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Projects => Development and Presentation => Topic started by: z932074 on March 22, 2013, 08:50:03 pm

Title: [PROJECT] World of Warcraft: A New Beginning
Post by: z932074 on March 22, 2013, 08:50:03 pm
A complete revamp of the game, up to level 60. Client 3.3.5a.
Storyline takes place approximately 1000 years after MoP.
Will be centered around Burning Legion / Sargeras and the Titans.
Fully custom. Every single zone will be changed in some way, and every single item will be hand-made, even vendor trash. (Literally. I completely cleaned out the item database and am starting from scratch.)
New achievements, raid zones, and instances!
New battlegrounds!
Projected launch January 2014.


Here's some screenshots of Northshire Valley, before and after
The vineyard
(http://i.imgur.com/GIgceUb.jpg)
(http://i.imgur.com/llTAQJl.jpg)

Northshire mine
(http://i.imgur.com/mRGZPgG.jpg)
(http://i.imgur.com/7k1v6IH.jpg)
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Allifeur on March 22, 2013, 10:20:26 pm
I was thinking you were a bot because of your pseudo  :lol:

This is a nice project, it looks cool, I hope you to be successful. But 1000 years seems to be too much time for me.  :geek:
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: z932074 on March 22, 2013, 11:19:51 pm
Thanks! I wanted a reason for EVERYTHING to be different, while still using current cannon as guideline, and to be able to have some "wiggle-room" with the story. Hence the thousand years.
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Steff on March 23, 2013, 10:26:16 am
Be carefull with your promiss :)

Fully custom = Is for mo NO singel blizzard map is used. All from zero.
every single item will be hand-made = You do full new 3d models in a 3d app.
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: stoneharry on March 23, 2013, 12:41:47 pm
Quote from: "Steff"
Be carefull with your promiss :)

Fully custom = Is for mo NO singel blizzard map is used. All from zero.
every single item will be hand-made = You do full new 3d models in a 3d app.

Heh, that's your opinion. Using Blizzard's assets to construct an entire new 'game', so to speak, I would still class that as custom.

Otherwise you would have to be stupidly specific. 'This is my new-world hand-built project where everything has been reconstructed and the content of the game rewritten.' Not only is it ambiguous, it's also hard to advertise and be specific about.

So just call it custom.
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Steff on March 23, 2013, 01:23:51 pm
You are right.. is is my opinion ;)
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Slevin on March 23, 2013, 06:30:53 pm
sounds like a cool project

your idea is very similar to my idea
maybe if you need help with quets ( contend ) iam your man
( iam not that good at db editing and noggit but i try to get better, may helpin you at your project can improve my skills :P )
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Pikkuhevari on March 24, 2013, 04:28:32 pm
Let's hope here come cool.
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: z932074 on March 25, 2013, 04:04:11 am
Quote from: "Steff"
Be carefull with your promiss :)

Fully custom = Is for mo NO singel blizzard map is used. All from zero.
every single item will be hand-made = You do full new 3d models in a 3d app.


Well, okay, semantics XD

What I mean by fully custom is an entirely new expansion. placed far in the future, we will still see some of the iconic Warcraft landscapes: Orgrimmar, Stormwind, etc. Except we will see the effects of 1000 years of time on these zones. Orgrimmar will be lush and beautiful; a result of the already spreading greenery from the Wailing caverns, while Elwynn forest will be a dead, ruined landscape, due to the lack of compassion from the new mad king of Stormwind.

There will be new armor and weapon models, when I figure out how to do that. There will be new achievements, new spells and abilities, as well as the core components of a game we've come to love over the years.

There will be a few completely new maps, mostly battlegrounds, instances, and Kul'Tiras.



BTW, I welcome anyone's help on this project, so even if all you have is an idea, an SQL script, or even a weapon or model you would like to be used in the development of this expansion, send me a private message! Anyone that contributes to the server will receive a custom Feat of Strength when the game goes live next year!
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Slevin on March 25, 2013, 07:45:51 pm
What do you think of the idea that the Burning Legion has already conquered some areas. They look a little bit like Hellfire now and theyre some portals where.  There are portals from which demons go into secured areas and attack the small citys. ( that has great daily quest potential ).
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: z932074 on March 25, 2013, 09:18:57 pm
Quote from: "Slevin"
What do you think of the idea that the Burning Legion has already conquered some areas. They look a little bit like Hellfire now and theyre some portals where.  There are portals from which demons go into secured areas and attack the small citys. ( that has great daily quest potential ).


I think it's a great idea. I had already had plans for that, somewhat.
Deadwind pass will definitely be a level 60 zone with strong burning legion presence. Kara will be redone as an endgame 5-man instance following this storyline as well.

Stormwind City is going to be one of the penultimate raids of the expansion, where we will discover that the Mad King is actually being controlled by Sargeras himself.

The level 60 daily quest hubs are going to be located in Elwynn Forest and the entrance of Deadwind pass (SoS side.) They will center around culling the demonic horde (DwP) and gaining resources to infiltrate the city (SW)

 We will also learn a little more about the lore of the titans in Un'goro crater, a level 55 to 58 zone, which includes an endgame raid, and Uldaman, which will be an above-ground area as opposed to an instance.



So, yeah, lots of plans!
Title: UPDATE: EK Maps and Logo!
Post by: z932074 on March 27, 2013, 05:53:10 pm
EK map including Kul'Tiras (not much else changed)
i.imgur(dot)com/NCPbBHk.jpg


New logo!
i.imgur(dot)com/UYt0c4Y.png
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Ascathos on March 27, 2013, 05:55:13 pm
Any particular reason why you use (dot) instead of properly posting it ?

Kul'Tiras is nicely added.
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: z932074 on March 27, 2013, 06:12:57 pm
every time I try to post it it tells me there was an error, I'm assuming you have to make so many posts on the boards before you're allowed to post links.


and thanks!
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Epicurus on March 17, 2014, 12:45:41 am
I think it's a great idea. However, I would like to say that the current plans for northshire don't make sense. I doubt that the mine will have any resources left after 1,000 years, or that there would be any evidence of farming left in the terrain.

You don't just want to tell people they are 1000 years in the future, you want to convince them too.

Just my 2 cents

Epicurus
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: Laduguer on March 17, 2014, 01:05:36 am
From a lore point of view, creating one thousand years of history (and creating it well) is a pretty huge task and the world would probably have changed very drastically during that time.

But there's nothing wrong with ambition, and breaking out of the mould of conventional fantasy is great. Good luck.
Title: Re: [PROJECT] World of Warcraft: A New Beginning
Post by: flagg78 on March 18, 2014, 08:46:55 pm
will you be making all new spells for buffs and weapons and such? or just remixing or renaming the old ones? just wondering. I had wanted to do a full revamp. all based to single player action but in a MMO setting, but there are so many spells for me to try and keep track of with out loosing something along the way.