After load it and removing the legion heading from the MD20 and column four, again i cant see attachments. Tho 010 gave me those WARNINGS .Did something wrong there ? :x :? :cry:
Quote from: "Uthil"After load it and removing the legion heading from the MD20 and column four, again i cant see attachments. Tho 010 gave me those WARNINGS .Did something wrong there ? :x :? :cry:You are getting no attachments because item models don't have attachments.The only models with attachments are creatures, characters and UI backgrounds. The helmet attaches to the character model, not the other way around.
Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ?
Quote from: "Uthil"Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ?Did you try to use warlords of draenor items instead of Legion items?As I said before, during a stage of the Legion development they increased the Z axys of every helmet model. The WoD model should have the same position as WotLK.If the model was added in Legion, the only way to fix it is by using Blender.
Quote from: "Uthil"Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ?You should extract the models from Warlords of Draenor instead of Legion.As I said before, during a stage of the Legion development they increased the Z axys of every helmet model. The WoD model should have the same position as in WotLK.If the model was added in Legion, the only way to fix it is by using Blender.
Quote from: "inico"Quote from: "Uthil"Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ?Did you try to use warlords of draenor items instead of Legion items?As I said before, during a stage of the Legion development they increased the Z axys of every helmet model. The WoD model should have the same position as WotLK.If the model was added in Legion, the only way to fix it is by using Blender.No cause unfortunately i update my retail to legion [*facepalm]. I thought it in the first place but as i said it was late. Now if anyone can share a 6.2 WoD files would be nice. I need only helmet + shoulders from the Items folder. Rest can be taken from legion with no problem. I found a couple of downloads for WoD but downloading 25+ Gb isn't so easy and worth the effort for only half a gig. Else if none can ill start working it in blender. Thanks tho for the information.
Quote from: "Uthil"Quote from: "inico"Quote from: "Uthil"Aha, i thought that the items had the attachements, ough. So as i see the only solutions is to throw into blender with a static model and move it there. If i touch model helmet attachment isnt going to be a mess with the rest of the default helmets ? or cause its the legion armors no problem ?Did you try to use warlords of draenor items instead of Legion items?As I said before, during a stage of the Legion development they increased the Z axys of every helmet model. The WoD model should have the same position as WotLK.If the model was added in Legion, the only way to fix it is by using Blender.No cause unfortunately i update my retail to legion [*facepalm]. I thought it in the first place but as i said it was late. Now if anyone can share a 6.2 WoD files would be nice. I need only helmet + shoulders from the Items folder. Rest can be taken from legion with no problem. I found a couple of downloads for WoD but downloading 25+ Gb isn't so easy and worth the effort for only half a gig. Else if none can ill start working it in blender. Thanks tho for the information.Or you edit helm/shoulder attachment of all character models if u dont get them^^.But then u have to edit all mobs wich can wear armor.
So i manage to re-position the helmet and make it work, tho seems that the transparent area inside isn't transparent anymore and you cant see characters face. Any idea inico about it ? I followed the method of alastors for custom m2s.I try by joining all 3 meshes into one and leave it as it is. I also discover that you can have as many texture records you want into the .obj file, kinda interesting.
Quote from: "Uthil"So i manage to re-position the helmet and make it work, tho seems that the transparent area inside isn't transparent anymore and you cant see characters face. Any idea inico about it ? I followed the method of alastors for custom m2s.I try by joining all 3 meshes into one and leave it as it is. I also discover that you can have as many texture records you want into the .obj file, kinda interesting.All meshes into one.Problem could be there was two or more textures in use and now just one and the vision is now on the normal helm texture.Second differend renderflags for ech mesh so you could try to transparent whole mes and edit the texture.
I would be grateful if you will upload working blender and m2 / m2i plugins. I have working M2ModRedux, but none of all the downloaded blender versions i tried (2.49b, 2.62 and newest) could not import m2i model for some reasons.
So i manage to re-position the helmet and make it work, tho seems that the transparent area inside isn't transparent anymore and you cant see characters face. Any idea inico about it ?
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