Hello Modcraft!
Today i want to present you our project:
Neo - A WoW Development Suite You maybe ask yourself what this means. I'll tell you!
Neo will be THE WoW modding tool.
You can mod nearly anything you can imagine. The biggest point will be the map editor, which is written from scratch. From modifying the terrain over placing WMOs and M2s to place NPCs and gameobjects, you can do everything with it. Creating custom content will never be that easy.
But this isn't everything, we plan to integrate a database and DBC editor too.
Here's a list of features that we plan to add or already working on:
Support for every version. Classic to WoD! Map editor (Modify terrain, place WMO and M2) NPC and GameObject placement via map editor DBC editor Database editor Edit ground effects Easy creation of new ADTs More! You will always find the newest progress always in
this thread!
Here are screenshots and videos of the development (Newest to oldest).
If the videos won't load, use firefox. If the site won't load, wait some minutes:
Cromon recently started automatic terrain generation.
https://www.dropbox.com/s/zgzldutldsao3 ... 3.mp4?dl=0 WDL Generation Hype! o/
https://gitlab.cromon.ch/Cromon/wowedit ... 41868f3956 Cromon is so fast..:
https://www.dropbox.com/s/2xky0nbces0sd ... 6.mp4?dl=0 I didn't post something the last days, so here is a small video about texturing that i made for you:
VIDEO MCLV and MCSH are now displayed correctly. MCLV is additive lighting as you can see near the brazier inside the brush, MCSH is the predefined shadows for example near the trees.
M2 models are now properly positioned and animated all around the world.
All of the old UI and some new stuff like the log is now integrated into the docking ui
The appropriate flags get set in the wdt if you enable vertex shading.
The brush now features anti-aliasing and animation, see:
https://www.dropbox.com/s/kiohi23xt5ssn ... 4.mp4?dl=0 We renamed the project to Neo!
You can compile the software with Visual Studio 2013 now.
Some UI tests..
https://cloud.cromon.ch/f/e7e792085c074 ... 94e666693d No screenshot or video, but a good message: Changing height, flattering and MCCV stuff is already implemented. You also can save the MCCV sub-chunk and the modified height of your terrain! IMO that's a huge step forwards to our goals!
Cromon is working on some MCCV stuff:
https://cloud.cromon.ch/f/51574846a577e ... d0b4e9b6a9 Stuff is going on:
https://cloud.cromon.ch/f/31ac6824fd043 ... 42a08922b8 M2 with animations? Sure, why not? Stuff is going so well, dudes.
https://cloud.cromon.ch/f/d690e4939698b5f27257103d59dafea6 M2 not finished yet, but...:
Seems like scalable textures are working.
Want to search something fast? No problem, loading is fast as hell! Video:
https://cloud.cromon.ch/f/50a4748c153bb ... 0e0b1241e2 Yay! WMO rendering!
Ground effects! And an ashenvale ADT in durotar.. CROMON, IT DOESN'T WORK LIKE THIS!
Cameramovement? Yup. Video:
https://cloud.cromon.ch/f/2333d26bc5f67 ... eebf90c7fe Scalable textures aren't working yet.. but soon!
Maploading works fine! Video:
https://cloud.cromon.ch/f/96349608efcb1363bee7ce000367490f Fog and lightning works!
Maploading from CASC files works!
The first buttons are working!
Development informations:
List of developers:
Cromon Kaev Beket Steff Relaxok Tripleslash/Master674 Estimated date of the next stable version:
N/A -
Don't ask for it! If there is no date in this thread, we don't have one yet!
If the download link above is not available, try to compile it by yourself.
Here's a small instruction by kreha1:
Download Visual Studio 2013 and everything from the repositoryThen you Open -> Project/Solution and select the file from the archive . After it loads, press F5. Thanks for reading the thread!
We hope you will like our program!
~Kaev
Steff: Here a compiled version for testing. Renember it is very alpha and you should not use it on any live data. Also the icons you see have no function. I just started to do the UI.
http://www.file-upload.net/download-11291544/Neo_Alpha_02_2016.zip.html