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Messages - Exxl89

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1
Noggit / Re: [PROBLEM] Noggit error
« on: October 15, 2013, 08:33:25 pm »
Damn ._. Not working Steff. I tried all types of bush, linear, flat etc...

Again not working damn.

2
Noggit / Re: [PROBLEM] Noggit error
« on: October 14, 2013, 07:12:10 pm »
I tried that on Blizz maps, textured adt...
 Still if I want model it goes like 10 yrds away,
any way to fix that ?

3
Noggit / Re: [PROBLEM] Noggit error
« on: October 13, 2013, 07:56:21 pm »
Thank you, newer version working but, another "bug" :D

When I try to do like textures, modeling terrain etc. it will make like 10 yards or something away

PIC: http://imageshack.com/scaled/800x600/713/qjpm.jpg

4
Noggit / [PROBLEM] Noggit error
« on: October 13, 2013, 01:39:24 pm »
Hey guys,

I get this error every time when I want to get to any zone


Please, can YOU help me ?


http://imageshack.us/photo/my-images/600/jsvc.jpg/

LOGFILE:
(..srcnoggit.cpp:300): Noggit3 Studio Rev: 120
(..srcvideo.cpp:158): [Debug] GL: Version: 2.1.7659 Release
(..srcvideo.cpp:159): [Debug] GL: Vendor: ATI Technologies Inc.
(..srcvideo.cpp:160): [Debug] GL: Renderer: ATI Radeon 9600 / X1050 Series
(..srcnoggit.cpp:407): Game path: E:owowWoW
(..srcnoggit.cpp:412): Project path: E:owowWoW
(..srcnoggit.cpp:451): Locale: enUS
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/common.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/common-2.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/expansion.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/lichking.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-2.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-3.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-6.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-8.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-9.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-c.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-r.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-s.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-t.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/locale-enUS.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/expansion-locale-enUS.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/lichking-locale-enUS.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/patch-enUS.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/patch-enUS-2.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/patch-enUS-3.MPQ
(..srcnoggit.cpp:509): [Debug] main: mpqs: 7789 ms
(..srcnoggit.cpp:545): [Debug] main: directory: 6178 ms
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
(..srcmpq_stormlib.cpp:130): Opening file "DBFilesClientMap.dbc" from disk.
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientMap.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLight.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
(..srcnoggit.cpp:579): [Debug] Creating Menu
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsKalimdorKalimdor.wdt" from disk.
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsRpProjectRpProject.wdt" from disk.
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsStartRPStartRP.wdt" from disk.
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsExoTestExoTest.wdt" from disk.
(..srcmodel.cpp:45): [Debug] Loading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".
(..srcnoggit.cpp:586): [Debug] main: created menu: 2448 ms
(..srcnoggit.cpp:593): [Debug] main: start-up: 18799 ms
(..srcnoggit.cpp:598): [Debug] Entering Main Loop
(..srcworld.cpp:89): [Debug] Loading world "QA_DVD".
(..srcmenu.cpp:396): [Error] Did not find matching loading screen. Check map.dbc for the entry please.
(..srcmodel.cpp:45): [Debug] Loading model "environmentsstarsstars.m2".
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsQA_DVDQA_DVD_30_26.adt" from disk.
(..srcMapTile.cpp:100): Opening tile 30, 26 ("WorldMapsQA_DVDQA_DVD_30_26.adt") from disk.
(..srcMapTile.cpp:375): Finished processing everything but MCNKs in 55ms.
(..srcMapTile.cpp:585): [Debug] finishLoading(textures) took 12 ms.
(..srcMapTile.cpp:589): [Debug] finishLoading(chunks) took 178 ms.
(..srcMapTile.cpp:100): Opening tile 31, 26 ("WorldMapsQA_DVDQA_DVD_31_26.adt") from disk.
(..srcMapTile.cpp:375): Finished processing everything but MCNKs in 8ms.
(..srcMapTile.cpp:585): [Debug] finishLoading(textures) took 0 ms.
(..srcMapTile.cpp:589): [Debug] finishLoading(chunks) took 155 ms.
(..srcmodel.cpp:45): [Debug] Loading model "worldazerothelwynnpassivedoodadstreescanopylesstree01.m2".
(..srcmodel.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".

5
Texturing and 2D Art / Re: [BUG]  Problem with WMV C:
« on: August 19, 2013, 01:40:51 pm »
Emm, but when i reverse update noggit will not work. :C

6
Texturing and 2D Art / [BUG]  Problem with WMV C:
« on: August 14, 2013, 09:15:43 pm »
Hey Modcraft !

I just want to know, how to fix this bug.
It happened when I upgraded mine graphic driver.
Some pictures
http://imageshack.us/photo/my-images/23/bvut.jpg/

7
Noggit / Re: Noggit shutdown problem
« on: December 04, 2012, 08:54:27 pm »
So, noone can help me ? Right? :X :X :X

8
Noggit / Re: Noggit shutdown problem
« on: December 02, 2012, 11:58:30 am »
So what ? :x

9
Noggit / Re: Noggit shutdown problem
« on: December 01, 2012, 11:45:28 pm »
[Still nothing :/. ...
Config:
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
Path = E:owowWoW

#Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = E:owowWoWHovadiny

#set this to the file where you will import models from (the model viewer log for example  )
ImportFile = C:Program FilesAutodesk3ds Max 2011ScriptsStartupWMV_v0704_Win32Import

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
FarZ=2048


Log :

10
Noggit / Re: Noggit shutdown problem
« on: December 01, 2012, 11:33:00 pm »
Where ? Please.

11
Noggit / Re: Noggit shutdown problem
« on: December 01, 2012, 10:38:51 pm »
Yes, it is 3.3.5a.
Config :
This is a config file template. To use it rename into noggit.conf and set your options
Edit this to your WoWFile!!!
Path = E:owowWoW

Edit this to your Project-Directory and uncomment if you want to use it!
ProjectPath = E:owowWoWHovadiny

set this to the file where you will import models from (the model viewer log for example  )
ImportFile = Path to Model Viewer log file

The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
1024 is the standard value and will be taken if you do not set this value.
FarZ=2048

12
Noggit / Re: Noggit shutdown problem
« on: December 01, 2012, 09:02:07 pm »
Don't work... :/ I don't know why... This is new log file :

13
Noggit / Noggit shutdown problem
« on: November 30, 2012, 02:16:47 pm »
Hi.I have a problem, when i run noggit and in a sec it shutdown.Please help me!
I have "Noggit" version 1.20
Please help me, thanks.. :)
Config:
#This is a config file template. To use it rename into noggit.conf and set your options
#Edit this to your WoWFile!!!
#Path = E:owowWoW

#Edit this to your Project-Directory and uncomment if you want to use it!
#ProjectPath = E:owowWoWHovadiny

#set this to the file where you will import models from (the model viewer log for example :) )
#ImportFile  = Path to Model Viewer log file

#The far clipping value. Set to 2048, 3072, 4096 etc. for a further look. Higher values need more 3d power.
#1024 is the standard value and will be taken if you do not set this value.
#FarZ=2048

14
Bad Threads / [BUG] CANNOT RUN NOGGIT
« on: November 30, 2012, 06:53:22 am »
Please, help me with this.When i run noggit it in a second shut down.In the log:

9296 - (StackWalker.cpp:1133): [Error] OS-Version: 5.1.2600 (Service Pack 2) 0x100-0x1
9843 - (StackWalker.cpp:1133): [Error] 0046721C (noggit): (filename not available): (function-name not available)
9843 - (StackWalker.cpp:1133): [Error] 00438CA7 (noggit): (filename not available): (function-name not available)
9843 - (StackWalker.cpp:1133): [Error] 78B2B9DF (MSVCR100): (filename not available): XcptFilter
9843 - (StackWalker.cpp:1133): [Error] 00498B6B (noggit): (filename not available): (function-name not available)
9843 - (StackWalker.cpp:1133): [Error] 7C816FD7 (kernel32): (filename not available): RegisterWaitForInputIdle

(error)
Please help me :/

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