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Messages - Soluhe

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1
Miscellaneous / Re: [CORE] WoW 0.8.0 AbyssX Sandbox
« on: April 01, 2015, 11:22:08 pm »
Such a nice piece of "history"

Your sandbox is very stable but some commands don't work ... maybe time and work will fix this ;)

I realy like WoW at this stage of development ... It's mostly finished and you can comape this to newer versions of WoW and you can see what has changed and what was scrapped e.g. on AQ ... the whole Dungen was ready to launch ... but luckly they changed it, because it was huge as hell...

I hope you will continue your work and add e.g. nstances (port)


Thanks


.. and I also like this ... located in OG

2
Miscellaneous / Re: [CORE] WoW 0.8.0 AbyssX Sandbox
« on: April 01, 2015, 07:42:36 pm »
wow realy nice ;)

I would like to test this ... but I just have the 0.5.3 client and I couldn't find the patches from 0.5.3 to 0.8.0. Except the patches from WoW-0.7.0-to-0.7.6 and WoW-0.7.6-to-0.8.0 ... so there are some missing patches... where can I find them?

regards :)

Edit: never mind... had an copy lying around ;)

3
Tutorials / Re: [TUTORIAL] Custom WMO's Survival Kit
« on: December 30, 2014, 11:02:14 am »
https://bitbucket.org/Shgck/mirrormachine/downloads
here you go ;)

Realy nice tutorial and nice models. ;)
I wish I had the time to start modding again... :)

4
Resources and Tools / Re: [RELEASE] Darker Nights 4.3.4
« on: February 26, 2014, 07:38:24 am »
realy great!

thought about something like this some years ago ... but did nothing like this :p

so... now get your torches out

5
Quote from: "eratoc"
program called WoWMapEditor could work for WoW vanilla, but I haven't found a working download link. Do you happen to have this? :)

Sure but this is (don't realy know) "just" pre version of noggit?! So why?

6
:)

http://fbe.am/qhi
http://fbe.am/qhj

I'm glad that I can help :)

7
I think I don't have anymore tools that other people don't have (CryectsTools,dbcutil, old noggit)

maybe some older versions of "Glitchy's Model Editing Suite" "Taliis", "MyWarCraftStudio" and "wowmodelviewer"

and maybe some random/ newer tools
SkyBoxEditorStable
WowMapper

yeah I think thats it ...

also some old DeamonKunga MPQ files :p

8
hope this will work for 1.x

http://fbe.am/qgv

I think this is the right tool ... because there is also an extra converter included that converts m2 to TBC m2 files

9
I really like reading the whole forum.
I'm not in modding and playing WoW anymore but I like the community.

This rebuild or improvement is great an keep it up :)...

besides this ... if someone need tools for the vanilla wow ... I might have some the oldest 3dstom2 I have is dated at 08.08.2006

10
Resources and Tools / Re: [TOOL] Wmo Editor - All versions
« on: May 30, 2013, 11:48:49 am »
Great work crommon!

currently I do nothing in modelediting but i like to test the great new tools ;)

so a question or even a improvement suggestion ... could you add the option to move the model xyz without the mouse (eg with numpad [y x = 2 4 6 8] [z = 3 9] ) because it's sometimes realy difficult to move the model along the Z axis
and also is it possible to copie&paste a model in a doodadset with same size and rotation?

regards
Soluhe

end

11
Random / Re: Showme your first edits
« on: February 18, 2013, 10:13:14 pm »
I think this was one of my 1st one

just a basic m2 and blp swap (the staff)
2006

 and this

loved this pet :)

12
Showoff - what you are working on / Re: [WIP] Pandaren Characters
« on: September 27, 2011, 08:12:21 pm »
Quote from: "phucko1"
Pandas are bears xD.
yeah thats true ... but panda and e.g. brownbears are kinda different

13
Showoff - what you are working on / Re: [WIP] Pandaren Characters
« on: September 27, 2011, 06:25:42 pm »
looks realy nice ... ;)

but the face is maybe a bit to thin... looks like a normal bear ...
in my opinion a pandaface must be fat
http://www.taramtamtam.com/wallpapers/A ... anda_4.jpg

all through... its a great job and maybe u can improve the face a bit (u don't must do thatbut yeah ... u could)

greetings Soluhe

14
Modelling and Animation / Re: custom login screen, possible?
« on: August 28, 2011, 01:01:23 am »
Quote from: "stoneharry"
Wow, it works now. :)

Thanks again

edit:

Been trying out lots of models to see what works and what not, I can only get the spirit healer to work apparently.

Whenever I use a human/orc etc the screen is just black, I've tried adding lights etc, not sure why.

When I tried kaeljeaden, the tool went crazy (too many bones I think) and crashed every time I tried to convert. :p

When I used infernal, it worked but had a lighting issue (that can be corrected though).

Will post any progress I make.

read the full post ... it's a known problem ... models need light or changes in iRender_flag :)

15
Modelling and Animation / Re: custom login screen, possible?
« on: August 27, 2011, 05:58:47 pm »
Quote from: "doresain"
duplicate body mesh (shift+d), select first background and then dupllicated body mesh, use ctrl+p and ctrl+j (make parent and join mesh)
after go in edit mode, select vertex and go to vertex group panel, select a bone number and use assign button to link selected vertex to this bone, after change the bone number in vertex group with a non animated bone (rename BoneXX to BoneYY)

guide here http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro


forget the pm ;)
I am a step closer and I read this post a bit carefully ._  ."


http://imagr.eu/up/4e591344624199_WoWSc ... 175429.jpg

will try it now with Brutallus again (spirithealer was a bit easier to handle)

and to stoneharry

1st clear your scene .... then import the model and edit the camera ... after that export ... then M2Mod ... and for Spirithealer ... you don't need to edit the textures ... cause they are all hardcoded

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