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Topics - mharr

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Everywhere I look is a firehose of file version changes, deprecated tools and dead links.  I think I need Blender 2.62 with the M2Mod3 (3.3.5a) plugin detailed here: http://www.modcraft.io/index.php?topic=7451.0 , but I can't find a live download for the plugin.  Am I on the right track here?  (My primary goal is to remove most of the mesh from some creatures so I can use their wing animations as spell effects)

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I just started playing around with a home LAN server, and ended up on a personal mission to create some animated wing options for WotLK.  I've found that I can use creature models as spell effects, and attach them to any player model part by creating new entries in SpellVisualKitModelAttach.dbc and SpellVisualEffectName.dbc, so I figure all I have to do now is edit some creature meshes to remove all their non-wing parts.  I've run into a slight problem with that.

I can't find a mesh editor that will load the Wrath m2 files.  I've tried exporting them with Model Viewer and My Warcraft Studio (Chrome really didn't like the look of that download link, should that worry me?) and mdlvis chokes and dies on both.  I've had a look around the tutorial sections here, and it seems to be either software I already have or dead links.  What are people using to modify meshes these days?

Edit:
Some more googling today unearthed some old threads suggesting you can't directly edit Wrath models, and have to convert them back to BC format first?  Again though, dead links.  Does anyone know what Phucko1 was referencing here?  http://www.modcraft.io/index.php?topic=3718.msg20251#msg20251

How are y'all working with Warlords and Pandaria meshes if the go-to mesh editor stopped working after BC?

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