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Author Topic: [PROJECT] World of Warcraft: A New Beginning  (Read 8162 times)

z932074

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[PROJECT] World of Warcraft: A New Beginning
« on: March 22, 2013, 08:50:03 pm »
A complete revamp of the game, up to level 60. Client 3.3.5a.
Storyline takes place approximately 1000 years after MoP.
Will be centered around Burning Legion / Sargeras and the Titans.
Fully custom. Every single zone will be changed in some way, and every single item will be hand-made, even vendor trash. (Literally. I completely cleaned out the item database and am starting from scratch.)
New achievements, raid zones, and instances!
New battlegrounds!
Projected launch January 2014.


Here's some screenshots of Northshire Valley, before and after
The vineyard



Northshire mine

« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Allifeur

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #1 on: March 22, 2013, 10:20:26 pm »
I was thinking you were a bot because of your pseudo  :lol:

This is a nice project, it looks cool, I hope you to be successful. But 1000 years seems to be too much time for me.  :geek:
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z932074

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #2 on: March 22, 2013, 11:19:51 pm »
Thanks! I wanted a reason for EVERYTHING to be different, while still using current cannon as guideline, and to be able to have some "wiggle-room" with the story. Hence the thousand years.
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Steff

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #3 on: March 23, 2013, 10:26:16 am »
Be carefull with your promiss :)

Fully custom = Is for mo NO singel blizzard map is used. All from zero.
every single item will be hand-made = You do full new 3d models in a 3d app.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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stoneharry

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #4 on: March 23, 2013, 12:41:47 pm »
Quote from: "Steff"
Be carefull with your promiss :)

Fully custom = Is for mo NO singel blizzard map is used. All from zero.
every single item will be hand-made = You do full new 3d models in a 3d app.

Heh, that's your opinion. Using Blizzard's assets to construct an entire new 'game', so to speak, I would still class that as custom.

Otherwise you would have to be stupidly specific. 'This is my new-world hand-built project where everything has been reconstructed and the content of the game rewritten.' Not only is it ambiguous, it's also hard to advertise and be specific about.

So just call it custom.
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Steff

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #5 on: March 23, 2013, 01:23:51 pm »
You are right.. is is my opinion ;)
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Slevin

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #6 on: March 23, 2013, 06:30:53 pm »
sounds like a cool project

your idea is very similar to my idea
maybe if you need help with quets ( contend ) iam your man
( iam not that good at db editing and noggit but i try to get better, may helpin you at your project can improve my skills :P )
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Pikkuhevari

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #7 on: March 24, 2013, 04:28:32 pm »
Let's hope here come cool.
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z932074

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #8 on: March 25, 2013, 04:04:11 am »
Quote from: "Steff"
Be carefull with your promiss :)

Fully custom = Is for mo NO singel blizzard map is used. All from zero.
every single item will be hand-made = You do full new 3d models in a 3d app.


Well, okay, semantics XD

What I mean by fully custom is an entirely new expansion. placed far in the future, we will still see some of the iconic Warcraft landscapes: Orgrimmar, Stormwind, etc. Except we will see the effects of 1000 years of time on these zones. Orgrimmar will be lush and beautiful; a result of the already spreading greenery from the Wailing caverns, while Elwynn forest will be a dead, ruined landscape, due to the lack of compassion from the new mad king of Stormwind.

There will be new armor and weapon models, when I figure out how to do that. There will be new achievements, new spells and abilities, as well as the core components of a game we've come to love over the years.

There will be a few completely new maps, mostly battlegrounds, instances, and Kul'Tiras.



BTW, I welcome anyone's help on this project, so even if all you have is an idea, an SQL script, or even a weapon or model you would like to be used in the development of this expansion, send me a private message! Anyone that contributes to the server will receive a custom Feat of Strength when the game goes live next year!
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Slevin

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #9 on: March 25, 2013, 07:45:51 pm »
What do you think of the idea that the Burning Legion has already conquered some areas. They look a little bit like Hellfire now and theyre some portals where.  There are portals from which demons go into secured areas and attack the small citys. ( that has great daily quest potential ).
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z932074

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #10 on: March 25, 2013, 09:18:57 pm »
Quote from: "Slevin"
What do you think of the idea that the Burning Legion has already conquered some areas. They look a little bit like Hellfire now and theyre some portals where.  There are portals from which demons go into secured areas and attack the small citys. ( that has great daily quest potential ).


I think it's a great idea. I had already had plans for that, somewhat.
Deadwind pass will definitely be a level 60 zone with strong burning legion presence. Kara will be redone as an endgame 5-man instance following this storyline as well.

Stormwind City is going to be one of the penultimate raids of the expansion, where we will discover that the Mad King is actually being controlled by Sargeras himself.

The level 60 daily quest hubs are going to be located in Elwynn Forest and the entrance of Deadwind pass (SoS side.) They will center around culling the demonic horde (DwP) and gaining resources to infiltrate the city (SW)

 We will also learn a little more about the lore of the titans in Un'goro crater, a level 55 to 58 zone, which includes an endgame raid, and Uldaman, which will be an above-ground area as opposed to an instance.



So, yeah, lots of plans!
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z932074

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UPDATE: EK Maps and Logo!
« Reply #11 on: March 27, 2013, 05:53:10 pm »
EK map including Kul'Tiras (not much else changed)
i.imgur(dot)com/NCPbBHk.jpg


New logo!
i.imgur(dot)com/UYt0c4Y.png
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Ascathos

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #12 on: March 27, 2013, 05:55:13 pm »
Any particular reason why you use (dot) instead of properly posting it ?

Kul'Tiras is nicely added.
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z932074

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #13 on: March 27, 2013, 06:12:57 pm »
every time I try to post it it tells me there was an error, I'm assuming you have to make so many posts on the boards before you're allowed to post links.


and thanks!
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Epicurus

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Re: [PROJECT] World of Warcraft: A New Beginning
« Reply #14 on: March 17, 2014, 12:45:41 am »
I think it's a great idea. However, I would like to say that the current plans for northshire don't make sense. I doubt that the mine will have any resources left after 1,000 years, or that there would be any evidence of farming left in the terrain.

You don't just want to tell people they are 1000 years in the future, you want to convince them too.

Just my 2 cents

Epicurus
« Last Edit: January 01, 1970, 01:00:00 am by Admin »