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Tutorials / Re: [TUTORIAL] Custome Model from Blender to WoW
« on: July 23, 2015, 07:56:44 pm »
Nicely done there man.
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Tutorials / Re: [TUTORIAL] Custome Model from Blender to WoW« on: July 23, 2015, 07:56:44 pm »
Nicely done there man.
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Showoff - what you are working on / Re: [SHOWOFF] Standalone WMO parts - Stormwind sliced.« on: July 12, 2015, 07:59:13 pm »
Good job.
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"Retro-Porting" / Re: [RELEASE] new female human model MoP« on: August 18, 2014, 05:07:45 pm »
Cascexporter is correct. Any tips?
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"Retro-Porting" / Re: [RELEASE] new female human model MoP« on: August 15, 2014, 01:58:01 am »
I got bored and attempted this for the Undead / Scourge male. Can't get the m2 for the HD one to extract however
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Showoff - what you are working on / Re: Drommund Kaas« on: July 09, 2014, 02:15:09 am »
I am doing an Ops ATM. lol
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Showoff - what you are working on / Re: [SHOWOFF] What Are You Working On« on: May 03, 2014, 01:22:25 pm »Quote from: "flagg78" Hozu wearing Worgen skin for testing. Still cant quite get the shoulders to be seamless.Impressive. I did a Worgen body on a Saurok / Dragonman skeleton at one point. Should you finsh that project I'd very much like to give you it, see if you can finsh it for me since I'm trying to save my stress for when I need to move at the end of the month ![]() 7
Showoff - what you are working on / Re: [RELEASE] Tauren Minotaur Model« on: April 29, 2014, 01:03:45 am »
I would very much enjoy seeing this for the Orc as well if I may be so bold to ask.
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Modelling and Animation / Re: [QUESTION] Sky Golem Mount port to 3.3.5 [Problem with F« on: March 08, 2014, 06:32:57 pm »
in WoTLK the flying animation for flying mounts is automaticly the SWIM animation. I am assuming here but maybe the Skygolem is one of thefirst models to have a flying tag that players can use. Thus in WoTLK it will not be a flying mount properly.
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Showoff - what you are working on / Re: AgeofCraft´s not in WoW Models... and more« on: January 01, 2014, 04:15:26 am »Quote from: "Ascathos" The sha were massive creatures of dark energy concentrated into one mass. And the strongest, evilest out of those creatures is a somewhat humanoid cretaure ? Nope.Old God =/= Sha 10
Showoff - what you are working on / Re: [SHOWOFF] AFTERFALL (21.6.2013 last)« on: January 01, 2014, 04:12:19 am »
If you end up completely canceling. I'd like to see you post it for release.
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Tutorials / Re: [TUTORIAL] Convert MDX ->M2« on: December 24, 2013, 11:34:51 pm »Quote from: "DJScias" Hello there, Where the hell have you been dude? 12
Texturing and 2D Art / Re: [QUESTION] How to add a new class to the race creation?« on: December 21, 2013, 04:18:03 pm »Quote from: "thehsvdude" i know how to do serverside shit but not lua on client side please put a tutorial someone.Should be in Misc. or Serverside under Tutorials. I SWEAR I recall one being around when I'm not busy and there isn't I'll look around the web 13
Showoff - what you are working on / Re: AgeofCraft´s not in WoW Models... and more« on: December 18, 2013, 02:03:00 pm »
Seven heads could be a metaphor for the Sha which are born of his death.
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Tutorials / Re: [TUTORIAL] Doing Helmets / Weapons in Blender 2.4« on: August 18, 2013, 12:54:00 pm »
guide is outdated with the help of the obj to m2 converter! Thanks bro! It's appreciated but makes me sad :<
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Resources and Tools / Re: [TOOL] OBJ to M2 converter« on: August 17, 2013, 08:40:55 am »
Haven't worked on the texture but with the converter I've done a statue of one of my characters I roleplay on in D-X (They won't let me back on their modding team for SOME odd reason)
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