This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

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Topics - megamoocow

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I have taken fresh ADT's and injected the Heightmaps from Cataclysm Darkmoon Faire Island and created a generic island template. This comes with no models and works in WoTLK 335a stock and Noggit. I have also included allwater.exe and the batch file encase you want to modify ocean type and levels for any of your maps.

I will be adding more of these (I hope) as time permits.

Enjoy!

http://s000.tinyupload.com/index.php?file_id=15887654845511486143

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I have started a few weeks ago a project to covert all my Star Wars Galaxies assets to WoTK 335a my goal is to re-create SWG with a Wow flavor. I have made some real progress and currently have the planets loaded and I have started populating Tatooine. I have been testing with a few friends and building Mos Eisley has been  labor of love.

This is a massive undertaking but I have been learning and improving my Modding skills by taking this on. I will keep this thread updated and this pretty much takes all my day up besides raising my kids and other RL task.

Some Screens below.






I will be updating often and more details and some videos soon enough.

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Serverside Modding / [DBC] [WotLk] Basic Class/Race
« on: March 20, 2016, 07:12:47 pm »
Basic Class unlock for human/hunter for trinity core running WoTLK 335a server. I'm using AC-Web Repack V-0.6 64bit for my modding and testing, just google it.

Tools Needed: Taliis DBC editor and an MPQ editor and database editor like Navicat/HeidiSQL
Use Taliiss to modify these 2 files...

1 CharBaseInfo.dbc
2 CharStartOutfit.dbc

Add new entry in CharBaseInfo.dbc for race human (1) in first column and for class hunter (2) next column, this will  allow the "human" to have the class "hunter" in character selection screen in-game.
Next use talliis to edit CharStartOutfit.dbc and add a starting outfit for human male and human female.
the table below has the class and race id's

Race Ids:
1 - Human
2 - Orc
3 - Dwarf
4 - Nightelf
5 - Undead
6 - Tauren
7 - Gnome
8 - Troll
9 - Goblin
10 - Bloodelf
11 - Draenei

Class Ids:
1 - Warrior
2 - Paladin
3 - Hunter
4 - Rogue
5 - Priest
6 - Death knight
7 - Shaman
8 - Mage
9 - Warlock
10- Unused
11 - Druid

Next create a folder called "DBFilesClient" and drop both DBC files into the folder

Next open an MPQ editor (included in zip file) create a new blank MPQ and drop the DBFilesClient folder with your 2 DBC files you just edited above in it.

Now name the MPQ something like "patch-xx.mpq where "xx" can be a number like 4-5-6 or whatever.
 
Now drop your new patch-xx.mpq in the WoW game directory /data
Then take CharBaseInfo.dbc CharStartOutfit.dbc files and drop them to your trinity core folder called ..server/dbc

Back up and  DUMP "player_levelstats"  and "playercreateinfo" in your world database, DUMP data and structure before you add my SQL patches encase you have to restore!

Next open navicat or HeidiSQL and add 2 new SQL patches included in my zip to your World database and execute SQL file called "player_levelstats-HU-hunter.sql" this will add an entry for the new human hunter level stats and playercreateinfo.sql which adds an entry for human/hunter when you create a new character.

Before you fire up your WoW.exe or your trinity core server clear the WoW folder called "cache" then start your server up then start WoW and when you log in you should be able to create a human hunter.

when you train you won't have tame beast or dismiss pet, below are the spells "tame beast" and "Dismiss Pet"

.learn 1515 = tame beast
.learn 2641 =dismiss pet

IF your server is closing with an error check  ..Corelogs and read the server logs to see why it is closing.
I will be updating this as i learn more stuff to fix/add but if you get it working you can pretty much open all classes to all races with some hard labor. I will be adding more stuff like pet trainers and filling out the rest of things needed to make this a fully operational race/class. I have also included in the zip file my editors i use to make the edits.

Credits to 92eatos and some very old info i found posted in various modding sites

let me know if it works!
http://s000.tinyupload.com/index.php?fi ... 7183568625

`MegaMooCow

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