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Topics - Zebraka

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Tutorials / [TUTORIAL] How to Import Weapon and Armor models from DAOC
« on: August 22, 2015, 03:00:38 pm »
*//It's the first time i'm writting a tutorial in english , so please forgive me for my bad english.
*//You can copy this tutorial everywhere (except on MC-Revolution) IF you credit my name as the author.

Quote from: "Alastor"
Also i would like to say that this TuT is very similiar to harvesting models from Skyrim and Fallout 3 beacuse these games are using same file format and packing too im personaly using nifscope for 2 year+ so ...
to tell you how mush its similiar its like 90%


Hi everyone,

What You Need First :


[paragraph:sbdqx5tv]_Dark Age Of Camelot Client files
_NifSkope
_Dawn Of Light MPK Viewer (and not another mpk viewer)
_DDS Converter
_Blender
_Photoshop
_All program you usually use for model edit : ObjtoM2, MPQ Editor, MyDBCEditor, BLP2PNG converter or BLPConverter etc...[/paragraph:sbdqx5tv]

________________________________________________________________________________________

Weapon/Shield/Unanimated Model Part




1. Extract from game files :





All weapon and armor models are in Dark Age of Camelotitems
Go in this folder, open NifSkope and Load one. I take adr_dragonslayer_hib_1h_sword_slash_mainhand.nif



There are two cases now :
_The first case is the texture is display on the model. That means the TGA file that model use is in the same folder. So you have to do nothing, export your model as obj file and take the TGA file too.
You can see her name here :



_The second case is the texture is not display. It's the case for all TOA files for instance, like the Khaos Shield.



That means the TGA file is in a crypted file. Remember the name of your texture and go in the folder Dark Age of Camelotitemspskins and copy all mpk files in the same folder that DOL MPK Viewer. Now open the program and load one by one all mpk files you need to find your texture. I find mine in pskin015.mpk.



Export the dds file you need and close the viewer.
Open DDS Converter and convert your texture to PNG.




2.Blender part :




Quote
//!!!\The size is REALLY HUGE, import a human model for instance to size it//!!!\
//!!!\Watch out to the axes too//!!!\
Import your obj file (Khaos shield for me) and follow the instruction write on the picture under.



As you can see the UVMap is already right, you have nothing to change.
Export as obj again with the following paramaters :



Open both your obj file and mtl file with notepad++ to check it's like that :
usemlt and newmtl should have the name of texture without blp extension.
map_kd should have the path of your texture in your MPQ file.



Quote
//!!!\If it's not like that your texture won't appear in WMV or InGame//!!!\


3. Convert to M2 and Importation in WoW




Put your mtl and obj file in the same folder of ObjtoM2.
Open the cmd file of M2Convert and put your paramaters like this :



Execute. Now you have a m2 and a skin file.
Open MPQ Editor and put all the m2, skin and blp file in the same folder that the path you write in blender.
Check all is good with the m2 in WowModelViewer :



If it's work it's simple now, creat a new line in ItemDisplayInfo.dbc, put it in your MPQ File and your core's dbc folder and use this new display ID to creat a new item.
Picture InGame :


________________________________________________________________________________________
Armor part incoming.

2
Modelling and Animation / [QUESTION] How to convert Mop wmo to obj ?
« on: July 09, 2015, 12:52:36 am »
All is in the title, i tried wow model viewer but it crashed, and the blender's wmo plugin is really bad with textures and uv...

Edit : One precision : the wmo i tried to convert is already convert for 3.3.5 (from the  5.x.x/4.x.x to 3.3.5 patch)

3
Modelling and Animation / [SOLVED] ObjtoM2
« on: June 18, 2015, 10:47:35 pm »
Hello,
I want to convert an obj to m2 with ObjtoM2 but there's a problem.
It says me that the msvcp110.dll is missing, i when i put it in the ObjtoM2 file, it says me that "The application have fail to start correctly (0xc000007b)

If you have ideas

4
Hello all,
I'm looking for WoD Trees and bush, especially Talador's trees and bush and maybe Nagrand too.
I'm looking for garrison m2 too (fief m2) i need all of them.

Thanks

5
Modelling and Animation / [BUG] OBJtoM2
« on: October 11, 2014, 01:05:02 pm »
Hello there,
When I try to convert a custom obj to m2with objtom2 I've that :
https://www.dropbox.com/s/b529vueayl63a ... 7.png?dl=0
If I do q and put the m2 file and skin file in my patch I've that in wmv (and ingame):
https://www.dropbox.com/s/cvfa3fv3utldo ... g.png?dl=0

Any error in wmv log.
I have trying to delete lines where tokens are but any changes.

If anyone have an idea i will take it.

6
Modelling and Animation / [QUESTION] Upload ask
« on: July 14, 2014, 05:03:36 pm »
Hello people,
I creat this topic because with my very low connection i can't download WOD (or it will takes 5 days).
I just need some files from garrison (i've already textures) :
Lumber mill
Mage tower
Long house
Farm

Anyone can't upload ? Convert for Woltk or not i don't care
Thanks

7
Modelling and Animation / [QUESTION] I'm new with blender
« on: June 15, 2014, 11:11:35 am »
Hello,
As title said , i'm new with blender and it was too much for me.
I'm blocked at this step :
https://www.dropbox.com/s/cd4mj3kz1n06d ... .08.38.png
I don't find a good tutorial on google so if anyone can say me what i have to do.
Thanks

8
Noggit / Noggit don't detect my new map
« on: May 09, 2014, 06:32:26 pm »
Delete this post pls , a guys gives me a bad conf ^^

9
Miscellaneous / OBJtoM2 crash when start
« on: April 21, 2014, 12:07:56 pm »
Hello,
All it's say in the title , i can't take a screenshot because it crash quickly when start and any logs appears.
I take the win32 version because i've this bug with win64 version :
Screenshot

Edit : https://www.dropbox.com/s/oo5iaw2imnz1l ... .13.49.png this problem if anyone can help me

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