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Content creation => Modelling and Animation => Tutorials => Topic started by: amiroperator on January 13, 2014, 11:20:38 pm
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hey guys,
this is Part 2 of https://www.youtube.com/watch?v=p93raW0cSPI (https://www.youtube.com/watch?v=p93raW0cSPI" onclick="window.open(this.href);return false;)
You Need to :
OBJtoM2.exe
3DS Max
Blender
Noggit
BLP Converter
Photoshop
You Can Get Video in Youtube : http://www.youtube.com/watch?v=f8lbftgZ ... e=youtu.be (http://www.youtube.com/watch?v=f8lbftgZW54&feature=youtu.be" onclick="window.open(this.href);return false;)
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Part 3 Is COmming
i am Testing ...
creating model and export with wmo
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Isent it the same video. Still i dont see a texture in 3ds max.
And converting a simple box is not the magic, but having a simple model and get it over with working texture(s)
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You aren't really showing much... a box, a pre-downloaded football with the texture... meh, I dunno... I suppose it's a base for some people - but I think that if you were to make a tutorial, you should model something yourself, unwrap the mesh and texture it aswell..
For example, with this tool, you can do something like so:
(http://i.imgur.com/nmaqOe4.jpg)
Those balls are really simple.. unwrapping the texture, texturing with PS, and then adding transparency with 010 editor.
Or something like this;
(http://i.imgur.com/DPJfKuJ.png)
(http://i.imgur.com/Kt7WcIv.jpg)
The latter required a bit more work on the texturing, but as I was saying I think you should do something like this.. and cover all the points when it comes to making a tutorial about it.
I would do a tutorial myself, but I'm quite swamped right now.
Take care,
Soldan.