This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Neo - A WoW Development Suite  (Read 99524 times)

deep6ixed

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 189
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #15 on: January 23, 2015, 11:39:06 pm »
What kind of DBC editing features do you have planned?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Cromon

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 56
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #16 on: January 24, 2015, 12:45:09 am »
Quote from: "schlumpf"
Why choose a name that clashes with an existing one, though?


Lol, what a question? To rip off the popularity of the wiki of course! How could you even think of any other reason?

Sidenote: Scalable textures are now kinda sorta implemented:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

schlumpf

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 2967
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #17 on: January 24, 2015, 12:59:41 am »
It would be nice to have it documented, how scalable textures even work.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Skarn

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 807
    • View Profile
    • http://skarn-project.net
Re: WoWDev - A WoW Development Suite
« Reply #18 on: January 24, 2015, 10:21:02 am »
Great job, Cromon.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #19 on: January 24, 2015, 12:41:51 pm »
scale-able textures, mother of god.
I didn't even hope for it.
great job!
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

fhalleen

  • Registred Member
  • MWCS Enthusiast
  • *****
  • Posts: 1
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #20 on: January 24, 2015, 04:51:38 pm »
Really good job for the scalable texture and the rest but, there is any possiblity to have also the vertex shading
You can see that in Cata, Mop and of curse Wod
For exemple search "Cataclysm zone creation video", but I think most of you already know this

Sorry for my bad English
Hope you can do something with this :)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #21 on: January 24, 2015, 07:13:34 pm »
Quote from: "deep6ixed"
What kind of DBC editing features do you have planned?
I see it like this:
Some things like ground effects can be done via the map editor itself.
I plan to make the other things editable via an extra window with some textboxes and stuff like that to type that in. I just want to make sure, that you don't need 100 tools for every little thing you want to modify.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Kaev

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 308
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #22 on: January 25, 2015, 11:23:33 am »
M2 with animations? Sure, why not? Stuff is going so well, dudes.
https://cloud.cromon.ch/f/d690e4939698b5f27257103d59dafea6
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

TheBuG

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 469
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #23 on: January 25, 2015, 11:43:21 am »
Odd thing in my routine. First thing I do when I get close to an internet browser is check this thread and Cromon's Gitlab :D.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #24 on: January 25, 2015, 12:38:03 pm »
yes, vertex shading would be a big thing and would really help worldbuilders to bring life to their creations.
great proggres btw.


go to 35:00
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Cromon

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 56
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #25 on: January 25, 2015, 01:04:01 pm »
At 35:00 there are two things. The first one is heightmap based texturing. This is actually technically not that hard to implement, but its one of the more advanced features that im going to start later.

The second one is the MCCV stuff (vertex shading). Thats very simple and already implemented (also in older editors).
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Supora

  • Registred Member
  • Wiki Incarnate
  • *****
  • Posts: 143
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #26 on: January 25, 2015, 02:55:20 pm »
It would be nice if you can implement something like "manual edition" of terrain. i mean possibility to edit terrain by selectin verts, normals, or faces. Also if such thing can be implemented it would be nice to have a possibility to mark some selected verts as not sculptable that makes it impregnable to edit in regular edition mode (sculpting) that we have.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Met@

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 120
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #27 on: January 25, 2015, 09:30:51 pm »
It's possible to add Undo / Redo controls ? It will be very helpful in some cases.

:idea: Holy CTRL+Z :idea:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

axel0099

  • Contributors
  • Creator of Worlds
  • *****
  • Posts: 577
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #28 on: January 25, 2015, 10:42:00 pm »
Quote from: "Met@"
It's possible to add Undo / Redo controls ? It will be very helpful in some cases.

:idea: Holy CTRL+Z :idea:

totally agree with this , Hanfer added it to noggit before proggres stopped.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Cromon

  • Contributors
  • Polygonshifter
  • *****
  • Posts: 56
    • View Profile
Re: WoWDev - A WoW Development Suite
« Reply #29 on: January 25, 2015, 11:19:26 pm »
So far all your suggestions make sense to me and I couldnt see one thats actually a problem to implement. Still that does not automatically mean that they will be implemented very soon since it depends on both my available time besides regular work as well as how many problems i hit along the path.

For example right now i must have derped somewhere in the WMO code since large WMOs are rendered extremely wrong and drop the framerate to 1 frame every 5 seconds.

As an example:
« Last Edit: January 01, 1970, 01:00:00 am by Admin »