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Author Topic: [Question] Possible fix for broken Models  (Read 1639 times)

flagg78

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[Question] Possible fix for broken Models
« on: April 30, 2014, 02:32:53 am »
Ok so i had a crap fest time trying to install pymodeleditor on the new computer. Before getting burned out i decided to mess with the Hozu. I found that the reason some models look broken in parts was not too many sub meshes as i thought originally but too many Vertices. I think All the models that have broken parts i have found and  checked have over 17,000 Vertices. New goblins have just under 15,000 and they work fine. They work fine with M2Mod as well. Hozu have 41,000 verts. New Orc Males have about 19,000. Every submesh with problems in the Hozu is using the vertices in the 18,000 plus range. I did  find out that you can get M2mod to load the hozu model correctly if you open the first skin file in 010. change the number of submeshes from 40 to 16. 0-15 are the uncorrupted looking submesshes in wmv. then m2mod loads the model perfectly. bones and all. Maybe this was already known but i didnt know it. so I guess my question is how can this be fixed? Can m2mod be altered to accept more vertices? or a trick to getting m2mod to load just the submeshes we would want? I understand the client would still have this restriction but if we could at least get m2mod to load the models we could alter them in blender to work in Lichking.
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MR. Farrare

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Re: [Question] Possible fix for broken Models
« Reply #1 on: April 30, 2014, 11:10:15 pm »
thx you helped me I was trying to put ogre m2i in blender
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

flagg78

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Re: [Question] Possible fix for broken Models
« Reply #2 on: May 01, 2014, 12:22:40 am »
GOOD! Now if i can just figure the rest out. There has to be a way a simp like me can figure this out.
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kojak488

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Re: [Question] Possible fix for broken Models
« Reply #3 on: May 01, 2014, 11:27:09 am »
Can you not export the Hozu model as a .obj using a program that loads the MoP file and then attach the .obj Hozu to some monkey's .m2i?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

flagg78

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Re: [Question] Possible fix for broken Models
« Reply #4 on: May 01, 2014, 01:05:57 pm »
like what program? wmv i didnt think worked. I use an older version and really assumed the new ones worked the same. 3ds max? its been some time since i have used that one. Is there a script for current m2 files anymore? Otherwise yes. It could work just fine. I just dont know of any other programs that do that. Up until now modelviewer and m2mod have taken care of most my needs.
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kojak488

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Re: [Question] Possible fix for broken Models
« Reply #5 on: May 02, 2014, 01:45:03 am »
Machinima Studio.
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flagg78

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Re: [Question] Possible fix for broken Models
« Reply #6 on: May 02, 2014, 08:51:56 pm »
BAM! That should work. I paid for it so i should have it floating around here. I forgot that one did warcraft.

oh wait. can they even do MOP yet? last i used them they had not updated to use it.
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kojak488

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Re: [Question] Possible fix for broken Models
« Reply #7 on: May 04, 2014, 04:30:35 am »
Quote from: "flagg78"
BAM! That should work. I paid for it so i should have it floating around here. I forgot that one did warcraft.

oh wait. can they even do MOP yet? last i used them they had not updated to use it.

Yes, it does MOP (at least up to a certain patch - maybe not ALL of the MOP content patches).  Good luck if you need to re-install it on a new PC though.  It seems like the place is mostly shut down.  I can't get my copy re-activated on a new install.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »