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Author Topic: [SOLVED] [QUESTION]  under water breath  (Read 1446 times)

sevi

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[SOLVED] [QUESTION]  under water breath
« on: July 06, 2012, 08:58:01 pm »
hey,

i have a new question :D

I read some threads about water in this forum, so i search for the water breath, when i go under water.
in a another thread state, is simple, re make the vmpas. i make this, i re make the vmaps and the maps, now when i go in my custom water its doesn't use the breath.

my question, what make i wrong or must i make another things for custom water?

greet

sevi
« Last Edit: July 09, 2012, 10:52:45 am by Admin »

Ascathos

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Re: [QUESTION]  under water breath
« Reply #1 on: July 07, 2012, 01:20:40 pm »
You have to include the new adt patch files into the vmap extraction, else it'll have no effect. VMap extractors like trinity are integrated in the source, as in you can add your own files into it.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [QUESTION]  under water breath
« Reply #2 on: July 07, 2012, 04:37:03 pm »
Or perhaps someone will write a modifyed Extractor that just extract all maps from DBC and read all MPQs.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
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sevi

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Re: [QUESTION]  under water breath
« Reply #3 on: July 09, 2012, 10:51:49 am »
okey. yes i found my problem.
i have re-compiled the vmap extractor and now he extract all right.
Thanks for your help :D
« Last Edit: January 01, 1970, 01:00:00 am by Admin »

Steff

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Re: [SOLVED] [QUESTION]  under water breath
« Reply #4 on: July 09, 2012, 11:30:06 am »
Do it axtract all maps on all MPQs or have you just hardcoded yours in?
If it is not hardcoded could you please upload your modifyed extractor.
« Last Edit: January 01, 1970, 01:00:00 am by Admin »
Please mark as solved if solved.
Don't ask if you could ask a question... JUST ask the Question.
You can send me also offline messages. I will answer if I get online.
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