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Author Topic: [TUTORIAL] Part 2 : Perfect Model Creation  (Read 3231 times)

amiroperator

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[TUTORIAL] Part 2 : Perfect Model Creation
« on: January 13, 2014, 11:20:38 pm »
hey guys,

this is Part 2 of

You Need to :

OBJtoM2.exe
3DS Max
Blender
Noggit
BLP Converter
Photoshop

You Can Get Video in Youtube : http://www.youtube.com/watch?v=f8lbftgZ ... e=youtu.be
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

amiroperator

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Re: [TUTORIAL] Part 2 : Perfect Model Creation
« Reply #1 on: January 14, 2014, 10:43:57 pm »
Part 3 Is COmming
i am Testing ...
creating model and export with wmo
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [TUTORIAL] Part 2 : Perfect Model Creation
« Reply #2 on: January 14, 2014, 11:01:21 pm »
Isent it the same video.  Still i dont see a texture in 3ds max.
And converting  a simple box is not the magic,  but having  a simple model and get it over with working texture(s)
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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Soldan

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Re: [TUTORIAL] Part 2 : Perfect Model Creation
« Reply #3 on: January 15, 2014, 04:53:46 pm »
You aren't really showing much... a box, a pre-downloaded football with the texture... meh, I dunno... I suppose it's a base for some people - but I think that if you were to make a tutorial, you should model something yourself, unwrap the mesh and texture it aswell..

For example, with this tool, you can do something like so:



Those balls are really simple.. unwrapping the texture, texturing with PS, and then adding transparency with 010 editor.

Or something like this;



The latter required a bit more work on the texturing, but as I was saying I think you should do something like this.. and cover all the points when it comes to making a tutorial about it.

I would do a tutorial myself, but I'm quite swamped right now.

Take care,
Soldan.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »