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Messages - Tigurius

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1
http://wowdev.wiki/index.php?tit ... animations

and LOD was something about Bone Level of Detail or so.

2
Modelling and Animation / Re: custom login screen, possible?
« on: August 25, 2011, 05:31:24 pm »
Quote from: "doresain"
ok i fix it, i used an old version of pymodeleditor that doesn't corrupt m2 model
which version or can you send me the m2.py, skin.py and wowfile.py?

3
Resources and Tools / Re: [TOOL] [MPQ] FuckItUp
« on: August 24, 2011, 08:13:44 pm »
MPQ "encryption" like in StarCraft :P

4
Modelling and Animation / Re: M2Mod 3/4 export error
« on: August 22, 2011, 04:02:01 pm »
Try -> 3ds -> M2 with viewtopic.php?f=59&t=381
and then edit the texture paths etc. with pymodeleditor.

5
Modelling and Animation / Re: animporter.py bugs model
« on: August 22, 2011, 03:59:10 pm »
should work.

6
Modelling and Animation / Re: animporter.py bugs model
« on: August 22, 2011, 12:22:20 pm »
The exe and the py have the same codebase, the only difference is, that the exe can run without python enviroment on windows. So it's no problem with that.
Anim files are only used for some emote animations and should be written by the tool (yes it bugs there sometimes...)

7
Noggit / Re: Noggit Beta
« on: August 15, 2011, 12:56:36 am »

8
Resources and Tools / Re: [VB] ToolRaces
« on: August 12, 2011, 09:57:31 pm »
Moved to Resources> Tools.

Thanks for the contribution :)

9
Showoff - what you are working on / Re: Custom NPC's
« on: August 07, 2011, 10:36:41 pm »
Create a file named something like  resizer.py in the folder where m2.py and skin.py, wowfile.py are located. Then copy the text into it. Change the filename in the text. Save and start with double-click.

10
Showoff - what you are working on / Re: Custom NPC's
« on: August 07, 2011, 01:37:52 pm »
Well, Vel try: http://pastebin.com/3c9n3htN
(it's missing boundingbox, particles, ribbons and cameras but for a test this should work)

11
Showoff - what you are working on / Re: Custom NPC's
« on: August 07, 2011, 10:22:24 am »
Very nice work. Definitly cool.

12
Set your nature Creatures: into Fire:

Note: This will teach you how to create texture animations, how to setup additional materials and what to do with the renderflags.
1. Get your model.
2. Search for a texture which is like you want the flames(or ice, poison w/e)
I used: WORLDEXPANSION02DOODADSHOWLINGFJORDFIREFXT_VFX_FIRE_ANIM02_128_FULL_DESAT.BLP
3. Open your model in PyModelEditor
4. Change the textures of the body of your model to your texture.
Note: X- and Y-Wrap give sometimes a better effect.
5. Add a GlobalSequence for your TextureAnimation

6. Add an UV(==TextureMapping)-Animation

7. There create a Translation-Block like

and a Scaling-Block like

8. Add/Change a Renderflag to Modulate 2x (to remove the black parts of the texture)

9. Add a new Material for each geoset and give them the animationparameter.

10. Fine you are done. Gratulations to your flaming creature.

File: http://www.file-upload.net/download-364 ... r.zip.html
Result:

14
Resources and Tools / Re: [C++] LightAdder
« on: August 04, 2011, 09:00:16 am »
Quote from: "schlumpf"
You may want to use two or three whitespaces instead of tabs.
Well the benefit of tabs is, that everyone who reads the code can make his editor show the indentation the way he likes.  That's why on my university the tab-indentation is preferred.

15
General / Re: [CONTEST] #1 Reskinning Contest
« on: August 03, 2011, 07:02:30 pm »
just join in, it'll end if we have atleast 10 participants.

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