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Messages - sevi
31
« on: February 24, 2013, 01:07:48 pm »
okey, I do follwing things:
Killed the taxiframe from patch-4 Renamed patch-deDE-4.mpq to patch-deDE-A.mpq and back I try it with patch-deDE-5.mpq but ingame nothing.
or understand I you wrong?
32
« on: February 24, 2013, 11:01:19 am »
I tried with the patch-4.MPQ and the patch-4deDE.MPQ but goes not.
Or gives a place where I must declare this is the Map.blp for this Map? I did't see something in the taxi dbcs.
33
« on: February 23, 2013, 11:19:23 pm »
Hey ,
I will testing to add a new Flight point on a custom map. The dbcs be modified, when i go ingame to the flightmaster i can discover a new Flight point. And here is my problem, i see nothing. So I look around in the another patches and found the InterfaceTaxiframe in this looks for me, the map for the flightmaster. After this is see I create a own map for my custom map in the resolution 512x512 and converte this to blp and add this in the patch-4deDE.MPQ. this map I named taximap733.blp (733 is my map id) but now ingame i see after the changes nothing.
where make i a fail?
greets
sevi
34
« on: February 01, 2013, 10:13:13 pm »
Very nice work.
the next step of modding can begin
35
« on: January 27, 2013, 10:21:43 am »
the sql line in this database available.
But I search with a hex editor in the m2 file to the part of nParticleEmitters and ofParticleEmitters...and I found nothing. After this I looking in the skin files but here nothing.
36
« on: January 25, 2013, 03:26:22 pm »
No I am not used a converter. I see this thead here viewtopic.php?f=20&t=937 but the converter is for cataclysm or have I overlook a another thread? Particles? No I removed no particles.
37
« on: January 25, 2013, 12:10:07 am »
Hello,
I tries to Import MoP Moddels, so creatures moddels. So i copy the *.m2, blp, skin and anim files in my patch.mpq then i modify the CreatureModelData.dbc and CreatureDisplayInfo.dbc.
When i look with the WoWModdelViewer i can see the copy moddel, but i create a creature with the new displayid i see it ingame not. Also i morph me self and i see not.
How i make a fail? Or needs more dbcs? when which?
Thanks for helping.
sevi
38
« on: January 17, 2013, 05:56:15 pm »
you have a pm with both download links.
39
« on: January 16, 2013, 04:33:47 pm »
With the version v0.7.0.1 r582 can I see new moddels and search them. i use for noggit actually the version v0.7.0.1 r128 32 bit, and in this version i can not see new models.
40
« on: January 15, 2013, 07:01:37 pm »
Hey,
I have two Questions. 1: I use wowmodelviewer7 for noggit, but i can not see new moddels. With a newer version of wmv it works. It's only don't see in the 7 version new moddels or i do a mistaken?
2: On a own map I will create a ocean, but the last adts must not start by z 0. Give it a possibility to change the z data from a adt?
Sevi
41
« on: July 18, 2012, 12:43:53 am »
the area must have the right areaflag, see above me.
but this allone is not enough under trinitycore. the core self is checking can the player fly in this map. so you will fly in a custom map, then must you change some thinks in the core files from trinitycore.
spells_generic.cpp
here you search following line in this cpp:
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING))) this change you to:
if (map == 530 || (map == 571 && target->HasSpell(SPELL_COLD_WEATHER_FLYING)) || map = yourmapid) but this is not all. in the spellinfo.cpp ist following checking:
!mapEntry->IsContinent() so your map is not a continent for the core, switch in this cpp:
DBCStructure.h
here search you following code line:
bool IsContinent() const { - return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; + return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; }
this change you in this:
bool IsContinent() const { - return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571; + return MapID == 0 || MapID == 1 || MapID == 530 || MapID == 571 || MapID == yourmapid; }
Now you compiling the core and then you can fly in custom map. before extract the current map files whit the new map/areas.
42
« on: July 09, 2012, 10:51:49 am »
okey. yes i found my problem. i have re-compiled the vmap extractor and now he extract all right. Thanks for your help
43
« on: July 06, 2012, 08:58:01 pm »
hey, i have a new question I read some threads about water in this forum, so i search for the water breath, when i go under water. in a another thread state, is simple, re make the vmpas. i make this, i re make the vmaps and the maps, now when i go in my custom water its doesn't use the breath. my question, what make i wrong or must i make another things for custom water? greet sevi
44
« on: June 26, 2012, 01:22:23 am »
yay thanks, this works. i can now add the the rest of adt with no problems.
45
« on: June 25, 2012, 09:40:59 pm »
Okey,
this is the error:
Failed to add the file "C:CoreEigene-Maptendadortendador_25_18.adt" to the MPQ. Es steht nicht genug Speicherplatz auf dem Datenträger zur Verfügung. I open the MPO patch-4.MPQ (this is a new create mpq) My own map has the name "Tendador". in the mpq will i add all adt files from the map. (some adts are this) The MPQ "patch-deDE-4.MPQ have i the map.dbc / areatable.dbc / worldmaparea.dbc and some another dbcs.
Open the MPQ with Ladik's MPQ Editor. then i click to Add File(s) and select all adts and klick to open. then load some adts and then i becom this error.
greet
sevi
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