Good day everyone. So, here's my problem.Helms doesn't work properly. Any ideas how to solve this problem? Thanks in advance.
Quote from: "amoiseenok"Good day everyone. So, here's my problem.Helms doesn't work properly. Any ideas how to solve this problem? Thanks in advance.Yup got same problem.just go in your m2 file, go to struct attachment, search the helm adn edit the position.
Quote from: "Finsternis"Quote from: "amoiseenok"Good day everyone. So, here's my problem.Helms doesn't work properly. Any ideas how to solve this problem? Thanks in advance.Yup got same problem.just go in your m2 file, go to struct attachment, search the helm adn edit the position.So, how can i do it? Which utilities i need? I hoped to convert model to mdx and edit it, but i didn't found any convertors existing. Also this stuff - viewtopic.php?f=59&t=850 - doesn't want to set mountpoint for my helmet. Or, may be, i do something wrong. I need guide.
Quote from: "amoiseenok"Quote from: "Finsternis"Quote from: "amoiseenok"Good day everyone. So, here's my problem.Helms doesn't work properly. Any ideas how to solve this problem? Thanks in advance.Yup got same problem.just go in your m2 file, go to struct attachment, search the helm adn edit the position.So, how can i do it? Which utilities i need? I hoped to convert model to mdx and edit it, but i didn't found any convertors existing. Also this stuff - viewtopic.php?f=59&t=850 - doesn't want to set mountpoint for my helmet. Or, may be, i do something wrong. I need guide.Nah just 010 editor m2 template and do what i said before
010 editor + m2 template.-Go to attachments.-Open the attachment called "Helmet".-Go to position.-Change position (probably only the 3rd one, vertical axys). Save.-Problem solved.By the way, I recommend you to check WoW Dev Wiki and Hiveworkshop tutorials. You need to know the basics of 3d modeling before moving to advanced stuff like manual retroporting.
I haven't these units. It's for character models? I do not need this. I have 264 units Vertices _Vertices. But it's diffivult to change every coordinates in every 164 units.
Quote from: "amoiseenok"I haven't these units. It's for character models? I do not need this. I have 264 units Vertices _Vertices. But it's diffivult to change every coordinates in every 164 units.Sorry, but I don't understand a single word of what you are saying. If editing the character model doesn't work, edit the helmet position in Blender instead. The solution is extremelly easy one way or another. Take care.
I mean i have not "struct Attachments" unit when i open helmet m2 and executing template. Sry for my bad english, btw.
Quote from: "amoiseenok"I mean i have not "struct Attachments" unit when i open helmet m2 and executing template. Sry for my bad english, btw.You must edit the character model's attachments, not the helmet model.The problem is that you are not providing much information. If you are using the classic character models, then you must edit the helmet in blender because the attachment position changed in WoD and they modified all the helmet models. If you are using the Hd character models (like the one shown by matem), you just need to edit the attachment point.
Which template you are using? Have both m2 and M2_603 and they dont have attachments under structure.
Quote from: "Uthil"Which template you are using? Have both m2 and M2_603 and they dont have attachments under structure.This one:https://www.mediafire.com/?avhffhgwqqf7sb7