448412670&veh=sem

but i the price gives me pause. I dont know much about them. Any one recomend one that WILL work with noggit  and is decent for gaming. I have an AMD FX-6300 3.5GHz 6-CORE with 8gb ddr3 ram.

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