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Author Topic: [TOOL] [Adt edit] ADT Converter  (Read 35074 times)

Mjollna

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #60 on: June 17, 2013, 09:48:22 am »
Yeah I know about Gretchin's tool, the Adt converter already handles that fine. What it doesn't handle is the new problem I've mentioned above.

Hence my question : are there tools for water that are already used by people in this forum for custom patches that have that new behaviour ?

Regarding your question, the Adt converter we made is clearly not the right tool to go to create a retro-conversion to 3.3.5. I think Will finally made a script that works for that. You can also look at gillijim project source (it's on bitbucket), I had awkwardly started to make Cata -> lk conversion, and iirc terrain worked.
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fearless_wind

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #61 on: June 17, 2013, 10:18:42 am »
Everyone use allwater, but idk any scripts or tools with such a behaviour.
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Mjollna

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #62 on: June 17, 2013, 10:32:16 am »
Mmh, ok, thanks !

Maybe it's hex-editing then... We might never know :)
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fearless_wind

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #63 on: June 17, 2013, 10:35:12 am »
Allwater can be decompiled, so you can look hw it works.
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Mjollna

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #64 on: June 17, 2013, 12:48:52 pm »
I'm just doing some support for the converter, but I'm not planning to add new features any time soon... So I won't decompile All Water.
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TheRealDavidTwo

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #65 on: June 24, 2013, 10:10:28 pm »
An explanation on how to use this would be nice.

EDIT: More-so a way to actually open up the application, as I don't see any form of .JAR file or something.
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Zabu

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #66 on: July 15, 2013, 10:39:05 am »
Could someone give me a map of the test in the form of a patch.mpq me to see how it is done?

What to do now with three files that I received?
Code: [Select]
northrend_41_23
northrend_41_23_obj0
northrend_41_23_tex0

How can I make my own map from 3.3.5 files to 4.3.4? :F

(Sorry for my english, that grammar, I hope you understand what I mean.)
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MR. Farrare

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #67 on: July 17, 2013, 02:47:49 am »
one word respect
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Shutok2

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #68 on: August 01, 2013, 11:35:26 am »
When I try to go to my custom map with WOTLK Adt converted with this tool in my 4.3.4 test server it gets error.

http://gyazo.com/c64b94a28d514e3f06a14933ffd0116b

Any tip or something? Thanks!
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NewGotham

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #69 on: September 05, 2013, 10:03:58 pm »
*casts Thread Necromancy*

I'm pretty curious about this too. I'm using a 4.3.4 client and haven't figured out how to do anything and get it to actually work (even things as simple as removing the invisible walls).
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PhilipTNG

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #70 on: September 06, 2013, 02:16:49 am »
Quote from: "Mjollna"
Edit : I add below the update fean really kindly made (on page 4 of this topic) so that it's clearer for people.
He has updated the ADT Converter to MoP, so that it generates the _obj1 and _tex1 that are now mandatory in live servers.

You can download his version here : http://www.feangren.net/divers/ADT_Conv ... ta_1.1.zip

Thx again fean :)

So does that mean that I can use modified maps on retail now?  Like what we used to do in the days of old on WoTLK Retail?  XD..
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NewGotham

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #71 on: September 06, 2013, 05:31:33 am »
Please no. The odds of anyone needing this on live servers for anything not malicious is slim which is why people like me can't get an answer on how to edit and patch Cata clients. All anyone expects is cheating for malicious reasons...

I just want to add the old removed content back, get rid of invisible walls and add some new zones.
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schlumpf

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #72 on: September 06, 2013, 05:00:26 pm »
There is a way to use any file without MPQs, which should work for cata+. It is inside some tutorial forum as well as in the thread of my pattern replacement tool.
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PhilipTNG

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #73 on: September 08, 2013, 02:20:49 am »
Quote from: "schlumpf"
There is a way to use any file without MPQs, which should work for cata+. It is inside some tutorial forum as well as in the thread of my pattern replacement tool.

^^, yeah I use folders in cataclysm 406. Very convenient for a variety of things.  The wow.exe that I have was already patched to read from the folders luckily.
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akspa420

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Re: [TOOL] [Adt edit] ADT Converter
« Reply #74 on: September 09, 2013, 07:14:02 am »
Quote from: "schlumpf"
There is a way to use any file without MPQs, which should work for cata+. It is inside some tutorial forum as well as in the thread of my pattern replacement tool.
I was always wondering if modern builds still offered reading from folders. I'll have to give a look and see in your pattern matching thread, since I'm tired of having to patch together mpq's to test changes made every time.

I recall that all the alpha/beta releases during vanilla had this function enabled, but it seems that once the game went final, they disabled it. I guess that even if the pattern isn't listed, I can try to diff the executables and that function in ida or something.
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