This is a read only copy without any forum functionality of the old Modcraft forum.
If there is anything that you would like to have removed, message me on Discord via Kaev#5208.
Big thanks to Alastor for making this copy!

Menu

Author Topic: Using an old version of noggit with the WoLTK?  (Read 1536 times)

larrylaffer

  • Contributors
  • Wiki Incarnate
  • *****
  • Posts: 145
    • View Profile
Using an old version of noggit with the WoLTK?
« on: August 04, 2010, 03:55:26 pm »
Hello,

I have a simple question. There's a way to load an spawn objects from the WOLTK with a previous version of noggit (Like 2.4.3)? I would like to know cuz the versions of noggit for the TBC are far more stable that the versions of noggit 3. The only problem is that one is unable to use wmo objects and doodads of the WoLTK.

If someone knows a way to do this, please let me know.

Regards.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

  • Administrator
  • Creator of Worlds
  • *****
  • Posts: 4551
    • View Profile
Re: Using an old version of noggit with the WoLTK?
« Reply #1 on: August 04, 2010, 08:11:28 pm »
You have to extract the folders with the models and the textures into the old wow folder.
The old noggit you have to use with a 2.x.x WoW client.
Then you can add the models to the adts. It will load the adt from the mpqs of the 2.x.x client and the models direct form disk inside the wow 2.x.x folder.

After you save the adt you can use it in an 3.x.x wow client. Only water need fixing.
But i hope the we will get soon a working 3.x.x noggit.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
Skype: project.modcraft
Discord: steff#6954