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Messages - Grimtonz1337

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1
Noggit / Re: [A little help] Compiling Noggit
« on: May 01, 2017, 11:15:20 pm »
That was the problem, except that I forgot to move the libraries to the StormLib install directory. Sorry :/

2
Noggit / Re: [A little help] Compiling Noggit
« on: April 30, 2017, 11:48:13 pm »
I tried adding an entry manually:

STORM_LIBRARIES
Path
C:/Program Files/StormLib

I also tried setting the value to include and lib, but didn't work as well. This is of course the path set from CMake to Install.

Also, what happens when I link CMAKE_PREFIX_PATH  (C:/Qt/5.7/msvc2015;C:/Program Files/StormLib)? Does it not create some sort of link for storm then and there?

EDIT:

Alright, so I didn't copy the .lib and .pch from the bin folder after compiling (I just built INSTALL and nothing else after that lol oops). Built was successful :D

3
Noggit / Re: [A little help] Compiling Noggit
« on: April 30, 2017, 04:55:42 pm »
Yes, it is up-to-date. I just downloaded the repo yesterday from Downloads section on bitbucket. I just removed the if and endif (not the add_definitions line). I re-configured and re-generated through CMake again. Build output has changed. At the end, it was unable to link the Stormlib.

7>C:\Program Files\MSBuild\Microsoft.Cpp\v4.0\V140\Microsoft.CppCommon.targets(638,5): error MSB6006: "link.exe" exited with code 1104.
7>LINK : fatal error LNK1104: cannot open file '_storm_any_lib-NOTFOUND.lib'

CMake also warned me that storm could not be found:

Could NOT find storm (missing:  STORM_LIBRARIES)

4
Noggit / [A little help] Compiling Noggit
« on: April 30, 2017, 03:43:03 pm »
Alright, so I followed the instructions from here: https://bitbucket.org/berndloerwald/noggit3/overview

And so far, everything's fine. CMake was able to configure and generate everything just FINE. However, when compiling Noggit, it gives me syntax errors about qOverload and other silly stuff. To give you more information, here's what I use:

Windows 7, 32 bit
Microsoft Visual Studio 2015 (not sure if this version is supported by Noggit)
Qt5 (5.6 and 5.7, tried on both, still the same errors)
Boost 1.6.0 (using the libraries for MSVC 14.0, 32 bit)

MSVC debug output:
https://pastebin.com/tZkzWxym

5
Noggit / Re: [Question] File list for current Noggit build
« on: March 01, 2017, 10:55:40 am »
Awesome commits, though, been watching them, gj :)

6
Noggit / Re: [WotLk] [TUTORIAL:Noggit] Corrupted ADTs
« on: December 15, 2016, 08:40:34 pm »
Quote from: "Amaroth"
I've always used copies of ADTs from QA_DVD map (they can be found in lichking.mpq). The've served me well - on about 10+ maps, even while someone told me its not a good idea to use them. Well, I've never seen any reason why I shouldn't do so.

I just copied 1 original file and separated the files like this:

MapName_x tile_y tile.adt

x and y are ranging from 4 - 14 coordinates.

When I open noggit, I only see emptiness, with no adts in there, just a blank world.

7
Noggit / [WotLk] [TUTORIAL:Noggit] Corrupted ADTs
« on: December 13, 2016, 09:31:35 pm »
Hello there.

I keenly seem to follow Noggit and their code and has been improved at times, but how do I create ADTs that are un-corrupted? I get black blocks of texture around my map that aren't supposed to be there. I get the ADTs through Taliis and I know Taliis isn't good to make ADTs. Can someone direct me on a good editor for ADTs and how to create them?

Thanks

8
Level Design / [WotLk] [QUESTION] Creating a landscape
« on: May 20, 2016, 05:33:33 pm »
Okay, so you might have seen Neo or Noggit, they have a rendered window where you can edit the world in 2 clicks. I know this is OpenGL kinda stuff, which is why I don't understand fully, so this is why I am making a thread here, cause I thought it was the best place to find people who know this stuff.

I've studied how the files work in WoW, but I can't really understand how the adt, m2, wmo files are rendered correctly into the OpenGL screen (or WoW). Can somehow explain this to me with anything (code, theory etc.), any way I can follow it and learn from you guys.

Thanks. :)

9
Neo / Re: Neo - A WoW Development Suite
« on: April 29, 2016, 12:15:13 am »
Seems there is no update since 2016-01-30 according to bitbucket, what happened or am I missing something? Just asking.

10
Resources and Tools / [QUESTION] How do I download FutA?
« on: July 06, 2015, 02:24:58 pm »
I had FutA before on my external HDD, but my HDD died 2 days ago... and I just realized I needed FutA, but there are literally no links whatsoever. Can someone upload it somewhere so people can download it? Thanks.

11
Noggit / Noggit 1.4 Client crashing on Custom Map immediately
« on: June 11, 2015, 08:56:19 pm »
Okay, so, I browsed for a while to get some answers, apparently Skarn has done a tutorial on how to avoid it... but I don't quite get it. So, I went on the patch and I removed every adts except the ones I modified through Noggit. I went in-game and as soon as I spawned on my custom map, the client crashed.

http://pastebin.com/275fFSTb

This is the log for the error.

Oh and I noticed on some map chunks, I have 2 same textures. Like, a duplicate. I tried to swap them or even remove 1 of them through Futa, but still... Even Taliis can't even remove or even locate them. What is the problem?

12
Noggit / Re: Noggit 1.4 Model disappearing
« on: June 07, 2015, 06:13:01 am »
Quote from: "Amaroth"
Do not save multiple times per running application. After every save restart noggit. Also try to save whole location everytime together. Open map, fly through it so you load all ADTs, in Assist menu choose fix gaps (all ADTs). Thats the easiest way how to mark all ADTs in your map as "edited" and thus saved. Saving only a part of map should not lead to disappearing models, but it can lead to duplicating them.

Alright thanks. :)

13
Noggit / Noggit 1.4 Model disappearing
« on: June 06, 2015, 03:22:23 pm »
Okay, so, before you say this is a known bug, I am pretty sure it is, but I want to find a way to avoid this bug as best as possible. When I save, some models just disappear from the map, so how does everyone avoid this bug? Thanks.

14
Noggit / Re: Noggit 1.4 Everything is black
« on: May 14, 2015, 08:50:43 pm »
Quote from: "Skarn"
Read Steff's begginer tutorials. I don't even have that outdated TBC tool on my pc anymore.

Can you send me a link to the thread or whatever it is, please?

15
Noggit / Re: Noggit 1.4 Everything is black
« on: May 14, 2015, 08:40:32 pm »
Quote from: "Skarn"
Did you use Taliis for creating your adts?

Yes... Isn't Taliis the only Editor that can create .adt files?

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