This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: [TOOL] [CMD] Replace Maps  (Read 9449 times)

Keta

  • Contributors
  • Model Change Addict
  • *****
  • Posts: 210
    • View Profile
[TOOL] [CMD] Replace Maps
« on: March 01, 2012, 11:30:11 pm »
[center:2q1qnzg4]Hey Modcraft[/center:2q1qnzg4][/size]

Phucko recently notified me about Taliis' Replacement tool for Heightmap, Texturemap and Doodads... And I've figured out, if I use that, it will uncorrupt all ADTs (I think. Worked on all ADTs so far) I've worked on. But problem is, I have to manually do it to each ADT and... Well, you can imagine its gonna take AGES if I have to do it to like 50 ADTs.
So, my question is to anyone who knows a lot about the ADTs, or decent, and has the Taliis source code, to make a CMD tool which I can use with a simple batch file so it applies itself to all ADTs. This tool should take all ADTs (for example) inside a "Original" folder, open them, and replace their heightmap and texturemap with those of the corresponding ADT inside a "Corrupt" folder.

Seeing as its done in Taliis, this shouldn't be too hard to make. Right? I don't know, since I haven't messed much with the ADT files as in programming. Everything has been through tools.



[center:2q1qnzg4]Thanks
Keta
[/center:2q1qnzg4]
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

thkaal

  • Registred Member
  • BLP Convertor
  • *****
  • Posts: 8
    • View Profile
Re: [TOOL] [CMD] Replace Maps
« Reply #1 on: February 08, 2014, 02:06:26 am »
So you want to take the heightmaps that are not corrupted (something else is), and then apply them to the nice clean new adt's?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

  • Moderators
  • Creator of Worlds
  • *****
  • Posts: 1129
    • View Profile
Re: [TOOL] [CMD] Replace Maps
« Reply #2 on: February 08, 2014, 03:48:18 pm »
Afaik, either schlumpf or Steff has the Tallis Sourcecode.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sleikas

  • Contributors
  • Loreweaver
  • *****
  • Posts: 119
    • View Profile
Re: [TOOL] [CMD] Replace Maps
« Reply #3 on: February 09, 2014, 09:34:35 am »
I think taliis source code is open source, atleast that is what they say in taliis website,
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

sleikas

  • Contributors
  • Loreweaver
  • *****
  • Posts: 119
    • View Profile
Re: [TOOL] [CMD] Replace Maps
« Reply #4 on: February 09, 2014, 09:41:55 am »
Yep tallis source code is online and open source

https://bitbucket.org/tharo/taliis/src
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Lawes

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 157
    • View Profile
Re: [TOOL] [CMD] Replace Maps
« Reply #5 on: April 03, 2014, 12:26:31 am »
Noggit 1.2 works for heightmap
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [TOOL] [CMD] Replace Maps
« Reply #6 on: April 03, 2014, 06:03:36 am »
No it do not.  It has an option in first menu that just point to nothing.  I forgot to delete before release.
Beside this he asked. For a cmd tool to do the work.
Futa can handle heigh data import and export.  But in a binary not editable data file.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954

Kranimal

  • Registred Member
  • Loreweaver
  • *****
  • Posts: 84
    • View Profile
Re: [TOOL] [CMD] Replace Maps
« Reply #7 on: June 17, 2014, 06:51:27 am »
Quote from: "Steff"
No it do not.  It has an option in first menu that just point to nothing.  I forgot to delete before release.
Beside this he asked. For a cmd tool to do the work.
Futa can handle heigh data import and export.  But in a binary not editable data file.

So what would I have to do/get in order to make a heightmap that futa can recognize? I noticed you said binary so I went to look it up.... are there any programs out there that can make a binay heightmap?

Just curious cause that would be really great if there was lol
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: [TOOL] [CMD] Replace Maps
« Reply #8 on: June 23, 2014, 03:09:11 pm »
You can not. It is just to export and import maps again. WoW height range is much to big for using grayscale images to do the trick. There are plans for it for the future.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954