Here's what I am doing:
I am making an island continent with various buildings and a small city, and so far I am using blood elf architecture. What I want to do is have this same architecture, but where the glass and some paint is blood red, I would prefer blue.
In wowmodelviewer, you can actually find two models already skinned in this manner:
Wmo>Lordaeron>buildings>Silvermoon>bloodelf_guardtower>highelf_guardtower.wmo
Wmo>Lordaeron>buildings>silvermoon>bloodelf_smallhouse>highelf_smallhouse.wmo
I have a patch that reskins all blood elf buildings in this manner, but this isn't what I really want, as this would also effect buildings in silvermoon city and the surrounding blood elven buildings.
Here is what I would like help with, either someone who can do it for me, or someone to explain what I can do to set this up:
I would like to make an MPQ file that adds a copy of all (or most) blood elf buildings etc. as a separate set, all reskinned using the blue colored skins I have in this patch.
Like i said earlier I have no problems doing it myself, I just don't actually know what all I would have to do to accomplish this. Any help is greatly appreciated.
I will be providing the patch I mentioned as well. Basically, if a model (except silvermoon city and all the stuff in character and creatures: i am only concerned with buildings) would be effected by these files normally, i'd like a duplicate of them made using these files as their textures, and these textures renamed (example bloodelf to highelf) so they dont overwrite the existing files that effect original blood elven buildings.
I fumbled my way thru blender and had no luck even getting the new .wmo to show up (I think its because I packed it while it was still a .obj now that I think about it. going to try to fix that)