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Messages - megamoocow

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1
Quote from: "monsune"
Is it gone forever? :/

many of us have the 9g patches but best bet is to google it. one of the Asian torrents does have it

2
I have taken fresh ADT's and injected the Heightmaps from Cataclysm Darkmoon Faire Island and created a generic island template. This comes with no models and works in WoTLK 335a stock and Noggit. I have also included allwater.exe and the batch file encase you want to modify ocean type and levels for any of your maps.

I will be adding more of these (I hope) as time permits.

Enjoy!

http://s000.tinyupload.com/index.php?file_id=15887654845511486143

3
Quote from: "Kobiesan"
I was thinking about doing the exact same thing and even got started on it a bit. I haven't done any modelling or animation changing but I can help out if you want! I'd love to hop on this project. One big problem with making SWG in WoW is how you will do the classes. Are you going to have the starter classes from SWG like brawler, artisan, marksman, entertainer, politician, and scout? How will you have these classes progress into the more advanced class trees like TKA, doctor, creature handler, shipwright, etc,. Are you going to use races from WoW or port the races from SWG?


Examples of what I've done:

Slave Girl Top:





Audio (Completely interchanged UI sounds, some music changes, also added speeder mount/dismount noise and the noise it makes while running but that's not shown in video):
[media:12kmhgsi]https://www.youtube.com/watch?v=fgmLpEOxFYk[/media:12kmhgsi]

Again, I would be very interested in collaborating on this project with you. I would love to recreate SWG in WoW and I hope we share the same vision. Message me if you want to get in contact.

it looks amazing man! i would be interested in collaborating, right now my job has got me working 12 hours a day 6 days a week, but once we switch to a slower pace i would for sure be interested.

4
I'm still working on it so this is not dead :) new job has taken up my time but, but will try to get some more stuff up and at least by rogue one movie release maybe something to test. I will be releasing all of this even if the project sours and my damned job engulfs my time on this project, you will all get my files no matter which way it goes, thanks for the interest!

5
You need to edit the playercreateinfo.dbc then load world database up and edit playercreateinfo entry in the database and player_levelstats there also. it takes a ton of hand editing but you won't have to touch the core since you only do that if you want to add new class or race etc. Below i have added the class/race id's you will need to know these for all the ones you want to unlock. Really it's all copy another race/class entry and then paste it, then change race/class id for the new one. this goes for both the DBC and the entry in world database.

Race Ids:
1 - Human
2 - Orc
3 - Dwarf
4 - Nightelf
5 - Undead
6 - Tauren
7 - Gnome
8 - Troll
9 - Goblin
10 - Bloodelf
11 - Draenei

Class Ids:
1 - Warrior
2 - Paladin
3 - Hunter
4 - Rogue
5 - Priest
6 - Death knight
7 - Shaman
8 - Mage
9 - Warlock
10- Unused

I would also recommend making a patch to hold the dbc files encase you have to start over and also backup world database.

P.S ditch Taliis go grab http://www.model-changing.net/files/ Wow Dev kit it has better editors for DBC's

6
I have most if not all his stuff I for sure have his 1213ATBOX 9gigs of mpq stuff from cata/mist converted stuff sittin in my wrath335 test client. i would upload it man but im already close to a half a terabyte of data on line with connection.

and again thanks for this i will add it to my collection of his.

7
Development and Presentation / reserved
« on: April 10, 2016, 10:07:13 pm »
Reserved

8
I have started a few weeks ago a project to covert all my Star Wars Galaxies assets to WoTK 335a my goal is to re-create SWG with a Wow flavor. I have made some real progress and currently have the planets loaded and I have started populating Tatooine. I have been testing with a few friends and building Mos Eisley has been  labor of love.

This is a massive undertaking but I have been learning and improving my Modding skills by taking this on. I will keep this thread updated and this pretty much takes all my day up besides raising my kids and other RL task.

Some Screens below.






I will be updating often and more details and some videos soon enough.

9
Serverside Modding / [DBC] [WotLk] Basic Class/Race
« on: March 20, 2016, 07:12:47 pm »
Basic Class unlock for human/hunter for trinity core running WoTLK 335a server. I'm using AC-Web Repack V-0.6 64bit for my modding and testing, just google it.

Tools Needed: Taliis DBC editor and an MPQ editor and database editor like Navicat/HeidiSQL
Use Taliiss to modify these 2 files...

1 CharBaseInfo.dbc
2 CharStartOutfit.dbc

Add new entry in CharBaseInfo.dbc for race human (1) in first column and for class hunter (2) next column, this will  allow the "human" to have the class "hunter" in character selection screen in-game.
Next use talliis to edit CharStartOutfit.dbc and add a starting outfit for human male and human female.
the table below has the class and race id's

Race Ids:
1 - Human
2 - Orc
3 - Dwarf
4 - Nightelf
5 - Undead
6 - Tauren
7 - Gnome
8 - Troll
9 - Goblin
10 - Bloodelf
11 - Draenei

Class Ids:
1 - Warrior
2 - Paladin
3 - Hunter
4 - Rogue
5 - Priest
6 - Death knight
7 - Shaman
8 - Mage
9 - Warlock
10- Unused
11 - Druid

Next create a folder called "DBFilesClient" and drop both DBC files into the folder

Next open an MPQ editor (included in zip file) create a new blank MPQ and drop the DBFilesClient folder with your 2 DBC files you just edited above in it.

Now name the MPQ something like "patch-xx.mpq where "xx" can be a number like 4-5-6 or whatever.
 
Now drop your new patch-xx.mpq in the WoW game directory /data
Then take CharBaseInfo.dbc CharStartOutfit.dbc files and drop them to your trinity core folder called ..server/dbc

Back up and  DUMP "player_levelstats"  and "playercreateinfo" in your world database, DUMP data and structure before you add my SQL patches encase you have to restore!

Next open navicat or HeidiSQL and add 2 new SQL patches included in my zip to your World database and execute SQL file called "player_levelstats-HU-hunter.sql" this will add an entry for the new human hunter level stats and playercreateinfo.sql which adds an entry for human/hunter when you create a new character.

Before you fire up your WoW.exe or your trinity core server clear the WoW folder called "cache" then start your server up then start WoW and when you log in you should be able to create a human hunter.

when you train you won't have tame beast or dismiss pet, below are the spells "tame beast" and "Dismiss Pet"

.learn 1515 = tame beast
.learn 2641 =dismiss pet

IF your server is closing with an error check  ..Corelogs and read the server logs to see why it is closing.
I will be updating this as i learn more stuff to fix/add but if you get it working you can pretty much open all classes to all races with some hard labor. I will be adding more stuff like pet trainers and filling out the rest of things needed to make this a fully operational race/class. I have also included in the zip file my editors i use to make the edits.

Credits to 92eatos and some very old info i found posted in various modding sites

let me know if it works!
http://s000.tinyupload.com/index.php?fi ... 7183568625

`MegaMooCow

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