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Author Topic: [PROBLEM] Noggit error  (Read 2771 times)

Exxl89

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[PROBLEM] Noggit error
« on: October 13, 2013, 01:39:24 pm »
Hey guys,

I get this error every time when I want to get to any zone


Please, can YOU help me ?


http://imageshack.us/photo/my-images/600/jsvc.jpg/

LOGFILE:
(..srcnoggit.cpp:300): Noggit3 Studio Rev: 120
(..srcvideo.cpp:158): [Debug] GL: Version: 2.1.7659 Release
(..srcvideo.cpp:159): [Debug] GL: Vendor: ATI Technologies Inc.
(..srcvideo.cpp:160): [Debug] GL: Renderer: ATI Radeon 9600 / X1050 Series
(..srcnoggit.cpp:407): Game path: E:owowWoW
(..srcnoggit.cpp:412): Project path: E:owowWoW
(..srcnoggit.cpp:451): Locale: enUS
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/common.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/common-2.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/expansion.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/lichking.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-2.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-3.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-6.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-8.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-9.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-c.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-r.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-s.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/patch-t.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/locale-enUS.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/expansion-locale-enUS.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/lichking-locale-enUS.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/patch-enUS.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/patch-enUS-2.MPQ
(..srcmpq_stormlib.cpp:31): Opening archive:E:owowWoWData/enUS/patch-enUS-3.MPQ
(..srcnoggit.cpp:509): [Debug] main: mpqs: 7789 ms
(..srcnoggit.cpp:545): [Debug] main: directory: 6178 ms
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientAreaTable.dbc"
(..srcmpq_stormlib.cpp:130): Opening file "DBFilesClientMap.dbc" from disk.
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientMap.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLoadingScreens.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLight.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLightParams.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLightSkybox.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLightIntBand.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLightFloatBand.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientGroundEffectDoodad.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientGroundEffectTexture.dbc"
(..srcdbcfile.cpp:20): [Debug] Opening DBC "DBFilesClientLiquidType.dbc"
(..srcnoggit.cpp:579): [Debug] Creating Menu
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsKalimdorKalimdor.wdt" from disk.
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsRpProjectRpProject.wdt" from disk.
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsStartRPStartRP.wdt" from disk.
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsExoTestExoTest.wdt" from disk.
(..srcmodel.cpp:45): [Debug] Loading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".
(..srcnoggit.cpp:586): [Debug] main: created menu: 2448 ms
(..srcnoggit.cpp:593): [Debug] main: start-up: 18799 ms
(..srcnoggit.cpp:598): [Debug] Entering Main Loop
(..srcworld.cpp:89): [Debug] Loading world "QA_DVD".
(..srcmenu.cpp:396): [Error] Did not find matching loading screen. Check map.dbc for the entry please.
(..srcmodel.cpp:45): [Debug] Loading model "environmentsstarsstars.m2".
(..srcmpq_stormlib.cpp:130): Opening file "WorldMapsQA_DVDQA_DVD_30_26.adt" from disk.
(..srcMapTile.cpp:100): Opening tile 30, 26 ("WorldMapsQA_DVDQA_DVD_30_26.adt") from disk.
(..srcMapTile.cpp:375): Finished processing everything but MCNKs in 55ms.
(..srcMapTile.cpp:585): [Debug] finishLoading(textures) took 12 ms.
(..srcMapTile.cpp:589): [Debug] finishLoading(chunks) took 178 ms.
(..srcMapTile.cpp:100): Opening tile 31, 26 ("WorldMapsQA_DVDQA_DVD_31_26.adt") from disk.
(..srcMapTile.cpp:375): Finished processing everything but MCNKs in 8ms.
(..srcMapTile.cpp:585): [Debug] finishLoading(textures) took 0 ms.
(..srcMapTile.cpp:589): [Debug] finishLoading(chunks) took 155 ms.
(..srcmodel.cpp:45): [Debug] Loading model "worldazerothelwynnpassivedoodadstreescanopylesstree01.m2".
(..srcmodel.cpp:88): [Debug] Unloading model "interfacegluesmodelsui_mainmenuui_mainmenu.m2".
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Ascathos

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Re: [PROBLEM] Noggit error
« Reply #1 on: October 13, 2013, 02:06:10 pm »
Old revision, download newer one in one of the pinned topics here.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Exxl89

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Re: [PROBLEM] Noggit error
« Reply #2 on: October 13, 2013, 07:56:21 pm »
Thank you, newer version working but, another "bug" :D

When I try to do like textures, modeling terrain etc. it will make like 10 yards or something away

PIC: http://imageshack.com/scaled/800x600/713/qjpm.jpg
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

kojak488

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Re: [PROBLEM] Noggit error
« Reply #3 on: October 13, 2013, 10:02:35 pm »
Did you do the key combination that clears the texture of that chunk?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [PROBLEM] Noggit error
« Reply #4 on: October 14, 2013, 09:48:22 am »
You edit an adt without any texture.
ADTs should always ahve all textures set up.

Do the Tutorial series!

viewtopic.php?f=78&t=3209
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Exxl89

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Re: [PROBLEM] Noggit error
« Reply #5 on: October 14, 2013, 07:12:10 pm »
I tried that on Blizz maps, textured adt...
 Still if I want model it goes like 10 yrds away,
any way to fix that ?
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [PROBLEM] Noggit error
« Reply #6 on: October 15, 2013, 04:59:36 pm »
After you load a map dont change the noggit window size.
1 start noggit
2 fullscreen
3 load map
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fearless_wind

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Re: [PROBLEM] Noggit error
« Reply #7 on: October 15, 2013, 06:28:21 pm »
Steff, I do it very often, and I have no crashes at all.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Exxl89

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Re: [PROBLEM] Noggit error
« Reply #8 on: October 15, 2013, 08:33:25 pm »
Damn ._. Not working Steff. I tried all types of bush, linear, flat etc...

Again not working damn.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [PROBLEM] Noggit error
« Reply #9 on: October 16, 2013, 01:03:19 am »
I ndomt. Crash.  If you change size after map load the selection is fucked up and dont seletc where it should.

Add me on skype.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
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