I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.
Quote from: "Sho"I understand most of it up to the point were im converting mdx to m2, I keep crashing when I put my model in wow, What I was doing was editing the blood elf model taking its ears and eyebrows out to make it look more human, anyways when im converting it I think somthing goes wrong. in the cmd when im converting it says Stand is the animation on the model, then asks for animation id of it from what I know, I think its 50. I got that from model viewer. then asks if there is another on there I put -1 because there isnt, then asks for a sub animation, I put just 0 because there is only 1 animation I think thats what Im supposed to do. then it does nothing else then says 1 bone and converts it, is that right? I dono if Im doing it right or what.Models with a lot of animations (Wow Rips, for example) doesn't work in MDXTOM2. Use Blender instead.
I actually managed to get Neodex's exporter for 3ds max and got my model imported in MDLvis. However the conversion from .mdx to .m2 seems to go wrong somewhere, but it doesn't give any errors and creates the files, but nothing shows up ingame or in the modelviewer. I tried using the lazy converter but that one actually crashed .Any idea?
TheBuG and Franc is your models openable in mdlvis? Do you have null model? Copy paste your models' vertices to null model and then try converting again. (Warning this will make it use only 1 geoset
Hello there,First of all, thanks for this tutorial, it is simply marvelous.Second of all, everything works up to the part of the mdx to m2 conversion. All bones are done and so are the animations.. But I just can't seem to figure out what you mean by:NextAnimation can be -1 or the next Animation(...)subAnimID=which one of a row of Anims this isIs it possible to get a better explanation for NextAnimation and subAnimID?Thank you in advance,DJScias