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Topics - Grimtonz1337
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« on: April 30, 2017, 03:43:03 pm »
Alright, so I followed the instructions from here: https://bitbucket.org/berndloerwald/noggit3/overviewAnd so far, everything's fine. CMake was able to configure and generate everything just FINE. However, when compiling Noggit, it gives me syntax errors about qOverload and other silly stuff. To give you more information, here's what I use: Windows 7, 32 bit Microsoft Visual Studio 2015 (not sure if this version is supported by Noggit) Qt5 (5.6 and 5.7, tried on both, still the same errors) Boost 1.6.0 (using the libraries for MSVC 14.0, 32 bit) MSVC debug output: https://pastebin.com/tZkzWxym
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« on: December 13, 2016, 09:31:35 pm »
Hello there.
I keenly seem to follow Noggit and their code and has been improved at times, but how do I create ADTs that are un-corrupted? I get black blocks of texture around my map that aren't supposed to be there. I get the ADTs through Taliis and I know Taliis isn't good to make ADTs. Can someone direct me on a good editor for ADTs and how to create them?
Thanks
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« on: May 20, 2016, 05:33:33 pm »
Okay, so you might have seen Neo or Noggit, they have a rendered window where you can edit the world in 2 clicks. I know this is OpenGL kinda stuff, which is why I don't understand fully, so this is why I am making a thread here, cause I thought it was the best place to find people who know this stuff. I've studied how the files work in WoW, but I can't really understand how the adt, m2, wmo files are rendered correctly into the OpenGL screen (or WoW). Can somehow explain this to me with anything (code, theory etc.), any way I can follow it and learn from you guys. Thanks.
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« on: July 06, 2015, 02:24:58 pm »
I had FutA before on my external HDD, but my HDD died 2 days ago... and I just realized I needed FutA, but there are literally no links whatsoever. Can someone upload it somewhere so people can download it? Thanks.
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« on: June 11, 2015, 08:56:19 pm »
Okay, so, I browsed for a while to get some answers, apparently Skarn has done a tutorial on how to avoid it... but I don't quite get it. So, I went on the patch and I removed every adts except the ones I modified through Noggit. I went in-game and as soon as I spawned on my custom map, the client crashed. http://pastebin.com/275fFSTbThis is the log for the error. Oh and I noticed on some map chunks, I have 2 same textures. Like, a duplicate. I tried to swap them or even remove 1 of them through Futa, but still... Even Taliis can't even remove or even locate them. What is the problem?
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« on: June 06, 2015, 03:22:23 pm »
Okay, so, before you say this is a known bug, I am pretty sure it is, but I want to find a way to avoid this bug as best as possible. When I save, some models just disappear from the map, so how does everyone avoid this bug? Thanks.
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« on: May 14, 2015, 07:31:05 pm »
Alright, so my friend pretty much make an island with sand and everything is perfect in Noggit, the sand is yellow-ish like it should be, so we decided to go in-game and see if it's big enough... When we entered the island, everything is black... the sand is black. Why is that? Can someone help me?
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« on: April 06, 2015, 02:16:22 am »
Hello, Modcraft.
I am in need of a skilled World Builder. I need the World Builder to create Dungeon maps for me. There will be detailed information of how the atmosphere should look like, texture and many more things. I will also pay the World Builder per Dungeon. I cannot show or tell how this project will be going or what IS the project, because I don't have anything to tell, yet.
Skype: tomislav.bundalevski
Thank you for your patience.
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« on: March 25, 2015, 11:56:59 pm »
Alright, so when I first started this map, there was no giant hole in it... Then, somewhere after 2 days, I finished my map and I saved, right? Right after I saved, I started working on the minimap and realized an odd thing... 9_12 tile has a black texture? Okay, I went to Noggit, expecting myself to fix this texture, but when I went there, there was no black texture, instead, a GIANT HOLE. Here's a picture: http://oi57.tinypic.com/dnfvgm.jpgWhat can be causing this AND does anybody know a fix? :/ Thanks. MPQ: https://mega.co.nz/#!r1FWgABA!IBuOKjX2Y ... tmUsQwSQWA
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« on: March 15, 2015, 08:39:18 pm »
Hello. I've been trying to make a custom map and test some things on it, but I can't access my map in Noggit 1.4. Here's the log list: http://pastebin.com/UvwgFUBzMy WoW Path is: Path = F:TomeWorld of Warcraft 3.3.5 My project path is enabled in the config file and it's: ProjectPath = C:UsersUserDesktopProject Inside the Project folder is the DBFilesClientMap.dbc and WorldMaps<Continent Name>.wdts and .adts I've also tried putting the DBFilesClient and the WorldMaps<Continent Name>.wdts and .adts in my WoW Directory, but I still can't view my map in Noggit. Can someone help me troubleshoot this problem or something? Thanks. DBFilesClient: https://mega.co.nz/#F!Og0ERKAJ!QA1JHY0J6hR3zWK1QQGT1AWorld: https://mega.co.nz/#F!3kdV1QxK!741SiCTOm1eqz-9G65rv6g
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« on: February 23, 2014, 12:02:35 am »
Alright, so, I downloaded the 1.3 Noggit and I started creating my own Continent with DBC Editing and creating my own patch. I've read 4-5 guides on "how to" make your own Continent/Map and shit like that. Now, when I made my Patch, when I open Noggit, I can't see my Continent under "Continent" tab. I copied all WDT/ADT files into world->maps->(my own map name)->WDT/ADT files. And ofc, DBFilesClient inside my WoW folder. I've done this before many, many times, but it just doesn't work now. Can somebody please help me? Thanks!
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